After explaining the design idea of "Yin Yang teacher", Chen Mo began to assign work to three people.

In fact, after making "Warcraft" and "martial arts biography", we are very familiar with the work we are responsible for. Basically, we don't need to talk about Chen Mo too much, we all know how to do it.

Chen Mo also emphasized the story background of Yin Yang master.

In fact, "Yin Yang master" has IP. Its original work is a novel of the same name written by tapir mengpillow, a Japanese writer. However, the influence of this novel in China is very general. The most important role is that the stories in it constitute the main plot structure of the game "Yin Yang master".

Of course, there are a lot of words in the original novel, and Chen Mo doesn't need to move the novel out. He just needs to write out the outline of the story to Zheng Hongxi.

In addition, the original work of "Yin Yang master" is actually a folk legend born in the era of peace, which is based on the collection of stories of the past and the present. Most of the monsters and characters in it are archetypal, so it's not difficult for the three of them to understand.

After the assignment, the three people went to work, especially Zheng Hongxi. This is his first time to write a Japanese style plot. There are many materials to prepare.

As for Chen Mo, he still wants to control the quality of the whole game as before.

Back in the studio, Chen Mo played back the potion with memory and began to produce the original lines of each Yin Yang master and Shishen in Yin Yang master.

Abe Qingming, Shenle, yuanboya, and 800 bichuni.

Big dog, jiutun boy, Lord of Arakawa, tsmu boy

In fact, in the subsequent version updates of "Yin Yang master", Shi has been adding Shi Shen. The final number of Shi Shen is close to 100, which is the so-called "one hundred ghosts at night".

But the first version doesn't need to have so many Shishen, 70 or so is enough, enough to support the entire game content.

According to the memory of his previous life, Chen Mo first gave each Shishen's setting script, positioning and skills.

These are the core fun of "Yin Yang division". Its combat system is very rich, and the setting of each Shishen fits perfectly with its skills. In this respect, the standard of "Yin Yang division" basically surpasses other card games in China.

For example, snowstorm of snow girl, angry red face of three Tailed Fox, and the trickle of capsaicin, the skill perfectly matches with the setting and background story of Shishen itself, and after eating the same deity, the skill can also be upgraded, with different spirits, making the selection of the whole lineup more diversified.

One of the main characteristics of "Yin Yang master" is that it is a content-based product with very distinct style and high degree of completion.

Strictly speaking, the core of "Yin Yang master" is not new. It is a card game in essence, and its playing method is very similar to "call of the devil".

In fact, "call of the devil" is not a phenomenon level mobile game in China, but its entire game structure is very complete.

Yin Yang master didn't make too many innovations in numerical value and playing methods (except for the more liver), but the success of Yin Yang master lies in that it fills in a lot of content around the theme of "Yin Yang master".

In terms of art, the UI, original painting and model are very delicate and highly unified, which makes the whole game have a strong sense of integration.

In terms of music, the background music and dubbing are superior, making it easier for players to immerse themselves in the plot.

In terms of plot, there are wonderful stories in the novel of Yin Yang master as the blueprint. Each character / monster has its own story. The real animation plot and biography of Yin Yang master have reached several hundred thousand words, and they are still in the process of continuous expansion.

Therefore, the real success of "Yin Yang master" lies in the plot and content. When other card games are still in the stage of "rubbing IP", "buying IP" and "forcibly setting IP", the "Yin Yang master" has achieved a high degree of unity of content and theme, reaching the level of "I am IP", which is the main reason why it can become a phenomenon level card game.

For Chen Mo, to make the game "Yin Yang master" in the parallel world, we must also grasp this point.

This game can be pitiful, can be very liver, can be played in a single way, these shortcomings do not matter, but the advantages must be grasped, that is to let its content crush all other card hand games.

……

While Chen Mo is busy making "Yin Yang master", other designers are also busy.

Mutual entertainment headquarters of emperor and Dynasty.

In the conference room, PPT is being shown on the projection screen. The content is "exchange and sharing of experience of beheading demons" and the speaker is Qiu bin.

There are a lot of people in the conference room. They are basically B and C-level designers and assistants in the mutual entertainment of the emperor and the dynasty. These people are listening attentively for fear of missing anything.

Qiu Bin's spirit seems to be very good, and he is talking.

In the field of mobile games, his popularity has been greatly improved, and his position in the mutual entertainment between the emperor and the DPRK has also risen.The bet with Chen Mo made him quit his job, but fortunately, Lin Zhaoxu gave him enough trust, and let him lead the research and development of a game similar to "my name is Mt", which led to the outbreak of "beheading the devil".

In fact, Qiu bin is a relatively intelligent person. Although he is lack of innovation, he is more steady. After being defeated by "my name is Mt", he also devoted himself to studying the success of "my name is Mt".

In the process of R & D and operation of the game, Qiu bin has a more and more thorough understanding of the core of the game "my name is Mt". Now Qiu bin is confident that he should be the designer who has the most thorough understanding of the card game mode.

Of course, except for Chen mo.

This time, Emperor Chaoyi organized a lecture, which is also hoped that Qiu bin can popularize his experience in the research and development and operation of "beheading the devil" to other designers in this year, and further consolidate the advantages of emperor Chaoyi in the field of mobile games.

On the platform, Qiu bin talks to PPT.

"As for the core fun of card games, I have analyzed it before. In fact, it is to build the recognition of the players for the card value. Of course, all designers who have studied card games can understand this. So, how can we win in many card games? "

"I have summed up three key words for the successful experience of beheading the devil and other similar card games, namely fragmentation, low cost and big IP."

"The so-called fragmentation means that we should plan and limit the game time of players in the game playing method, try to reduce the game time of players every day, and break up large blocks of time so that players can make full use of the fragmentation time."