There are many reasons why there are no fake products.

The first is the sales volume. The price of a high-precision mold is very expensive. If there is no millions of sales volume guarantee, it will go bankrupt in minutes. Those copycat manufacturers are not able to pay such a large investment, nor can they sell so many sales volumes.

Secondly, there are process problems. Leggo has more than 7000 kinds of parts and 12 assembly lines. The mold cost of each part is about 40-200000 euros.

The sampling tolerance of the produced Leggo parts shall not exceed 1% cm, and then a special machine is required to test whether the grasping force of each part is proper. There can only be no more than 12 defective parts per 100000 parts.

Each maintenance team needs to maintain about 300 molds every week. Considering the corresponding wage level, if we want to ensure the product quality, the price cannot be reduced.

The most important thing is that the core competitiveness of Leggo building blocks lies in creativity. A new product will be produced today, and a new product will be produced tomorrow, including aircraft, ships, tanks, automobiles, characteristic buildings, etc., which are refreshing their selling points at any time, and can't be copied at all.

Therefore, the manufacturers of Leggo building blocks face a dilemma. If the cost is reduced, the quality can not be guaranteed at all, and it is difficult for them to make rough products. If the quality is guaranteed, the price is almost the same as that of genuine products. Why should players buy fake products?

Therefore, for various reasons, Leggo building blocks, although very fun, are always the entertainment of a few people, and this kind of fun has not been taken seriously.

Therefore, building blocks are not popular enough, and games with building blocks as the core fun have not appeared in this world.

Chen Mo wants to seize the market gap and let everyone know that the fun of creation is endless.

……

After the trial of famine, Chen Mo has roughly found out the taste of players in the world. There are many people who like sandbox games, and the creativity of players is no weaker than that of previous generations.

Now, the sales volume of "famine" has reached more than 4 million sets, and it is still on the rise, and various mods of players are emerging in an endless stream.

From "plant vs. zombie" to "Warcraft" to "famine", players in this world have fully demonstrated their ability to transform the game.

Chen Mo thought about it, now the time should be ripe, can launch a more popular sandbox game.

This game will be Chen Mo's first step into the VR field, which should be considered a relatively stable and promising attempt.

Of course, more importantly, this is a good opportunity for Chen mo. If this game can play brilliantly and produce topic effect with VR game, which is entertained by emperor and Dynasty, it will be a free publicity, which is very good for the spread of the game.

After thinking about it, Chen Mo sat in front of his computer and began to write the design concept draft of my world.

The reason for choosing this game is very simple. There are only two reasons. One is that it's so successful that it can't get around when talking about the topic of "sandbox game"; the other is that it's very easy to do. For Chen Mo, it's the most controllable choice now.

In fact, for Chen Mo, it's still risky to play VR now.

Because the production method of VR game is very different from that of PC game, let alone the difference of production method. Just the difference of design concept will enlarge the risk of making VR game infinitely.

For Chen Mo, whether it's previous design ideas or experience in the parallel world, they are mainly concentrated on the mobile phone end and PC end, and they don't know much about VR games.

Even if some experience of game making on the host platform can be transferred to the VR platform in part, there is still a big difference after all.

Moreover, the closer the VR game is to reality, the higher the cost is, the more details need to be paid attention to during production, and the amount of various resources will increase exponentially.

"My world" is the most suitable place for Chen Mo, it is a pixel style game, so it needs less resources, modeling, action and other relatively easy, with previous experience, design concept is relatively mature.

The first stage of R & D aims to realize the prototype of my world and transplant it to VR platform perfectly. So that players can freely collect and build on the VR platform, and reproduce the core fun of my world.

The second stage of research and development aims to optimize my world, improve its texture, art quality, setting details, and more in line with the aesthetic taste of players in the world.

The third stage goal of R & D is to make some innovations in playing methods. After all, because of various reasons, many interesting playing methods are limited by the level of technology that can not be achieved. In the parallel world, the production technology is higher, which can completely achieve many brain holes that could not be completed in the previous life.

"My world" this game, its core fun is relatively simple, mainly is to build, which is the same as building blocks. As for other special play methods such as survival mode, they are all derived play methods, which can be added slowly later.……

The concept draft was written quickly and was completed in one night.

The next day, many people were still in the conference room of the experience store, conquering the biggest building block toys.

Zheng Hongxi's Cathedral is the third to last one, because its structure is relatively clear. Although there are many parts, there will be no big problem step by step according to the drawings. The

as like as two peas and narrow windows, are basically beautiful.

Zhou Hanyu's Micro gymnasium is the second to last. Although the structure of the gymnasium itself is relatively complex, the facilities around the gymnasium are relatively easy to put together.

Qian Kun's starship is the last one to be completed, mainly because it is too big, and there are many single aircraft in it, which is also very troublesome to put together.

After finishing the battle, Qian Kun leaned on the chair and took a long breath: "Emma, I'm tired. It's really a lot of work to put this crap together! "

Today's conference room is just like a building toy exhibition, and the style is very mixed. There are Tyrannosaurus Rex, ice castle, racing car, train, church, and the Starship full of science fiction.

Of course, there is Chen Mo's single dog.

Zhou Hanyu said with emotion: "it's really not to mention that although these building block toys have ancient, modern, animal and mechanical styles, the overall style is quite suitable. The designers of Leggo company have very high artistic attainments."

Zheng Hongxi was also fond of the cathedral and took several photos.

Chen Mo pushes the door and comes in: "let me see. Well, it's good. Everyone has spelled it."

Qian Kun took a long breath: "that's great. I didn't drag you back. Thank you for your great help..."

Su Jinyu said, "manager, you can produce the concept draft of the new game after you spell it. What about the draft?"

Chen Mo smiled and said, "OK, come with me. Let's go to the studio and talk slowly."