The difficulty of the game is adjusted by Chen Mo, and it will not let the players go through the same way as the previous dark 3.

Although it was a monster without any difficulty, Zou Zhuo felt a little panic when the monster sprang to him.

Along the way, the ogre hunter came to new Tristram and killed the undead monster attacking the town. After that, the ogre Hunter entered the town and began his task line.

The guidance of the game is very good. The small map on the top right of the screen will remind the player of the next place to go, and the task list on the right will remind the player what to do now.

Zou Zhuo began to experience the whole story line of "Diablo" according to the task guidance.

Soon Zou Zhuo noticed some obvious advantages of the game.

In terms of game quality, the action is smooth and the operation is comfortable. Whether it's the picture or the sound effect, it's a proper and excellent level. As a RPG game from the third person perspective, it even exceeds the RPG game from the first perspective in some aspects.

obviously, Chen Mo's third person perspective is not for "Concealer". It doesn't mean that he doesn't reach the level of production in the first person perspective at present, but he finalized the third person perspective from a certain consideration.

In terms of art style, Zou Zhuo was really surprised by the evil Canon style of dark destruction. Chen Mo tried to reproduce the feeling of dark 2, so the whole painting style was very evil, dark and oppressive.

When Zou Zhuo controls the demon hunter to enter the corpse cave, he will feel that the whole scene is sticky with blood.

In some quiet maps, the torch is crackling and burning, and the characters' footsteps are very obvious. The monsters can frighten people. There is always a feeling that this road can not go to the end.

With this style of painting and the complex and changeable random map, the feeling of "adventure" has been greatly strengthened.

Moreover, Chen Mo continues the shadow and field of vision design of dark 2. When walking in caves, the field of vision will be limited to a very small range. Most areas of the screen are dark, and only the outline of the terrain can be seen vaguely. He has no idea about any monster in those areas.

In Diablo 3, because the players can see the monsters in the whole picture without any pressure, this feeling of unknown is greatly weakened, which makes it a "can see through" game.

After Chen Mo added the shadow and field of vision back, and cooperated with the design of picture, sound effect and level, Zou Zhuo felt a rush of anxiety and tension in the whole process of the game, but this feeling prompted him to continue playing. He did not have the idea of quitting the game because of this depression.

Instead, I think this game is totally different from those greasy RPG Games on the market. There is no beautiful scene like the playground, no spotless knights with armor, only corpses, skeletons, abscesses and endless despair.

Walking in Tristram cathedral, the ogre hunters are totally helpless, only the silent mercenaries are fighting with you.

(at this point, Chen Mo also follows the design of Diablo 2, basically cutting off all the lines of talkative mercenaries, so that players can better immerse themselves in the atmosphere of terror.)

In playing, Zou Zhuo can also find many surprises for him.

The equipment system is very rich. During the adventure, Zou Zhuo also played some equipment that looked good. Moreover, the terms of these equipment are different, and no two equipment are the same.

There are various skill collocations and rich combat systems. With the improvement of role level, all kinds of skills are unlocked continuously. With the combination of talent and skill runes, the most suitable skill collocation scheme is found in the exploration, which is a fun process for Zou Zhuo.

And most importantly, have fun! This is the biggest difference between Diablo and other RPG Games.

In other games, especially online games, players are very small in the whole world, not to mention the boss that needs many people to work together to defeat, not to mention the leader level NPC of all major forces. Just between players and players, there is no power crush. Many ordinary players can clearly feel that they are ordinary people.

However, Diablo is not the same. In this game, you are the only God. You are the Savior. From the adventurer in the new Tristram town at the beginning, to the warrior who saves kartim by defeating the king of lies, to the hero who defends the garrison and turns the tide on the fallen. Finally, you defeat the God of seven in one in the sky Bro, the name of Netherfield rings from hell and the highest heaven.

In the face of the tide of hell demons, players control their characters to cut melons and vegetables, leaving only corpses and plunging equipment.

Of course, you may die in battle, lose some money, and have to run to the body to get your equipment back (this follows the design of Diablo 2).

This is a dangerous world, this is a desperate world, the only thing you can hope for is yourself.But it is precisely because of this that players can experience this feeling more clearly after immersing in the game. Because this is a world of despair, there are only endless monsters and demons in your eyes, so you don't need any hesitation or pity. You just need to kill the past all the way, so that the hell demons are all destroyed in your anger.

Zou Zhuo is totally immersed in the game. He controls the demon hunter to explore in the dark cave. The limit of vision allows him to see only a small circle around him.

All of a sudden, a large number of monsters appeared in front of him. They also saw him and rushed to him with open arms and claws!

And there is also a rare monster with golden light, standing in a special halo, mixed in the monster pile.

The melon eaters were all shocked: "lie in the trough, be careful, and get away!"

Zou Zhuo was also shocked when the blood volume of the demon hunter began to drop rapidly, but he soon calmed down and controlled the demon hunter to roll away the distance, then all kinds of traps were thrown on the ground, and the two armed crossbows poured the arrow rain towards the monsters in front of him!

Under the rain of arrows, a large number of monsters howled, and those vulnerable little monsters began to fall, but the huge rare monster's blood bar was still very thick, and it was still rushing towards the demon hunter.

Zou Zhuo skillfully shoots while walking, releasing all kinds of skills accurately.

After all, in "Warcraft" is also a master, deal with this scene is very calm, there is no panic.