The so-called locked perspective is to keep the hero in the center of the screen, and the screen perspective moves with the hero.

Obviously, for games that need to keep an eye on the whole battle, such as Warcraft and the League of heroes, it's just like self stabbing.

There are relevant teaching contents in the novice tutorial. Just click the [y] button, you can freely switch between free perspective and locked perspective.

The default perspective after novice guidance is free perspective.

That is to say, wenlingwei and changxiuya are both willing to choose a locked perspective for the game.

Jia Peng is a bit puzzled: "don't you feel uncomfortable after you lock your perspective?"

"Well? Why? " Chang Xiuya asked, "isn't this very comfortable? I will never be unable to find where my hero is. Just like Diablo, it's very convenient. "

Wenlingwei also said: "yes, it's more reasonable than" Warcraft "

Jia Peng: "..."

He watched the operation of the two men for a while, which was a bit horrible.

Chang Xiuya plays very conservatively. Galen Ming Ming is a tank type hero, but she plays as an assistant. When she has half of her life, she would like to turn around and escape. She has even bought three pieces of defense suits, but she dare not enter the attack range of the defense tower.

So the two men were so slow that they didn't even push the tower down.

Jia Peng can only explain to them patiently.

"Galen can move after using e skill circle. Always make sure his e skill can rub against enemy hero."

"The damage of the defense tower can be properly carried twice, and it will not be killed by seconds, as long as it comes back in time."

"Galen's trick is to kill people. Don't throw them at each other as soon as you meet them."

"Why can't you buy two pairs of shoes? Because, the effect of two pairs of shoes will not overlap. Oh, I know your hero has two feet, but the shoe is a pair of equipment rather than a pair. Look at the icon. "

……

The most basic and basic knowledge in hero League is as simple as eating and drinking water for players like Jia Peng. They don't need to be taught at all. They can guess it by themselves.

But for Chang Xiuya and Wen Lingwei, they knew nothing about it, and even made a lot of jokes.

In fact, many players will make the same mistake as Jia Peng, that is, overestimating the game intelligence of the players with hand injuries and younger sister players.

Everyone knows that if a game wants fire, it must be "easy to master and difficult to master".

There are many games that are difficult to master. In any case, it is difficult for players to master what they can't understand or what they can't do when they understand.

However, for what is "easy to use", different players have different standards.

For players like Jia Peng, "Warcraft" is not easy to start with, "cog" is better to start with, "League of heroes" is very good to start with.

However, for players like Chang Xiuya, "Warcraft" and "cog" are totally unable to start, "League of heroes" is barely able to start, "happy xiaoxiaole" is better to start.

If you confine your vision to the RTS circle, or the circle of male players and normal operation players, the novice guide of hero League is too retarded, just like taking off your pants and farting.

What click moves, walks a, fills the soldier, so simple concept uses a few lines of text prompt to go.

However, what if we expand this scope to the disabled players, primary school players and female players?

The bronze and silver players are properly called "pits" and are fishpond players. Don't mention the heroes like hijacking, Yasuo and Wayne. Most of them can't even play the heroes like barrel and card master.

Take the card master for example, not to mention those high-end skills, just basic operations, cutting cards, walking a, always paying attention to the battlefield situation, which is very difficult for the vast majority of bronze and silver players.

And bronze, silver players account for the number of player groups?

According to the data of Chen Mo's previous life, this figure is a suffocating 37%.

Yes, a small half of the players in this game are so-called "pits".

If you add the gold players, that's about 59%.

Diamond and above players only account for 5% of the total players.

(14% of platinum players, and nearly 20% of players are minors.)

The data of different seasons are different, but the overall difference will not be too much.

This data does not mean that there is a problem with the game, but reflects an objective fact: the domestic players are basically distributed according to this proportion.

Players like Jia Peng may not understand the meaning of this data at all, and they will be shocked: "what??? How can you tell me that a small half of the players are disabled? And there are many people who can't play such a simple game at all? "But in fact, for many players, "hero League" can be regarded as a very difficult game, let alone more difficult than dota and "Warcraft"?

Therefore, the hero League will do so meticulous novice guidance, and even make people feel a little wordy.

This kind of meticulous novice guidance will not dissuade those masters, but can let the players of the hand crippled party and sister stay.

……

Why is "easy to use" so important?

Because the core of all the antagonistic games, including the League of heroes, is to sell the game, not the content.

For example, those single game masterpieces are selling content, experiencing new plots and the world, and can be put aside after getting through.

However, the core of such games as "hero League" and "watch the vanguard" is "selling and playing method". They are a kind of game that can be played again. Each match is a brand-new opponent, a brand-new battle, and it's not tired of playing for several years.

For this kind of game, the key factor to ensure its vitality is the depth of the fish pond.

That is to say, there are not enough rookies.

Because all the fun of this game comes from the victory. For most players, it's cool to play a hero with five shows, but the real cool comes from the moment when the other side's crystal bursts.

Either carry or lie down to win, it's fun to win anyway.

If you lose, you will be very upset whether you lose in the pit, lie down or try your best to carry.

If there are rookies on the opposite side, you will have a good time. But if there are no rookies on the opposite side, they are all experts. How about you being abused?

A small number of players will work hard.

But most players will choose to give up the game.

After all, it's just a game. It's for fun. I'm tired of my work, and I'm tired of the game?

Moreover, for the vast majority of players, hard work can improve their own level, but more importantly, what is your game talent, reaction and hand speed.

A player who can't play this kind of game is born to be a pit, just like some people are born to be poor. You have to blame him for not working hard enough, so he is poor. Why not eat meat.

If the depth of the fish pond is not enough, a new player will encounter a variety of levels significantly higher than his opponent before playing, and he has been abused all the time, then it is impossible for him to have fun in this game.

After all, how does the depth of the fish pond come from?

Or rely on a large group of players.

How does a huge group of players come from?

By "easy to use", Chang Xiuya can play well.

Therefore, if we want to expand the players' group, we must simplify the operation in an all-round way.

Only by simplifying the operation of "hero League", can we attract such a large user base.

If the previous hero League doesn't have this feature, even if it is promoted by penguins, it's just as useless.

You can't see that penguin has received so many game agents. Most of the games have died of internal competition. How many games can you really survive and enjoy Penguin channel resources?