Under the urging of the emperor and the emperor, the test date of COG was advanced again to February 13, a year ago.

According to the head of GA, this is a very risky decision, because the current COG is not perfect, at least in the view of designer Raman Clive, it is a very stupid decision to test the time in advance.

What's the point of testing a week earlier?

Raman Clive and GA are eager to reject the proposal of emperor Chao's entertainment, because they think that the competitive game of a Chinese company is harmless than their morning line for a week or two.

COG is going to face the global market. As for the hero Alliance launched by that Chinese company? Perhaps at most, it's noisy in China.

However, the emperor and the DPRK were very resolute in their attitude towards each other's entertainment, and GA could not completely ignore the huge market of China, so it finally advanced the test date.

The reason why it's set for February 13, which is a little awkward, is that Chen Mo's side has already let out the rumors. There will be special Valentine's Day activities on February 14 and the week after that.

Including the launch of Valentine's day limited skin, limited couple head frame and special match tasks.

Obviously, the emperor and the Emperor didn't want to collide with hero League at this key node. After all, the Valentine's Day activity of hero League is well prepared. For players, the Valentine's Day activity is once a year, while cog It doesn't matter if you play two days late.

If it were tested on February 14th, the data would probably be squeezed very hard.

Lin Zhaoxu's keen intuition tells him that Chen Mo is prepared to come. If he can't come up with any solutions, the situation will become very bad.

Everything depends on the feedback from the players after the launch of COG.

……

On February 13, COG (Chinese Name: the battle of the gods) launched the internal test, and the emperor and the emperor entertained each other through various channels for propaganda and preheating, and even used some channel resources of the magic game platform.

Although the success of COG is uncertain, the successful promotion of hero League has increased Lin's confidence in this brand-new game model, so for the first time, he has invested a lot of channel resources in a game under test.

Although many original players of COG are fans of Chen Mo, after all, COG is also their favorite game type, so many people still choose to play.

Moreover, under the promotion of mutual entertainment between the emperor and the dynasty, there are many other players swarming in. A large part of them have played hero League.

After all, the online game years ago, there are two kinds of cards and topics, which can't be avoided even if you want to.

The test version of COG is consistent with the map of Warcraft in terms of core gameplay, numerical system, hero skills, etc. basically, it hasn't changed much.

Because in the view of Raman Clive, some of his original designs for COG are relatively perfect, especially in the core player group, the art style and operation mode of COG are some of the key elements that they like the game, and changing them abruptly means giving up the core players, which is not cost-effective.

The main difference between the internal version and the original map is the packaging and derivation.

Cog didn't get the copyright of relevant heroes, so it could only redo all models, and its name also made corresponding fine-tuning to avoid legal risks.

After all, GA is a big company, afraid of being blackmailed.

For example, the death knight was renamed as the dark knight, the dark knight was renamed as the shadow knight, the jungle guardian was renamed as the fairy prophet and so on.

There are also paladins like this, just changed the model, not changed the name, because the paladins themselves are the classic profession in the West fantasy, there is no copyright.

In the eyes of COG's old players, such a change has some flavor of Shanzhai, but it doesn't really matter, because in the eyes of Raman Clive, this game will not be restricted to the players who have played Warcraft, and the main players will not feel the violation of these models.

After all, it's European and American companies. GA's artists can easily capture the Western fantasy theme. The scenes and hero models are very original, so this kind of Shanzhai feeling is not particularly strong.

In terms of map elements and hero skills, there are some fine-tuning, but no major changes.

In addition, there are some derivative playing methods and profit models.

Similar to "hero League", COG has also made friend system, matching system, mall system, etc. In terms of profit model, COG is also free for all heroes and charged for skin, but there are two different contents from hero League: card charging and unpacking.

Cog created a unique card mode, which is a bit equivalent to an additional skill enhancement system. Each hero can wear a card set (including 4 cards) to enhance the four skills of the hero.

For example, the dark arrow of the dark ranger is an additional damage, while the mender will summon the little skeleton. There are three different cards available for the dark arrow, which are increased damage, increased skull blood volume and increased skull duration. Players can choose one of them to join their own card group.According to Raman Clive's idea, this set of card mode is equivalent to increasing the diversification of playing methods, so that players can freely match their favorite card groups, of course, in order to increase profits.

GA company doesn't approve the mode of completely relying on skin for profit. After all, this mode is too risky, and it's completely uncontrollable for players to buy or not to buy skin, so it can't guarantee the revenue ability of this game.

Unless cog can spread all over the world, but in GA's view, this idea is somewhat unrealistic.

GA's proposal is either to set a buyout threshold or to add a property linked charging system. Raman Clive thought twice and chose the latter, because he felt that the threshold of the buyout fee might make him lose more players than a little unfair.

As for the way of obtaining cards and skin, it is very "Europeanized": unpacking.

Different from the "hero League" unpacking, everything in COG is obtained by unpacking and cannot be purchased directly.

Players can get gold coins through the game, and recharge can get game coins. The two currencies will open different boxes. The gold box is mainly used to open different cards and card fragments, while the game box is mainly used to open skin and cards.

Of course, the speed at which players get gold coins is strictly controlled, and more and more gold coins are needed to open the box every week. It is impossible for players to obtain all card groups through gold coin treasure chest in the early stage. If they want to set up a relatively complete set of card groups, they must recharge.

What's more, you have to look at your face when you open the box after recharging. It's possible to open the card of a hero you can't play at all.

However, the unpacking mode is still popular in European and American markets. There are some successful game experiences in this field, so GA and Raman Clive don't think it's inappropriate.