In the course of such a large-scale battle, Zheng Hongxi soon understood how to fight the League war in "the shore of the land".

Because it has a completely different game mechanism from other games, every player can play a role in "the land". Even a player with zero krypton gold can play every day, which is a valuable wealth for an alliance.

In this kind of large-scale alliance war, players also organize at least three forces, one main force, one siege force and one road exploration / paving force.

Unlike fighting NPC City, the siege force doesn't need to lead soldiers when attacking players, because the siege force can't defeat the main force of the other party, only avoid the main force to dismantle the ground and the fortress, and these low-level places and player fortress can be dismantled without leading soldiers.

During the alliance war, the main tasks of a player include the following.

First, there is a living force to kill the enemy. This is the task of the main force. Find out the position of the main force of the other side and attack, maim the main force of the other side, and open the way for your own siege force.

Of course, it depends on how strong your main force is to kill or be killed by the enemy. If you want to judge the strength of the enemy, you should first send a death squadron to test it, and then send the main force after you confirm that you can fight well.

Second, garrison strategic areas, which is also the task of the main forces. When the troops take down some key points (such as the neutral fortress in the field, the gap of enemy fortress group, etc.), send the main forces to garrison this plot, and then they can use this plot as a springboard to continue to attack other surrounding plots.

Obviously, the other side will also attack the plot. At this time, the main force must be stationed to ensure that the plot is occupied and cannot be robbed back.

Moreover, if we want to move forward, we must set up a number of Fortress groups at regular intervals. The fortress groups are very fragile when they are built. Any siege force can defeat them, so we also need the main force to garrison and protect them.

Third, turn over the land and demolish the enemy's buildings. This is mainly the task of the siege force. In alliance war, as long as the siege value is greater than 100, it can be regarded as the siege force.

(because each grid occupied by players has at least 100 city defense values. Only when the siege value of the troops is greater than 100 can they occupy the grid occupied by the enemy at one time, or they will fight twice.)

Because both sides are relying on the fortress group to fight, once a player's fortress in the front line is destroyed, it means that his troops have no place to settle down, or stay in the front line and can't move, or can't be slaughtered, or can only withdraw in a gray way.

Fourth, explore the way. This is mainly the task of the death squads. Every player should form a Death Squadron, that is, a fast-moving cavalry, without any troops, just to explore the road and see how strong the enemy troops are. After confirmation, we can send the main force to attack.

Of course, in the specific combat process, as a commander, there are a series of strategic decisions to be made.

For example, which position is more suitable for the fortress group? Getting up too close to the front line can easily be defeated. If it's too far away, it's not convenient to transfer. When should we defend? When should we attack? How many of the enemy's main forces should we use?

Once the wrong decision is made and the other party catches the loophole and loses a fortress group, it may lead to the defeat of a key battle, which is very damaging to morale.

Moreover, Zheng Hongxi soon felt that in "the shore of the land", the local heroes are important, but the civilian players are also very important, because they play a completely different role.

Obviously, as a krypton gold game, it is impossible and should not make every player equal, but it uses another way to let civilian players make some contributions to the battlefield.

The only difference between krypton and gold in "the shore of the land" is that you are not strong enough. For example, tuhao can play a dozen civilian players with a set of dukes, which is normal. But that doesn't mean that local tyrants can do whatever they want.

Resources can't be bought, conscription can't be accelerated, the time of sending troops is fixed, and props can't be used to accelerate.

In the crucial battle in the key place, the local tyrants can really play a very important role. For example, if you want to defend a key checkpoint and garrison more than a dozen troops, tuhao will come alone and wear all of them, and you will not be able to fight this battle.

Or you have to conquer a certain level. As a result, the local tyrants are stationed at the level. Similarly, a dozen civilian teams can't rush down, which is very painful.

However, no matter how powerful the local tyrant is, his generals only have 100 points of physical strength and can only act five times. Moreover, it takes time for the troops to move. Everyone can clearly see the movement and arrival time of the troops, so the civilian players can completely avoid it and let the local tyrants fight for space.

It doesn't matter if the local tyrants are stationed in some place. We can walk around and not fight head-on.

In addition to the absolute advantages of local tyrants in killing enemies and garrison, it is equally important to dig the ground, attack cities, explore roads and pave roads. Moreover, all people can do it. If civilians are willing to spend time and are more intelligent, they can completely turn the local tyrants around.What's more, with the development of the game, many good-looking civilian players can also gather a good lineup. With the continuous advancement of the game process, the gap between civilians and local tyrants is constantly narrowing.

Combined with the restraint of the army, the local tyrants formed a very powerful Wei Qi lineup, but the civilians just gathered a set of Wu bows, so the two sides may play a draw at most, and it is impossible for the local tyrants to wear n at all.

After playing, it will be found that an alliance has a clear-cut command with various tactics and a group of civilian players who can play and spend more time, which is far more important than a local tyrant.

……

The alliance war between dragon war and Wuyi gradually became white hot.

There were more people in the Dragon battle, and the local tyrants like Yunshen didn't know where they were. They soon dismantled the enemy fortress around the alliance leader and gradually pushed the battlefield to the position of the alliance leader.

The civil war in the same state is different from the state war between the States. During the civil war, the focus is basically on the cities of the two Allied leaders, because only the enemy Allied leaders can make sense, and the Allied leaders on which side are reduced first and which side is lost.

In addition, the players of these two alliances are basically all over Liangzhou, and everyone can fly anywhere with their allies' land as a springboard. Therefore, the people of dragon war soon opened up a second battlefield near the leader of the alliance, turning defense into attack.

After this lesson, the leader of [dragon battle] also learned his lesson. He kept the fortress group that others built around his main city. Before going to bed every night, he held fast and started to build his own city. In case of an emergency, he could move to the city directly.