"Now Yizhou is fighting Xiping?" Chen Mo asked.

Zheng Hongxi nodded: "yes, when linqiang was lost, we were already very depressed. If Xiping is lost again, maybe the allies will be separated, and we will not be able to clean up."

Chen Mo asked, "have you contacted Yangzhou?"

Zheng Hongxi was shocked: "Yangzhou? Why contact Yangzhou? "

"Obviously, Jingzhou and Yizhou are allies, and they have been tied together for a long time. It's impossible to surrender to Yizhou. After such a long fight, they have been angry for a long time. Qingzhou is too far away, and at present, Qingzhou and Youzhou are facing each other in Bingzhou, and they can't draw out their hands to help you. The only thing left is alliance with Yangzhou."

Zheng Hongxi said, "but Yangzhou is too far away from us! They are still fighting with Jingzhou. How can they help us fight Yizhou? "

Chen Mo shook his head: "I don't think so. Now when Yangzhou and Yizhou fight against Jingzhou, the key is who can't support it first. If you can't support Liangzhou, it's Yizhou who will take up Liangzhou and turn around to support Jingzhou. If Jingzhou can't support it first, Yizhou can only give up Liangzhou first. It's a big difference. "

"The most important thing for you in Liangzhou now is that you can't let go of people's hearts. Obviously, you can't defeat Yizhou by your strength alone. You can only delay. The best way to boost morale is to find a strong alliance. The formal establishment of the alliance with Yangzhou, on the one hand, can improve the morale of Liangzhou, on the other hand, it can also put pressure on Yangzhou, so that they can attack Jingzhou more vigorously, and let Yizhou take care of one thing and lose another. "

Zheng Hongxi hesitated: "but, manager, can this solve the urgent problem? Xiping is going to lose. "

Chen Mo smiled and said, "what is this urgent? Yizhou has been struggling since its breakthrough. What about losing Xiping? When they got to Wuwei and Jincheng, they went there. As long as the hearts of the people do not disperse, a Xiping will be given to them. "

"Now the key is not to lose a few cities in Liangzhou, but to unite. As long as you don't surrender, there's nothing Yizhou can do. "

Zheng Hongxi suddenly realized: "it's reasonable! That shopkeeper, I will go to find the leader of Yangzhou! "

……

Zheng Hongxi was also a fan of the game. After Chen Mo ordered him, he immediately got in touch with Yangzhou and put pressure on Yangzhou to attack Jingzhou immediately. Liangzhou is now on the verge of collapse and may be dispersed at any time.

Of course, this is half true and half false, but Yangzhou also really attaches great importance to it. After [Jinxiu] finished the collection and compilation of Xuzhou, all players in Yangzhou mobilized to launch a fierce attack on Jingzhou.

Yizhou and Jingzhou were originally allies. According to Yizhou's plan, Yizhou first broke up Liangzhou's collection and fought Yangzhou in Jingzhou. As a result, Liangzhou couldn't fight down. Instead, Jingzhou couldn't hold up first!

In the end, Yizhou conquered Xiping, but Yangzhou's two allies had already beaten Jingzhou into a sieve, even crossed two states, trying to spread the land to Yizhou checkpoint.

Jingzhou people's hearts have been scattered. Many players are dissatisfied with the cooperation between Jingzhou alliance leader and Yizhou, and they have turned to Yangzhou.

For Yizhou, the situation has been unable to clean up, can only withdraw.

……

[dragon battle] chat group.

"Yizhou has withdrawn its troops! Look, many fortresses have been demolished. There are only a dozen troops left near Xiping! "

"Really, really with thedrawal!"

"Hahaha, it's said that Jingzhou can't support it. Yizhou must go back to recruit Jingzhou players now, or the whole Jingzhou will be swallowed up by Yangzhou!"

"It's finally defended!"

"Hurry up, let's make continuous efforts to recapture Xiping and counterattack Yizhou!"

"Great! I'm going to charge money and draw cards to celebrate! "

All of us are happy. After a long battle, Liangzhou finally ushered in the dawn. From the beginning of the civil war to the end of Yizhou, the players in Liangzhou are all gnashing their teeth to support. Now they finally get the chance to fight back against Yizhou!

A large number of troops began to advance to Xiping, ready to recapture Xiping and counter attack Yizhou!

……

A lot of designers suddenly found out that it was like "the land" suddenly began to soar on the best-selling list of mobile games?

From 10th, to 9th, to 8th

Seems to be growing every day, and basically no pause!

On the contrary, "Three Kingdoms of heroes" obviously shows a declining trend, and the follow-up is weak.

A lot of people are puzzled. What's going on?

It can be understood that the follow-up of Three Kingdoms heroes is weak. After all, this is a card game, and its playing method is not new. At the early stage, players' yearning for cards drives them to recharge and draw cards. At the middle and later stages, players will abandon playing because of the single playing method, which is very normal. All card games are this way.

However, why is "the shore of frankness" a late effort?

There are also some designers who, like Zheng Hongxi, insist on playing "the land of frankness". After fully experiencing the state war, these designers soon understand the core fun and profit secret of "the land of frankness".……

Although it is also a Three Kingdoms game, it does not use the game to reproduce the plot of the Three Kingdoms, but attempts to create a real world, so that players can independently determine the direction of the whole world.

Like Zheng Hongxi's server, Yizhou decided to attack Liangzhou. In fact, it was a completely wrong decision. Instead of biting Liangzhou, it led to the collapse of Jingzhou. Yizhou lost one thing or another and lost its vitality.

If Yizhou chooses to unite with Liangzhou, what about advanced resource state? Maybe the whole server script is another way.

Because of this changeable choice, there are countless possibilities for players to play games. The final ecology of the whole server is decided by all players.

As for which alliance can finally win Luoyang and unify the world? No one knows. But no matter which alliance it is, it must have a clear-minded command, a strong executive team and a sufficient number of local heroes to do it.

Moreover, the data of pay per capita is very good-looking. Although there is basically no recharge activity, the local tyrants are very enthusiastic about the recharge.

The reason is that "the land" is a national war game. In the process of the national war, players will have a strong sense of honor for the league and the state. Whether they go out to capture more resources or defend their territory, they will be stimulated to recharge in order to obtain higher combat power.

Moreover, unlike other games, which have no restrictions on the local heroes, it builds a wonderful balance.

It's true that the local tyrants can hang and beat the local tyrants through recharging, but the local tyrants can also allocate a force that doesn't lose to the local tyrants through the accumulation of time, and even defeat the local tyrants with a variety of tactics and game mechanisms.

This design ensures that the ecological environment of the game will not deteriorate to the greatest extent. Civilians and local tyrants can play a key role. Coupled with the long-term play of strategic games, it is not surprising that players can be stimulated to pay continuously.