Super Mario Odyssey has 17 scenes in total, including hat country, waterfall country, sand country, lake country, forest country, etc. each scene has a certain number of moons, and more moons will be unlocked after customs clearance.

In Super Mario Odyssey, the total number of all the moons is more than 860, and the number of gold coins and special coins is even more. These elements are hidden in various hidden locations of the map. If you want to reproduce them, you need a lot of memory to play back the potion.

Fortunately, there were a lot of stock up before Chen Mo, so it was enough. Otherwise, I had to plan the checkpoint from scratch.

Super Mario Odyssey is a box court game, each small scene is relatively independent, so it is not particularly complicated to do. After planning all the props and cloth monsters, the development difficulty is greatly reduced.

When writing the design concept draft, Chen Mo felt that all kinds of elements were very complex with the help of memory playback potion. Can you imagine how much energy would be spent in the real production?

In addition, there are a lot of eggs hidden in the game. For example, in the metropolis, this level is full of big King Kong's eggs. For example, the taxi license plate in the city is 1981-nd, which is supposed to commemorate the debut of Mario and King Kong in 1981.

In addition, there are a lot of background music in Super Mario Odyssey, such as the mini car in metropolitan countries. The music during the challenge is the same as that of the card game in Super Mario III. at the beginning of the car race, you can also hear the background music of Super Mario racing car.

Obviously, it's a pity that players in the parallel world can't understand these eggs.

However, Chen Mo is definitely not able to move the whole Mario series, because there are some Mario series games, which are actually out of date according to the design concept of the parallel world now, and there is no sense to move them out.

Taking these eggs as part of the game content of Super Mario Odyssey as a kind of diversified supplement to the game is not bad. After all, in Chen Mo's past life, many people have never played the pre work of Super Mario, but it does not affect their love for Super Mario Odyssey.

I believe that many players will also be very surprised when they encounter the two-dimensional foil attack, even if they haven't played the original Mario works.

In addition, Chen Mo also wrote very carefully about the style of art and music.

Including the background music, Chen Mo simply wrote out the more important background music melody in the game, but some details need to be refined.

……

Soon, the design concept draft was finished. Everyone was called up by Chen Mo for a meeting.

For this new game, we have heard some rumors, but what's more interesting is that Chen Mo said it would be a handheld game, but what kind of handheld?

Soon, Chen Mo answered everyone's doubts.

This design concept draft includes two parts, one is the design concept draft of switch, the other is the design concept draft of Super Mario Odyssey.

Obviously, these two concept drafts together, we can better understand why this game is most suitable for handheld.

Chen Mo first introduced the functions of each key on the two handles, for example, the left joystick controls the movement of characters, and the right joystick controls the angle of view; you can squat, run, throw a hat, or jump.

At the same time, players can make Mario do some special actions after waving the handle to make some special gestures. For example, when climbing, if you wave the handle, you can make Mario climb faster.

In addition, there are more complex actions such as triple jump, long jump, roll, body attack, ground collision, back somersault, side somersault, etc. each action has corresponding keys and gestures.

It's a bright spot for everyone.

Qian Kun said pleasantly, "manager, I feel the action of this game is so complicated, more complicated than some VR games!"

Chen Mo nodded: "yes, it's impossible to make such a complex action system in VR games, because there are too many consciousness information to record. If it is done, the players may be very tired when playing."

Zheng Hongxi nodded: "yes, I also think this game is very suitable for the handheld platform, because the capacity of this game is relatively large, and the mobile phone is difficult to carry; but if it is placed on a PC, it is not portable enough."

Chen Mo smiled and added, "besides, the handle of the rocker is better than that of the mouse. You will know when it's done."

Su Jinyu said: "I also think that if we make VR games, this third person follow perspective may not be appropriate and can not give full play to the immersion of VR platform."

Obviously, everyone now has a very deep understanding of the game. After Chen Mo took out this design concept draft, everyone understood Chen Mo's intention without any obstacles.

Obviously, this is a game tailored for switch. Including game capacity, game features, game operation mode and so on, all fit perfectly with this handheld.What's more, Chen Mo's completion of this game is very high. Although the design concept drafts before Chen Mo are all very perfect and rich, this design concept draft seems to have been completed to an amazing degree.

The location of gold coins, special coins and the moon, as well as the distribution of monsters, and even the placement of various objects are clearly written. Through these complex level charts, most people can even figure out the challenges and clearance routes that the protagonist needs to face when he comes to this level.

There are also the artistic style and background music of the game, which are clearly written, and even a special theme song.

It can be said that each level has its own unique characteristics, and each level is not the same.

In addition, the special playing methods related to hats also make everyone feel very novel.

In the game, the hat is Mario's partner, in addition to being a means of attack, it can also be used with Mario to make some very complex actions. And the hat can also be attached to other small animals, which greatly increases the playability of the game.

In other words, as many small animals as there are in the game, players can control as many special units. In addition, the skills of these small animals will cooperate with each other to enrich the game playing methods.

Chen Mo said: "this game is mainly in the level of difficulty is relatively high, more complex to do, but I believe you can do it."

"What's more, I hope you can keep childishness when doing this game. The feature of this game is to completely peel off those heavily decorated playing methods on the market and restore the most essential fun of the game."

"Super Mario Odyssey should be enjoyed by teenagers and middle-aged people in their 40s and 50s. We must pay attention to this, and always remind ourselves to keep childlike when designing."

Qian Kun said: "the store manager, at present, it seems that this handheld is very interesting. Will we transplant some large-scale games to this handheld in the future? For example, some large VR games? "

Chen Mo shook his head: "there is no plan for the moment. The positioning of this handheld is totally different from VR. It is not suitable for transplanting VR games with strong immersion. "