After the group match, Chen Mo posted a micro blog.

"About the world finals of the first season of the League of Heroes: there are more than 7 million spectators in the group match, most of whom are domestic spectators, but there are more than 2.7 million spectators in Europe, America, South Korea and other countries or regions. This also means that the world finals of the League of heroes has become the most watched E-sports event in history. "

As soon as this micro blog was published, it immediately caused widespread hot discussion!

Before, most of the players and the players in the game industry could only vaguely feel that the game of hero League was very hot, but there was no very clear concept of the specific extent of the fire.

However, the data of 7 million spectators really shocked everyone!

Because this data has far exceeded all previous E-sports competitions, which also means that the world finals of the League of heroes has become an important event, even enough to compete with some traditional sports!

On the forum.

"More than 7 million people watched the S1 finals? Really? Isn't this a League of Heroes game? "

"I don't think it can be fake. There are more than 2 million people watching on a live platform of fishing alone, not counting other platforms, official channels, etc., as well as overseas audiences. Even if fishing in the number of fake, Chen Mo can not have the data of the holiday

"Don't you think that during this period, many chat groups and forums are talking about the finals? Obviously, this is the real data! "

"I don't think there are more than 7 million people. 6.3 million people watched the previous global technology conference held in Mordor. It's estimated that many people haven't heard of it, right? But "League of heroes" is a game that few people in China haven't heard of? "

"No, no, no, it's just that we, Internet addicts, are well-known. League of heroes is not so well-known."

"But it's not too low!"

"It can only be said that this is an international competition. At the beginning, many people didn't pay attention to it, but after two Chinese teams beat foreign teams violently, the attention of this competition will be higher and higher!"

"Niubi, wait for the final. If the domestic team can win the cup successfully, I think the world finals will make history!"

……

Mutual entertainment headquarters of emperor and Dynasty.

The emperor Dynasty game platform, magic game platform and several other influential platforms in China are holding emergency meetings.

Xu Xiaojun presided over the meeting, his face was very ugly.

All of you are the direct directors of the major platforms. You can say that they all hold a large number of channel resources. No matter who is in the game circle, these people are all prominent figures. All of them are independent game designers who dare not offend.

As the saying goes, "it's better for the king of Yan than for the little devil". It's not the CEOs like Lin Zhaoxu and Ding Xing who are really responsible for the channel resources of each major game platform, but the people in charge of these platforms. If these people are united, they can even decide the life and death of a large number of games.

If the vast majority of domestic channel vendors don't promote it to you and jointly block it, it's very difficult for most designers with ordinary abilities to have their own games in front of the players.

But now, the atmosphere in the conference room is very dull, and the faces of these people are also very bad.

Xu Xiaojun cleared his voice and looked dignified: "the number of spectators of the global finals of the League of heroes has reached 7 million. At present, screen swiping has been completed in various forums, video websites and live platforms. It can be said that the influence of this competition can be compared with many traditional sports projects. It can be predicted that after the finals, the game "League of heroes" will have an explosive growth in China. "

He looked at all the people present: "President Lin organized this meeting just to let us discuss the countermeasures. Let's express our opinions."

Yao Bo, the director of shenhuan game platform, sighed: "Mr. Ding also lost his temper, but With the current enthusiasm of the League of heroes, I'm afraid nothing can be done. "

Xu Xiaojun also knows that Yao Bo is right. With the current momentum of the League of heroes, what countermeasures can they come up with? The success of the final of "hero League" depends on the game itself. When the heat of the game comes, the heat of the electronic competition can be high.

But after all, this meeting is to discuss countermeasures. Can't we all be indifferent to each other?

Xu Xiaojun said in a deep voice: "although the current situation is not something that one or several people can turn around, we should at least analyze the success of this finals, so that even if we can't analyze the countermeasures, we can barely make a difference."

Yao Bo nodded: "yes, Lin and Ding always asked us to hold this meeting. In fact, it also has this meaning in it. At least analyze the success of the final of the League of heroes

……

It's not just these distributors, most of the designers in the game circle are analyzing the success of the S1 world finals of hero League.The promotion of "hero League" in China has slapped these channel vendors hard. Originally, the domestic channel jointly suppressed thunder game platform. As a result, the appearance of "hero League" directly played the competitive PC game of the same period, which directly established the strong position of thunder game platform in PC.

Now, Chen Mo has very successful works in mobile games and PC end. In VR end, he also takes a place with two very distinctive VR games, my world and escape.

It can be said that since the beginning of this channel battle, these traditional channel providers in China have been in a state of failure. It is a shame that so many companies can not beat Chen Mo alone.

And this time, the final of "hero League" is equivalent to the wound salt.

At first, these channel merchants generally failed in the finals. It's very simple, because these channel merchants didn't do less in the e-Competition competition, and they knew the way to go here.

For example, the magic game platform has held many competitions, and Yao Bo is also a famous e-competitor in China.

The reason for the decline is that in the eyes of these channel providers, e-Competition is a kind of loss making business, which is a means for game manufacturers to promote games.

E-Competition needs to spend money to rent the venue, purchase all kinds of equipment, offer an attractive bonus and invite famous players from all over the world It's all money. What about the tickets? It's impossible to set too high a price. It's good to recover the cost. It won't make much money at all.

Pull sponsorship is also very difficult, at most is to pull a few motherboards, key mice and other businesses sponsorship.

Many E-sports competitions simply lose money, and even the situation of default of bonus also happens from time to time.

This time, Chen Mo's position is too big. No matter the venue or the bonus, all the investment has broken the record. If we follow the previous enthusiasm of the e-Competition, we can't recover the cost at all.

But as soon as the data came out, everyone was slapped.

Who could have thought the heat of the competition was so high?!