Many designers are eager to make a unique game of Three Kingdoms to win the first prize of this competition.

However, the designers who are really knowledgeable know that this game is not easy to play.

The game solicitation activities of the game committee are often soliciting the game types that are relatively declining in the market at present, such as the previous Chinese style games.

At present, the Three Kingdoms game is not rare in China. Or, very much. However, the quality is very worrying.

Because three kingdoms as an IP, is completely free, that is to say, any designer can make Three Kingdoms game, which has no threshold at all.

Although there are a large number of fans of the Three Kingdoms in China, the IP address of the Three Kingdoms, like the western tour, has been seriously overdrawn. A large number of crude Three Kingdoms games have made most of the players feel disgusted when they see the word "Three Kingdoms" in the name of the game.

Moreover, at present, there is no special place to embody the Three Kingdoms culture in playing the Three Kingdoms game in China.

When it comes to the Three Kingdoms game, there is a game that has to be mentioned, that is, an MMORPG that has been very popular all the time, namely, the Three Kingdoms game. This game, like the moon god and the legend of Yu Jian, is also called the three major MMORPG in China. It has a high reputation and has made its own characteristics.

The main mode of the national war in the Three Kingdoms of Yi chop is that the players are distributed in the Three Kingdoms of Wei, Shu and Wu. They are engaged in frequent national war and siege of cities. At the same time, they can experience some mission scenarios related to the Three Kingdoms.

At present, the Three Kingdoms games in China, which are all online games, basically follow the way of "kill Three Kingdoms", with the national war RPG game as the mainstream.

What's more, the requirements of this game committee are "to meet the market demand" and "online games", that is to say, it's very likely that you won't win the prize for playing single game.

Relatively speaking, single player games are better. Whether it's plot performance or strategy play, it's easier to play single player games, because without the interaction between players, designers will have a high degree of freedom, and don't have to worry about some uncontrollable situations.

In Chen Mo's past life, those classic Three Kingdoms games, such as the chronicles of Three Kingdoms, the biography of Cao Cao in the chronicles of Three Kingdoms, the biography of the Three Kingdoms, and so on, are all single player games. Obviously, these games are more diversified in plot performance and strategy playing, but there is a problem that they can't be changed into online games.

For example, take the play method of biography of the Three Kingdoms, if each player plays a hero, then at most a dozen people play together, and start with different heroes, and the balance is not guaranteed at all.

Therefore, how to do a Three Kingdoms Theme of online games has become a headache for all designers.

Moreover, because the Three Kingdoms is an IP without any threshold, which means that its potential has been almost exhausted. Many designers have tried their best to make a unique Three Kingdoms game, but most of them failed.

So many designers didn't make flowers, which shows that this theme is really not easy to do.

In this case, want to make a unique Three Kingdoms game? It's very difficult.

However, for many designers, Chen Mo is busy with the S1 world finals and is likely not to compete. This should be the best news.

……

In the lounge, Chen Mo is tapping on the keyboard of his laptop.

On the computer screen, it's the design concept draft of "Frank land".

If compared with the famous Three Kingdoms games in Chen Mo's previous life, such as the chronicles of the Three Kingdoms, the matchless Three Kingdoms, the legend of the Three Kingdoms and the homecoming, the fame of the game is much worse. But the reason why Chen Mo wants to play this game is that it also has the characteristics that other games do not have at all.

It is a full-free sand table strategic mobile game, which can support tens of thousands of people to fight with the country. In terms of data, as an SLG (strategy type) game, it has 40% of the next day's retention rate and 150 ARPU, and the long-term retention is very terrible, which can be said to be very excellent in SLG games.

In Chen Mo's past life, after the rise of mobile games, there are also many Three Kingdoms Theme mobile games. Forget stand-alone games for the moment, in the field of online games, "the land" can be said to be one of the best several games.

Chen Mo doesn't plan to go back to DIDU to play a big game. To do such an SLG theme krypton gold mobile game should be enough to win the prize in this game collection.

Moreover, Chen Mo has not played krypton gold for a long time, so he must let the players feel his love for them again.

At the technical level, Chen Mo has no difficulty at all in making "the land", and the amount of resources he needs is very small.

In terms of art resources, it's nothing more than some interface UI, military general's original painting, surface's original painting, etc. Chen Mo directly sends the demand to the capital, and then waits for the art team staying in the capital to prepare and send back the art resources.

The big map of "the shore of the land" is a very real map of the Three Kingdoms period, which is put together one by one. However, the plots in it are all reused, so the resources are very low, including land (wood, stone, iron ore, grain and other resources), rivers, mountains, cities, pools, docks, checkpoints, fortresses, barracks and so on.Although as a mobile game, the art of the original "Frank land" is very good, but Chen Mo is not satisfied with this level of art now, and intends to make some innovation on the game in two aspects.

On the one hand, the city construction.

There are few changes in the city of the forthright land. The whole building upgrade is carried out in the form of charts. Chen Mo intends to play the building upgrade directly on the player's city, so that the player can see the building in the city every time he upgrades.

On the other hand, it's the battle picture.

The battle system of "the Forte" is quite unique. Limited by the technical level, the battle picture is very monotonous, and it's meaningless to see it or not. It's better to read the war report directly. Although it's nothing for the veteran, for the novice, the battle picture itself has the effect of dissuading.

Chen Mo plans to optimize the whole battle picture to better show the key points such as generals' loss of soldiers and skills, so that players can see the effects of various battle methods more intuitively. On the one hand, it is to enhance art performance, on the other hand, it is also to let novices know more clearly what happened in the process of the war.

In addition, Chen Mo also plans to make overall optimization for some specific performances on the big map. For example, when the army is marching, it will be more suitable for the ground rather than looking like floating in the sky. All kinds of special effects and performances will also be fully optimized during the siege.

As an SLG game, the middle and late play of "the land" has been very mature, so Chen Mo's main goal is to make this game leave more players in the first and middle period.