"Er So formal? " Zheng Hongxi is lazy and doesn't want to join in, but after all, considering that the game still needs to be played seriously, after entering the chat group, he can communicate with the players more, so he joined in.

After adding in, Zheng Hongxi found that there were more than 80 people in the group.

"So many people?" Zheng Hongxi is a little surprised, because there are only 10 people in the alliance, how can there be more than 80 people chatting with each other?

The leader of the alliance is a man called "general Jianping and Turkistan". He explained: "well, in the early stage of the alliance, only 10 people can be added, so we have many sub leagues. In this group, we are all brothers of the same league. Later, when the main League has a higher level and a larger position, everyone will join the main League. "

When Zheng Hongxi saw it, it was true that some of the players in this group were in the guild of dragon war in the world and some in the guild of dragon war in the wild. All in all, they started with the words of dragon war.

After chatting with the people in the group, Zheng Hongxi soon understood that these people had played this kind of national war game together a long time ago. This time, they transferred to the battle of "the land".

In China, there are also some national war games, such as "kill Three Kingdoms", which are basically based on guilds, so these players naturally form this small group.

Obviously, the guild has existed in other national war games before, and these players have high stickiness and good relationships. They all spontaneously obey the orders of the alliance leader, saying that the game will be changed soon.

Zheng Hongxi typing: "I just played, compare dishes."

General jianpingtu: "it's OK. We are all just starting to play. There are many places we can't understand. However, I feel that the game is quite novel. I can look forward to the later national war. "

"By the way, we remember to strike more ground in the early stage, so that the alliance can be upgraded quickly."

Obviously, for these heavy international war game enthusiasts, the evaluation of "homecoming" is totally different from that of passers-by players.

For Zheng Hongxi, a player who didn't have much contact with the national war games before, the early guidance of the game was few and the sense of comfort was insufficient. These two defects alone were enough to persuade him out.

However, for these players in the Dragon battle guild, these shortcomings will not let them abandon the tour, because the content related to the national war has been shown in the opening of "the land", and these people are very looking forward to playing the part of the national war.

How to hit others? How to attack the city? How to occupy the capital of thirteen states, capture Luoyang and unify the whole country?

Obviously, these mechanisms are provided in the game, which is very worthy of expectation for these heavy international war game enthusiasts. With such a strong sense of honor as a stimulus, they will ignore the boredom and boredom in the early stage, and focus on some numerical goals, such as land occupation, building upgrading, etc.

Moreover, with the continuous promotion of the game, there are always various small functions to remind the players: many people are playing the game.

For example, other players will send a broadcast message to inform all players after they have drawn five-star generals, especially some local heroes will draw several five-star cards at once to swipe the screen continuously, the effect is still very impressive.

World channel, alliance channel and state channel, many players are chatting while playing to discuss the world's general situation, which also makes the game very lively.

In addition, in the early stage, a special play method called "the general trend of the world" will be opened. In this play method, the game process of the whole service is divided into many stages, such as the chaos of the yellow scarf, the decline of the Han Dynasty, the chaos of the world, the vigorous development of troops, the separation of powers and so on.

The final trend of the world is that the Three Kingdoms stand at the top of each other, dominate the Central Plains, take the lead in the world, and unite in three parts.

These world trends all have very clear goals, such as the Three Kingdoms, which need to be achieved after the capitals of the three states are occupied, and the need for all 13 states to be occupied by the same alliance.

After these staged world trends are achieved, there will be some special rewards for full-service players, such as everyone can get jade talisman (recharge currency), open exclusive card bag in limited time, thief army stronghold on the map, etc.

These playing methods have always reminded players that this is a national war game, which may not feel very good for ordinary players, but for those who are keen on national war, it will feel very novel.

……

It has to be said that, after all, there are other national war games, and people in the [dragon war] group are very quick to start "the land".

Moreover, the division of labor of these people is also very clear. Some people are responsible for studying game playing methods, including power rules, war law systems, etc., and writing strategies for members to see. Some people are responsible for formulating alliance rules, such as not to seize land, not to fight with other leagues, but to let the specialized diplomats in the leagues determine and deal with. Some local tyrants are only responsible for providing high-end combat power, and filling up in the early stage There are also people who are specially in charge of soliciting people, sending invitations and emails one by one, and sending recruitment information on the world channel.

Soon, Zheng Hongxi felt as if she had played the game.

It's similar to other national war games. It doesn't mean anything to play alone. But once you join a more active League and know a group of players who like this game, the stickiness of the players will be greatly enhanced.Moreover, as long as play for a period of time, Zheng Hongxi can clearly feel the fun of the early stage of the game: land grabbing.

The fun of "the shore of the land" can be roughly divided into several stages: the first stage is to seize the land with fun, the second stage is to fight against the city with fun, the second stage is to unite the forces in the state, and the last stage is to fight against the state with fun.

It can be said that the game is really fun until the middle stage.

However, it is not to say that there is no fun in the early stage.

The fun in the early stage of "the land" mainly lies in seizing the territory, improving their resource output and power value, which is a relatively simple numerical stimulation. Through some goals in the game, a cycle of "building promotion, land fighting - obtaining resources - conscription - building promotion and land fighting" is established.

There is no concept of combat effectiveness in "the shore of the land". Player ranking is based on "force value". The so-called force value means that the more land you occupy, the higher the number and level of land, the higher the force value.

Therefore, when the player has the "influence value", which is a clear goal driven, how to seize more land becomes the main strategy in the early stage.

Because the advanced land in the game is limited, the higher the level, the less land on the map. If you play slowly, these land will be occupied by others first.

Therefore, driven by this kind of resource pressure, many players will choose to constantly adjust their tactics, improve the strength of their troops, upgrade their buildings, challenge higher-level plots, and complete their power expansion as soon as possible.