Zhao Lei began to explore different routes, try different endings, and even deliberately choose the opposite route to the narration.

……

If Stanley doesn't choose to go to the boss, but keeps going underground, he will fall into an endless cycle of death. Stanley begins to dream, and finally goes crazy.

……

At a desk by the window, Stanley squats down and scrapes out of the window, then falls out of the window into a pure white space.

But it's not bug, because the narration will remind you that it's part of the game, and there's also some self mockery by the way.

At first Stanley thought he had destroyed the map, but he didn't realize it was part of the game until he heard the narration. Then he praised the game for its profound and witty criticism of the video game architecture, as well as its attempt at narrative structure metaphor. ]

……

If you step back before the door is closed when you enter the boss's office, the narrator will be "locked" in the boss's office. Players will no longer hear voice over.

At this time, when the player returns to the original room 427, he will find that the door next to him is open, and a place to guide the player to the lifeboat appears.

In the process of going to the escape capsule, Stanley will keep going upstairs, and he will find that each floor has a 427 room, and each floor is the same structure. Eventually, he will enter the escape capsule and escape from the place (perhaps).

……

If you choose the door on the right hand side and use the elevator to come to the maintenance area, then pangbai will be completely ignorant, and even can't find the way for Stanley to go next.

Stanley went on a completely different road from the narration, so that the whole play was completely penetrated, and the narration had to restart the whole game.

However, after the restart of the game, there is greater confusion. After each restart, the game will fall into new problems.

For example, the door is missing.

For example, Stanley enters a scene with totally different painting styles.

The narrator even had to draw a long yellow arrow on the ground, but it still did not save the completely disordered story line of the game.

In the end, Stanley will come to a room where he will write "chaotic ending" and the whole process of chaotic ending will be written on the screen.

Even the narrator was shocked. He refused to restart the game according to the on-screen process, but an unidentified existence forced the game to restart.

……

The more in-depth play, the more Zhao Lei finds that there are too many contents of the game that he didn't realize at all. No matter what kind of choice he made, the narration will have a set of speeches, as if he had guessed that he would do so.

In addition, there are many interesting eggs in the game, and playing aside has become a very interesting thing.

If you input the wrong password all the time in the boss's office, the narrator will remind you of the correct password over and over again, even emphasize it with red font angrily, and finally open the door by yourself.

Even sometimes, the narrator is shocked by what's going on in the game, which makes the whole game fall into multi-level disorder.

Stanley - player - Narrator - the higher existence constitutes a huge mystery, which makes Zhao Lei want to constantly search for clues in the game and find the truth behind all this.

He has been fascinated by the game.

……

Unconsciously, more than two hours passed.

Zhao Lei looked at the time, only to find that he had spent such a long time in the game.

But he had a vague feeling, as if there were many endings in the game that he didn't play, and many eggs that he didn't find.

Chen Mo has come to check his progress for the second time.

"How is it, fun?" Chen Mo asked with a smile.

Zhao Lei rubbed his neck: "it's not fun, but It's very interesting. When will the game be available? "

"Maybe next week," said Chen mo

Zhao Lei nodded, "OK, I'll buy a collection when the game is on sale."

After a pause, he continued, "besides, I feel like the game is implying something. If you study it deeply, it seems that there are many implications..."

Chen Mo smiles but doesn't speak.

Zhao Lei asked, "can you explain to me what the game means? What does it mean? "

Chen Mo shook his head and said, "you can only mean it. You can't say it."

Zhao Lei was speechless and stood up: "it's late. I have to go back and have a good sleep. I have to go back to work tomorrow."

Chen Mo nodded, "well, have a good rest."

Two people went to the door, Zhao Lei before he left looked at Chen Mo: "thank you for the game, although some of the truth is not useful, but at least let me feel better."

Chen Mo smiled: "don't think too much, it's just a game. Life has to go on, hasn't it? "……

Stanley's fables is not a simple puzzle game.

It is a very classic meta game, and has a deep philosophy. Its fun is not to solve puzzles, not to explore different endings, but to experience and interpret the countless fables contained in the whole game.

In this game, in fact, there are many designs which are contrary to the conventional games. It is more like joking about the meaning of the "game" itself, or the relationship between the designer and the player.

The game has no clear goal, no challenge of difficulty, no reward in the usual sense. Even when the player stays in the storage room for a long time, the narrator will mock: "my God, do you want to show off to your friends that you have made the end of the storage room?"

Moreover, the game is full of satires about "game fun". For example, Stanley's daily work is to press the key and feel happy. Isn't that a reflection of the gamers?

Players follow the voice over prompts, step by step open the dark door, open the switch, and finally achieve a seemingly complete outcome. Isn't that what those normal games let players do?

These contents make players realize vaguely that they seem to be Stanley, seem to have freedom and happiness, but this feeling is very false.

Behind every ending, there is a kind of philosophical thinking.

For example, the outcome of deception is the deception of losing free will, the outcome of nuclear explosion is the consolidation of the creator's status, the outcome of going home is a kind of hopelessness with no choice, the outcome of chaos is about the thinking of the end, and the outcome of starlight is to treat Stanley as an experimental mouse

And that's what this game is about.

It is a reflection on the game itself and life. Players will reflect on their experiences in real life and think about how they should choose.

Of course, the game itself does not have a clear story background, it is more like a stream of consciousness works, a thousand readers have a thousand Hamlet, everyone can play the game can experience some different things.

However, to be able to bring this experience to the players is the greatest significance of this game.