Make a game that can fully show the advantages of Pangu system?

Chen Mo thought for a moment and said, "I have some ideas, but let me see how much the system can achieve first."

"Of course," said Joe. Well, you can come to the travel Committee tomorrow if you have time. I will ask the relevant technicians to show you the specific usage of Pangu system in the phantom editor. "

After hanging up the phone, Chen Mo began to think about what kind of game to make?

Obviously, the best way to show a new physics engine is to build a very unique game world and an innovative combat system.

Just like in many martial arts novels, some great Xia Kong have a high and deep internal power, but if there is no corresponding move to show, then this force will not be effective.

Only when the internal power is high and the moves thrown out are very good-looking can the melon eaters applaud one after another.

Obviously, both the game board and the seventh vision are in urgent need of a game to show the disruptive innovation of this new physical engine for the game industry.

Although the research of the two is almost carried out at the same time, whoever develops a better game first will have a better effect.

It's no wonder that the Tourism Committee attaches so much importance to this.

Not only Chen Mo, but also some other S-level or A-level designers got the news.

Obviously, it is impossible for the Tourism Committee to place its hope on Chen Mo alone, which can be regarded as a common task for all domestic game designers.

These designers are also having a heated discussion about what kind of game to make.

"I think it's necessary to make an enhanced version of earth ol. To embody the advantages of this physical engine, it must be the best to be a world completely similar to the real world! "

"Think about the impact on players if the physical rules in the game are exactly the same as those in reality?"

"I don't think so. In reality, there's nothing special to highlight the playing elements of physical rules. Just think about it, walking, driving and fighting are nothing special. Even some traditional physical engines can reproduce perfectly."

"What really needs to show the advanced physics engine is some very unreasonable games, such as flying on the eaves and walking on the wall and fighting with cold weapons. These action games are the easiest to show the physics engine."

"I think there are other ways to show the physics engine. For example, making airplanes, rockets and so on. Think about it. If we make a game of making rockets, and the Rockets finally follow the physical rules in the game and successfully break through the atmosphere and put the carrier satellite into orbit around the earth, doesn't that mean that this physical engine is very powerful? "

"No, no, no, I think whether the physical engine is really powerful or not depends on the sense of attack. For example, in the traditional shooting game, the character will only shake violently when shot, and then spray blood, but in the real world, the character shot may cause the whole arm to break. Even if you wear a bullet proof vest, the whole person may be pushed out by the bullet in an instant. This is where the physical engine is really embodied, isn't it? "

"Upstairs, do as you like. Can you have a trial by the swim committee? You make a gun fight game, and then you shoot someone's arm away. I'm afraid this picture is too bloody, isn't it

"This is a small problem. After all, there are political tasks in this game. In order to reflect the physical engine, I believe that the Swimming Committee will be more relaxed in terms of audit. "

"Ha ha, pattern!"

……

Different designers have different views on what kind of game can better show the power of Pangu system.

But since we want to show the power of physical rules, we must work hard on the sense of attack.

It's true that in the high-tech background, such as in the case of gun fight, because the whole scene is too tragic, players are not easy to realize the role of physical engine.

Chen Mo's idea is that only in the cold weapon battle, can we best play the role of physical engine.

In the initial combat system, restricted by the physical engine, the attacker and the victim are only in the repeated operation of attack and blood loss.

The attacker slashed the enemy and dealt 10 damage. On the surface, the attacker slashed the enemy with a knife and also bled, but no matter where he cut, it will be 10 points of damage.

Of course, in some later games, this point has also improved. The attacker's cutting position is different, and the trigger effect is different. For example, in many games, cutting the shield will hardly hurt the enemy, while attacking the enemy from behind will cause additional damage.

There are also some shooting games, shooting at the head and neck, body, hands and legs will have different damage calculation formulas.

Now, with the development of artificial intelligence technology and the progress of physical engine, this kind of combat system can move forward again.Of course, technology alone is not enough.

To build a perfect combat system, a lot of other settings are needed.

To this end, Chen Mo has a better idea, but whether it can be realized or not depends on the actual effect of Pangu system.

The next day, Chen Mo came to the Tourism Committee.

Of course, the actual R & D Department of Pangu system is not here, but you can call the permission of Pangu system through the network here.

"It's still a beta version, and there are still some defects," said Qiao. It should be finished in a while. But some of the more anti sky features are already available. You can experience them first. "

On a super high configuration computer, Chen Mo can connect to Pangu system, and then run the phantom editor on the computer.

It is equivalent to adding a new interface in the phantom editor, in which the physical rules of the whole game can be created through Pangu system.

It includes the gravity of the whole world, the strength of characters, the weight and density of various materials, as well as special physical rules, etc.

The previous points can be regarded as some basic rules. Once they are determined, the world will operate according to such physical rules.

In addition, there are some special rules, which are superior to all the physical rules. If you want to make more abundant game content, you need to build many different special rules.

Obviously, the more special rules you have, the more content you have.

For example, the designer wrote a rule: if the player attacks the foot of any humanoid, he can fly 10 meters.

So in the game, when the player attacks the sole of any humanoid, the humanoid will fly up to 10 meters, not be restricted by the basic physical rules.

Of course, there is certainly no brainless designer in reality who can make such a design. This is just an example to show that under this kind of physical engine, as long as designers have enough patience, they can create a unique and rich game world.