Load the game.

Jia Peng and their side are Galen, swordsman, Annie, Wayne and Lulu.

Computers are lava behemoths, card masters, swordsmen, good luck sisters and soracas.

Computer heroes are randomly selected from the current hero library, one in each of the five positions.

However, considering that it's unnecessary for the computer hero to make a special AI to fight against the wild, so Chen Mo didn't do it, so he let the computer default 212 minutes.

Jia Peng looks at the loading game interface and kneads his eyes inconceivably.

"This, this special! How can computers have skin? "

The computer on the opposite side has two skins, namely Master Yi's "free swordsman" and the lava giant Moffett's "giant beast of heaven".

Needless to say, Jia Peng has been greedy for a long time before he entered the game, and the skin of this giant lava beast (Stone Man) makes Jia Peng itch.

From the perspective of the original painting, this is a huge mechatron with a full sense of technology and oppression.

Jia Peng said with emotion: "lying trough, this skin is so handsome! It seems that you can't call the lava beast ugly B hero later. Whether it is ugly depends on whether its Summoner has money or not. "

Chang Xiuya's attention is all on all kinds of cute things: "there is no Timo on the opposite side, so disappointed..."

In each of the five computers, there will be two heroes with skin. Of course, the appearance of any hero and skin is random. In fact, the intention of doing this is very simple. It is to take the human-computer as a way to show the skin, so that players can see all kinds of novel skin when playing computer, so as to stimulate their shopping desire.

As for why not all five computers have skin Poor B player also wants face!

Enter the game, Jia Peng according to the recommended equipment to buy a knife and life potion.

Before the novice experience, Jia Peng had already carried out some equipment purchase operations, so now he is also familiar with the road.

Regarding this equipment system, the feeling to Jia Peng is that it is too convenient.

Each hero has a default out of the pack recommendation, which is divided into five modules, namely, out of the pack, pre equipment, mid equipment, six gods Pack 1 and six gods Pack 2.

Click the equipment icon on the left, and the whole synthesis process of this equipment will appear on the right. The equipment that can be bought is in normal state, and the equipment that cannot be bought is grayed out at a glance.

That is to say, even if the player knows nothing about the whole equipment system, it doesn't matter. Just recommend the equipment one by one.

In addition, there are all items in the tab on the right, which are sorted in order according to the initial items, tools, defense, attack, magic and mobile.

In Chen Mo's past life, many of the official recommended equipment are not suitable. Players are constantly exploring, and have found out a better way to pack. Therefore, Chen Mo has made some modifications to this, and his matching plans are all based on the previous high-end games and matches.

As for the two sets of six God costumes, they are determined according to different hero characteristics and are available for players to choose freely.

Of course, players are also free to modify the matching scheme of each hero.

After buying the broadsword, Jia Peng controls the swordsman to go out quickly and come to the position of blue buff.

He has learned before in teaching that the so-called hero fighting in the wild is that all the economy comes from the wild area and tries not to eat online soldiers. If you want to play wild, you can start with blue buff or red buff, depending on the player's own plan for brushing the wild route.

Jia Peng prefers blue buff, because he thinks the swordsman is a hero with a blue bar. The blue back buff is just like the mobile magic spring in Warcraft. It should be very practical.

Other heroes are coming online.

"The whole army is out!"

With a sound of system prompt, the soldiers of both sides began to appear from the position of crystal hub and march towards the enemy base.

In Jia Peng's view, these soldiers are also ugly, with a single shape, not as rich as "Warcraft".

But in fact, the shape of these soldiers is also deliberately designed to be like this, so that it is not easy to win the host and distract the players' attention.

Jia Peng's spirit is very relaxed.

This is different from Warcraft. In the fight mode, Jia Peng feels that his spirit is always in a state of high tension. Even a chicken crow at dawn can make him nervous.

This is not only the problem of game rhythm, but also the problem of game painting style and atmosphere.

In Warcraft, all kinds of sound effects are very rich, but this rich sound effect also makes people feel busy all the time.

Farmers are working hard to build houses, and they will remind you when they are finished.

It will be prompted when scientific research and development is successful.

Creating new minions and heroes will prompt.

When the population is full, it will prompt.All kinds of units will call the police when they are attacked.

Even when manipulating the hero's movement, he will talk to you every time he clicks on the floor. If you keep clicking, he will keep talking.

It can be said that players are receiving all kinds of information all the time. In addition to the relatively dark realistic painting style of Warcraft and the background music with a little tension, players will unconsciously concentrate when immersed in the game.

Of course, it's good to make it easier for players to immerse and concentrate.

But there are also disadvantages. This kind of tension will make players feel tired.

The League of heroes has made many adjustments to these problems.

Background music is melodious and soothing. Even when the fierce group war breaks out, there will not be any exciting background music. If you don't pay close attention to it, you will even ignore the existence of background music.

At the same time, there are no more complex prompt sound effects, even the voice of the hero is no longer so frequent.

When the player frequently manipulates the hero's movement, the hero will say a word every few seconds, and there are many voice contents for replacement, which will not be as instant feedback and endless as Warcraft.

Plus the high brightness and saturation of the screen, as well as the partial Q version of the art style, players in the game when the mental state is relatively relaxed.

(of course, if it's a key group battle or a more important promotion match, players will naturally get nervous and don't need to use pictures or sounds to stimulate them.)

The blue buff is refreshed, and the huge blue carved magic image appears in front of the swordsman.

Jia Peng controls the swordsman to use alpha to raid, and starts to brush blue buff.

Before that, Jia Peng had a brief look at Master Yi's skills. After reading it, he summed up a point. Although the swordsman is weak compared with the swordsman in Warcraft in all aspects, it's very good.

There is no "jump and chop" skill.

Master Yi's four skills basically do not have the probability skill of looking at the face in particular, which greatly improves Jia Peng's liking for him.