A lot of people want to hear from Chen Mo, what are the other negative effects of qualifying?

But just then, the class bell rang.

Chen Mo said happily, well, continue to class.

Everyone: "..."

Elder brother, don't say half of what you say. I really want to be killed!

……

On the live broadcast platform, there are also many big anchors who have transferred to the war of the gun. The titles of the live broadcast rooms have been changed to "live broadcast for 4000 points", "national service No.1 yumier" and so on.

Obviously, the effect of qualifying is immediate. It's hard to measure the popularity of some popular anchors in the watch pioneer. For example, you are very good at Genji, and I am very good at hunting Kong. We have met several times in the game and won or lost each other. At this time, even if the fans on both sides choke, it's hard to know who is strong or weak, because There is no ranking score as a very clear measure.

Of course, there are some other criteria in the watch pioneer, such as hidden score in the matching mechanism, and comprehensive performance in personal career, etc., but these criteria are not as clear as ranking score.

But in the war of the gun, what you score is what you score, I score 4000, and you score 3500, so you are not qualified to be BB in front of me.

Therefore, the desire of the anchor and the players to rush to the ladder is very strong, and even a large number of well-trained anchors choose to rush to the ladder without sleep in the last few days and rush to the top of the list.

And players are also playing after the grading game, each other in the forum post. Or show off their achievements, or start to complain about their teammates, in the first few days, it seems happy, the situation is very good.

But I don't know when, it seems that this situation has changed quietly.

On the live platform, many anchors found that their audience did not continue to rise, but showed a declining trend.

"Why is the host playing yumeier again? Can't you play with other heroes except Odin? "

"Let's play other heroes in front of you. These two heroes are version sons. This is ranking. Do you want to play other heroes without winning?"

"But there are only two or three heroes back and forth. I'm tired of watching them. We want to see the heroes who can show, and we want to see you play the sage of heaven!"

The anchor also said helplessly: "everyone, this version of Qitian Dasheng really can't play, it's not that I don't want to play. Playing this hero is to be scolded by my teammates, and it's basically equal to sending points. His output is too weak."

At the same time, there are more and more grumpy posts on the forum.

"I'm really wondering, isn't the best team already determined? Back and forth on those popular heroes, even if you don't know, watching a few host's qualifying not also know it? Why do some people choose the heroes who are not powerful

"Yes, there is the best line-up. You have to choose the heroes who are the only moths. Last time, I saw a great saint of Qi Tian. He opened a somersault cloud to cut the back row and lay down in seconds. The whole court was turned into a dog. It's useless to report!"

"If you want to make a real dish, you should not choose the output position, but choose a milk honestly!"

"You know I'm a Nuwa, and then I'm suckling, and it's the feeling of output first?"

"How do I feel that this game is becoming more and more difficult? I used to be able to play Kerry in two thousand segments. But now, how can two thousand segments seem to be a bunch of ghosts and snakes? Either my teammates are too stupid, or the opponents are too arrogant, I feel that the upper score is totally dependent on fate! "

"It's not just fate. It's more exasperating than that fate. You can win if you choose a good line-up. But some orphans just don't change their heroes. It's useless to scold them. They also report your verbal abuse on their backhand. It's really angry to die!"

"Ah, it's still a good environment for" watch the vanguard ". Everyone is playing happily. No one scolds you for any hero. You can play whatever you want. You can still play a force if you have nothing to do!"

"Yeah, I feel it too. It's really too tired to play. It's not interesting. The two days of qualifying are still very hot, but now I don't want to touch any of them

"There are eight out of ten that need to be filled with tanks or milk. It's not easy to play an output. As long as the wind is against, teammates will spray you..."

"And I really think the quality of this game is not as good as" watch the vanguard ". It's only because it's qualifying. And all kinds of hero settings make people feel like they are really low, not as tall as "watch the vanguard"

"Forget it. Go back to watch the vanguard. Goodbye!"

……

As the saying goes, the environment and development trend of a game are first reflected in the fish pond.

Not long after the online qualifying match of "gun battle Chronicle", the game of Yutang bureau began to become more and more ugly, not only the problem of rigid lineup, but also many other problems, resulting in a large number of loss of players.Due to the rigid lineup, tanks and nannies are too popular, assassin heroes are difficult to appear on the stage, and players tend to be heroes with stable output. In this case, the viewing ability is greatly reduced.

In order to have better entertainment effect, the anchorman can only open a trumpet to fry fish in low sections, which also plays a very wrong leading role for other players, and the fry pond has become a fashion.

This further aggravates the loss of players in the fish pond, which is spreading from bottom to top.

In this case, the loss of players even endangers the normal matching system.

Many players find that even playing fast mode can't win, and after everyone knows the best team in qualifying, there are many people in fast mode who ask their teammates to change their heroes. This kind of atmosphere starts to spread in the game, and everyone is playing very hard.

All of these have made "gun wars" begin to cool down rapidly. Even the emperor and the dynasty can't understand each other's entertainment. What's the matter?

……

Returning to the question Chen Mo asked, is qualifying a good design?

From "Warcraft" to "League of heroes", qualifying is undoubtedly a good design, and there are many benefits, which are clear to most people.

But this situation can not be applied to every game.

Generally speaking, if the depth of the game is not enough, qualifying is a way of playing that will let players understand their real level in a short time.