Chen Mo thought, "it's OK. They just started one or two months in advance, and won't win the first prize."

Lin Mao nodded: "that's right. After all, the taste of the judges of the Tourism Committee is quite tricky. If it's not a particularly innovative game, it's hard to get the first prize."

Chen Mo is thoughtful.

Lin Mao asked, "I'm going to do a tour on the theme of immortal man. How about you?"

Chen Mo thought, "I'm going to do martial arts."

Lin Mao was shocked: "martial arts theme? The martial arts theme is not easy to do! "

Chen Mo nodded, "I know, so I plan to do it."

Lin Mao said: "it's true that if you can do a good job in the martial arts theme, it's really unique. It's very promising to compete for the first prize, but after all, it's too difficult, because it's very difficult to make features of the theme. Even after playing Zen for so long, it's not famous."

"I know, so I'm still thinking about it," said Chen

Lin Mao nodded: "OK, come on! I trust you! After all, you have made the RTS game "Warcraft", which is recognized as difficult to do in China. As long as you have ideas and can do a good job in the martial arts theme, the first prize is probably guaranteed. "

Chen Mo nodded, "well, come on, let's try to get a good place!"

……

After eating and returning to the experience store, Chen Mo begins to ponder over the new game.

In fact, the range of game types including Chinese traditional culture is relatively narrow, and the popular themes are only Xianxia and Wuxia.

In the parallel world, when it comes to Chinese style games, the first reaction of designers and players is Xianxia games. Like the normalized VR game "Legend of the imperial sword", it is a kind of Xianxia game.

The reason why Xianxia game is so popular is that it can use Xianxia skin to cover the popular RPG game combat system, so its playing method is relatively mature, and it is also very controllable, without serious deviation.

For example, in the Western Fantasy RPG game, there are soldiers, mages, archers, who can fight close, attack remotely with skills, and fly on Griffins. These can be perfectly replaced with the packaging of the fairy man.

In the Xianxia game, players can fly with swords, attack enemies with magic, and explore the secret places like Xianshan and caves, which are very consistent with the Western Fantasy RPG.

Especially in the aspect of combat system, the magic of Xianxia can be well applied to the magic system of Western magic RPG, and players will not feel any disobedience.

Therefore, the popular Xianxia games in the market are essentially Western Fantasy RPG with skin changed. It's just because the Xianxia theme can be made with the kernel of the West fantasy game, so it's very controllable, and the game system is very mature, without any risk.

So, why can't martial arts?

The biggest problem is combat systems.

Xianxia is a world of high demons, while Wuxia is a world of low demons.

In Xianxia, you can fly with the sword, kill demons and demons, and wave thousands of swords to meet them. The forms of expression are very rich, and conform to the combat mode of "skill release".

The way to fight in immortal Xia is that I offer a magic weapon to attack you, causing damage and adding additional effects. These can be reflected by skills and benefit reduction status.

However, martial arts is different. Traditional martial arts stresses the skill of "seeing moves and breaking moves". The martial arts here are often a set, like the 18 dragon subduing palms. If it is made into 18 skills, it will be too much. If it is made into one skill, it will be too little. If it is only made into one injury skill, it will be difficult to reflect its characteristics and cultural connotation.

In addition, there won't be so many monsters and ghosts in the martial arts world, so there will be a lot of poor performance. There won't be such a super large boss. All enemies are human creatures.

From Xianxia to Wuxia, a lot of game content needs to be cut off, and the cultural connotation of wuxia itself is difficult to express in the form of games.

Therefore, for designers in this world, it's better to be a knight errant than a fairy errant.

There are many martial arts games in Chen Mo's previous life, but the problem is that these martial arts games are only in martial arts skin, and the core is still a set of playing methods of Xianxia game and West fantasy RPG.

There are a lot of game works derived from those masterpieces like Jin Yong and Gu Long that are against IP, and there is no revolutionary play method innovation in the game itself.

For example, make the six pulse sword into a long-range attack skill, the 18 dragon subduing palms into a melee attack, the northern hell magic skill into a blue absorption skill, and the Lingbo micro step into an increase in dodge rate

In fact, this kind of fighting system is still forced to set up the Western Fantasy RPG. If we put aside the emotional factors of the original, in fact, this kind of performance is far fetched. If it is not done well, the players will not necessarily buy it.

There is no Jinyong ancient dragon in this world. Of course, there are martial arts novels similar to Jinyong's novels, as well as martial arts systems of internal power and moves. The packaging of martial arts is also similar. Non original martial arts such as Yijinjing, Taijiquan and baguazhang are also famous.

It's impossible to expect to get these IP addresses, or create IP addresses by Chen Mo copied a novel by Jin Yong himself. After all, he only has three months.The martial arts IP in this world is more expensive, and it's not as hot as Jin Yong's novels at all. Let's not talk about whether it's bad or not. It's mainly because it doesn't play such a big role. Otherwise, the mutual entertainment of Zen and emperor has been bought for a long time.

Like Zen, they always insist on making excellent games and Chinese style games. They don't want to tap the potential of Martial Arts Games, but they have made a few of them and they have a flat response, so they still turn to the subject of immortal Xia.

Just to make a martial arts theme game by force, if we don't make innovations in its core playing methods, it's no play.

The judges are not stupid. At a glance, they can see that this is a work of selling dog meat by hanging sheep heads. If the martial arts game can't make martial arts connotation, it's better not to.

The martial arts game that Chen Mo wants to play is a game that can reflect the connotation of martial arts. It is a game that is completely innovated in playing methods, not a kind of martial arts game that just covers the skin.

From now on, Chen Mo's game works have been many, including "plant vs. zombie", "Warcraft vs. tyrant" which is a famous boutique game, there are "my name is Mt" which is a money pit game, there are "lifeline" which is a text game.

However, as a whole, it is still dominated by foreign classic games of the past, and there is no real Chinese style game.

Of course, it is not surprising that Chen Mo worships foreign countries and fawns on foreign countries. In the past, the development of the game industry is just like this. There are few excellent games in China, and a large part of them are krypton gold games. There are not many games that can really be sold.

This is not Chen Mo's original intention. He also hopes that Chinese Games will go to the world, and that domestic players can play the domestically produced high-quality games that conform to the connotation of traditional culture.

So, just by this chance, Chen Mo plans to make a single machine martial arts game, so that the domestic players can also experience the original Chinese style.