The hard-working buildings in my world are easy to be destroyed, so Chen Mo also made restrictions in relevant rules.

The guild can choose one or more stereoscopic areas as its territory and have absolute control over the squares in the territory. The president is free to grant or cancel the authority of the members. Only those with the authority can build or dismantle the blocks in the guild territory.

"Guild territory" is quite an area assigned to players, which makes them feel more belonging, just like their own home. No one will be free to open their own home.

With the expansion of the guild (determined by multiple factors such as number of people, time, construction scope, etc.), the whole guild territory will become larger and larger. The territories of the two guilds cannot overlap. If they do, they can only merge or declare war.

Of course, players can demolish hostile guild buildings maliciously, but they must use special tools, and they will demolish them very slowly.

At the same time, the president has special skills, which can save the state of guild territory at a certain time and activate skill recovery. (with cooling time)

there is no such playing method in Chen Mo's previous life, so there is still a certain risk in making the online version. After all, the buildings in my world are too fragile, and all kinds of squares are easy to be hollowed out by players.

However, Chen Mo estimated that after making these rules, it should be able to effectively reduce similar phenomena.

Moreover, the key to the online game is the degree of freedom, that is to say, the state of the whole world depends on the will of the players in the world. If most of the players in the world are playing with the mentality of wanton destruction, let them make the world disorderly.

If the vast majority of people in the world want to build many particularly powerful cities, they will naturally unite and exclude those who like to destroy.

And Chen Mo just needs to make some balance in the rules.

……

So far, the players have made good progress.

In the online version, all the guilds are already in the process of construction, and the people with architectural talents, especially the professional architects, are very popular.

After all, for these guilds, the house they built is their face. This face project is so important that it is related to the recruitment of new members, which can be said to be the core competitiveness.

There are even many guilds changing to those professional construction teams in the past. Dozens of people form a professional team to try to build various powerful buildings, and then lock them up with guild territory for everyone to see.

In chenmo's world, many local tyrants have spent a lot of money to buy architectural drawings, especially the buildings with obvious and very beautiful features such as storm City, Yellow Crane Tower and Forbidden City, which are very popular.

of course, these buildings are also very expensive. Like the Oriental Pearl, the single building sells for 180. If it is a whole building group like storm City, the price will run thousands of times.

However, a lot of local tyrants bought it.

But it can't be made after buying, because the materials are not enough at all. These local tyrants simply go to attract other guilds. With the appeal of RMB soldiers and drawings, more and more people are drawn. Together, they try to accumulate materials to build these buildings earlier.

After all, it's a very novel consumption experience for many local tyrants. The most important thing is that they can be created in the network mode after buying. The special location of the building will also display their name, attracting hundreds or even thousands of people to watch. This sense of achievement is very explosive.

At the same time, there are also special players studying the technology tree in my world.

The most basic operations, such as using four boards to synthesize a workbench, using sticks and stones to synthesize stone axes, and using a furnace to bake meat, are quickly mastered by players, and the more skillful they are in playing.

And those enthusiastic players, especially the guild with a lot of resources, soon found more technology.

After the horses have been tamed, they can make carriages out of wood.

Many complex materials and potions can be used to synthesize the control core (biological), and then a special crystal excavated from the ground can be used to make a crystal dragon.

Even cars can be made, but there are more preparatory materials to be made, such as control unit (Mechanical), fuel, reinforcement material, switch module, wheel and many other parts.

Many of these things need to consume rare minerals, which are scattered in the underground veins, and may refresh a variety of terrible monsters.

If players want to climb the tree of science and technology, they should first develop step by step in the order of wood stone metal. After large-scale use of metal, they should arm everyone with metal weapons and armor, and then mine and fight monsters to get more resources.

In this way, players' equipment is getting better and better, their combat power is getting higher and higher, and their resources are getting more and more, so that they can make more high-tech products and even build a whole modern city.

Before long, there was a special division of labor in the guild.There are managers who are responsible for coordinating all work and making development plans.

There are architects who specialize in building structures and are responsible for building houses.

There are scientists who are responsible for researching scientific and technological drawings and mastering scarce resources.

There are fighters responsible for fighting monsters and hostile players.

There are miners in charge of collecting various resources.

After the division of labor, the productivity of these teams has been improved rapidly. Moreover, for the time being, there is no difference in status in the game. All players want to build better, so the atmosphere is very harmonious.

These teams began to post some experience posts on the game forum. Soon, their practices were learned by other teams. The guilds in my world are moving in a more formal direction.

Many guilds also posted on the forum, recording their own pioneering history, or drying some built buildings.

Although there are not many players in my world at present, they are very enthusiastic as long as they stay. These players are keen to create and share experiences, so the official forum of my world is very lively, even more lively than some of the major forums.

Players were shocked by the rich content of the game, and all worked together to study the best way to play the game.

Of course, there must be some tearing.

In the same guild, some people were kicked and scolded for not obeying the command; in different guilds, the boundary friction led to the guild war and scolded. There are a lot of Posts like this, and players are not sparring.

Chen Mo didn't pay much attention to it, as long as there was no defect in game design, he would not care. After all, where there are people, there are rivers and lakes. It is inevitable that this kind of tearing will happen.

It's healthier to tear.