Chen Mo began to write the design concept draft of the soul of darkness.

In fact, "soul of darkness" is a very distinctive game. Whether it's story background, combat system, checkpoint design, scene design, regional plot and so on, it's different from the game on the market.

It is a game of its own style, and Chen Mo's design concept draft mainly explains two points to you.

The first point is that the core selling point of this game is the rich and changeable combat system and the game difficulty which is a little bit rebellious for ordinary players.

In fact, these are all for the service of the game's combat system. Whether the players break the designer's conspiracy in the complex level or defeat the powerful boss, they are all for the better use of this kind of combat rules and get fun from it.

Some novices are cut off by knights and can't take care of themselves. Later, they can take the Knights away by means of anti shield or broken shield. This is a kind of fun that combat system gives players.

After mastering the rules of soul battle, it is a very happy thing to use them.

The second is the world view of the whole world.

The world view of Soul series is totally different from that of other games. There are many Western illusions in it, but in fact, the concept of many Western illusions is not the same as the traditional Western illusions.

This kind of world view has a unique charm. Chen Mo must first explain these concepts to his team, so as to better achieve the game.

For example, what is fire transmission? What is salary king? What role does the player play and why should he spread fire?

The most basic worldview content is relatively clear, and some intentionally hidden content has been discovered by players through a variety of clues.

But there are still many different pits in the game. Miyazaki YingGAO didn't give a specific answer, but left it to different players to guess.

(according to Miyazaki YingGAO, when he does the soul of darkness, he first makes the content and then sets the plot, so it's likely that he doesn't have a very clear and complete game script himself...)

It's like a lot of suspense movies leaving an open ending at the end. Everyone has different opinions on the ending, and the designer won't tell you which one is absolutely right.

Of course, Chen Mo also has his own views on these, but he still decided to continue the mystery of the dark soul series, because this open-ended ending has a special charm, and it's not beautiful for the official to forcefully tell all the plots.

On the contrary, this kind of appropriate blank can motivate players to constantly explore the details of the whole world.

It took two days to finish the whole design concept draft.

Because on the one hand, Chen Mo has to think about how to describe it so that other people who have not been exposed to the black soul can better understand the rules of the world, on the other hand, he needs to think about the various processes in the game.

But to Chen Mo's surprise, he didn't use so much memory to play back the potion this time. He remembered most of the scenes and the contents of the boss war very clearly.

Think about it, this should be the aftermath of suffering, right?

Any player who dies dozens of times in the same place should remember the terrain of this area

"Soul of darkness" is a game that needs to be memorized by rote. Only by remembering the monster distribution, terrain and monster skills in a certain area can the game pass smoothly. If the memory is not long all the time, the difficulty of this game will increase exponentially.

……

After finishing the design concept draft, Chen Mo called everyone to a meeting.

The news about the new engine has spread on the Internet these days. Although most of the domestic designers are not qualified to use Pangu system, this does not affect their hot discussion on this matter.

Even a lot of designers are giving suggestions, saying that if I can do it, how should the game be? A lot of powerful people have sprung up.

Everyone else in the company is talking about it.

"The store manager is now an S-level designer. He has such a good relationship with the Tourism Committee. Surely he will be invited to try Pangu system?"

"That is to say, our next game can be made with the latest Pangu system?"

"It's possible, but I don't know what the store manager thinks."

"Today is about the new game, isn't it?"

Chen Mo enters the meeting room and everyone is quiet.

Chen Mo looked at you and said: "you have heard that the domestic Pangu system has built a new set of physical engines. At present, the Tourism Committee has been solicited in China, hoping that you can develop a game that can show the characteristics of Pangu system. No more nonsense. Let's go straight to the design concept draft. "

The title of the design draft appears on the projection: Soul of darkness design concept draft."First of all, it's a fantasy game. The combat system is totally different from any game on the market," Chen Mo said. In terms of artistic style and story background, it's slightly similar to the Diablo that we have done before. "

Qian Kun surprised and said: "Oh? Manager, are you finally going to release the VR version of Diablo? No, wait a minute. The game doesn't seem to be Diablo. The name is The soul of darkness

Others are a little confused.

If it's other game vendors, Chen Mo still has the big IP of Diablo in his hand!

Before "Diablo" in the PC side also achieved good results, at that time most senior level employees just joined in, so the memory is fresh.

When Diablo was just launched, not only the outside world, but also many people in the project were not optimistic about it. However, after it was actually done, Diablo led a trend at that time.

Later, it also gave birth to the "thousand jails" for emperor and Dynasty to entertain each other. Although this game is not as successful as Diablo on the PC, it is also a good VR game.

In other words, many companies want to make the effect of "Diablo" on VR platform, but they haven't made it. After that, Chen Mo seems to have completely forgotten this stubble, and no sequel to the series of "Diablo" - although the plot of this series is very classic and can be used repeatedly.

Why does Chen Mo want to get rid of the big IP of Diablo and create a new game?

Chen Mo looked at everyone: "this game is called the soul of darkness. Although it is also dark style, it has nothing to do with the story of the dark god."

We are still puzzled.

"I know what you're wondering," explained Chen Mo, "so to speak, the reason why we don't use the IP of Diablo is that these two games are totally different in playing methods and spiritual connotations."

"Diablo" is a brush game, the main purpose is to make players cool, players can lift their hands to kill groups of monsters, burst out a ground equipment. "

"But the soul of darkness..."

"Hey, hey, hey!"