"Exchange meeting?" Li Feng was happy. "You want to fight with the emperor and the Zen people?"

Zhang Xiaokong said, "what kind of force is tearing? How can academic exchanges be called tearing force. It's about designers sharing design ideas. "

Qiu Hengyang nodded: "OK, let's go to the exchange meeting. These lectures are really boring this morning."

A group of people went to the meeting place over there.

In fact, the so-called exchange meeting is not much different from the lecture, and its specifications are large or small, but the theme is free discussion for a certain type of game or a certain direction of game development.

The biggest difference between the exchange meeting and the lecture is that the lecture is generally of the nature of science popularization, only one person speaks, and has certain authority; while the exchange meeting is of the nature of communication, most people can speak freely, and it doesn't matter if they are wrong, because the questions in the exchange meeting are inconclusive questions, and no one knows the correct answers.

Of course, this kind of exchange meeting can't avoid debate and tear, but this is a normal phenomenon. After all, in other academic exchange activities, it is inevitable to refute each other.

Chen Mo didn't really want to go to this kind of exchange meeting before, because he didn't care to force other designers. If he tore it up a lot, he might accidentally let his ideas out and cause trouble to himself.

But this morning's lecture is really boring. It's just that everyone wants to go to the exchange meeting. Let's go and have a look.

Like the lecture, the exchange meeting is also divided into many sub venues, big and small. The smaller one or two long conference tables can accommodate more than ten or dozens of people, while the larger one is a large venue, which can accommodate hundreds of people.

Of course, it is impossible for everyone to speak at a large-scale exchange meeting. When organizing such a large-scale exchange meeting, the organizer will estimate the number of people in advance, arrange several famous designers to speak in advance, and reserve a lot of audience seats.

In general, the audience is unable to speak freely and must apply. After all, time is limited. All the little fish and shrimps come up for discussion. Then there will be no communication.

Zhang Xiaokong and others came to the venue and found that the theme of the exchange meeting was quite large, but the number gap was very wide. Some of the popular themes are unpopular, just a dozen people; some of the popular themes are popular, and the conference hall is full.

"Well? This is good. Shall we go and have a look? " Chen Mo points to a sign next to the venue.

When they saw it, the sign said: "the exchange meeting of prospects for the development of competitive games".

Everyone: "..."

Zhang Xiaokong said: "OK, go and have a look. We are all interested in competitive games, but Chen Mo you Are you sure that listening to this communication will help you? "

Chen Mo Yile: "it's no use learning from each other. Maybe other people have better ideas?"

Zhang Xiaokong nodded: "OK, then take part in this."

Several people entered the meeting hall and took a seat in the opposite corner.

Obviously, not long after this exchange meeting, the first designer is still explaining some basic knowledge and development status of competitive games.

Although these things are very small in the eyes of many designers who know about competitive games, after all, there are hundreds of designers in the venue who specialize in the art industry. Many designers of mobile games and VR end don't know about competitive games, so this kind of popular science is still necessary.

Every arranged speaker has a PPT. Now the designer is a Class-A designer of emperor Chao mutual entertainment, and also the organizer of this lecture.

"The so-called competitive games have existed for a long time, such as the RTS games" Legion conquest "," Warcraft ", and later cog, hero League" and so on. So after a long time of development, competitive games have also changed a lot. "

"Before, competitive games had always been a minority game, because in the past, competitive games mainly refer to RTS games. Although some FPS games are competitive, the number of spectators and popularity of competitive games can not be compared with the number of players in the game itself."

"Therefore, competitive games have received less attention. But this year, with the holding of the world finals of the League of heroes, competitive games seem to be pushed to the forefront of the storm, and the heat rises in an instant. "

"So, what is the future of competitive games? Is the success of the League of heroes a replicable and referential success? On this point, several designers will conduct professional analysis and hope that you can get some gains from this exchange activity. Thank you

"Let's welcome the first speaker."

The organizer stepped down after a brief introduction to the concept and development of competitive games. In fact, this is mainly to make a qualitative analysis of the exchange meeting, so as to prevent the meeting from running away while chatting.

As for competitive games, although "hero League" has achieved great success in the world, its attention in the game circle has not become so high.Because under the promotion of Chen Mo, the League of heroes shows a trend of leaping development in the world, which is so fast that many people have not yet responded.

Launched years ago, it is not expected.

At the beginning of the year, he began to make efforts to beat all similar competitive games in China and gradually expanded to other game fields.

The year continued to be hot and spread abroad.

The global Finals held from October to November attracted countless eyes in an instant.

This series of actions are all completed within one year this year. Although "hero League" has swept the entire PC end with high popularity, for many designers limited to their own fields, they just feel that "hero League" is very hot, but how hot it is, they really don't realize it.

Therefore, for Chen Mo, the things that have been tired of are still new to many designers.

In addition, the world pays more attention to VR than PC, so it's no surprise that the popularity of PC games is already a little bit behind the scenes.

Many designers who don't know or care about "hero League" are still indifferent to this: a PC game from the perspective of God, the picture is not particularly beautiful, there is no plot, the playing method seems to be very simple, can it be better than VR game?

Of course, there are many players who are aware of the new path that hero League points out for competitive games, so they have this exchange meeting.

This group of designers can be said to be a group of people who are most concerned about competitive games at present, more or less influencing the development direction of domestic competitive games in the future.