During the hot period of Warcraft, Chen Mo didn't hear many other voices.

Other designers are not blind, not want to learn, but they can't learn at all!

"Warcraft" is basically impossible to copy, no matter the plot or the playing method. Most designers still have a clear idea about it. This game can't be copied.

Therefore, during this period of time, Chen Mo basically performed by himself, while others could only watch.

In this way, Chen Mo has now entered the PC end, especially firmly occupying the dominant position of RTS game, and his fame has been rapidly improved, becoming a little famous designer in China.

Of course, considering his rebellious performance in the world of Warcraft qualifying, his fame has improved much faster than other designers of the same level.

The advantage is that the distance between the player and the designer is shortened.

In fact, in the eyes of many players, designers are not entertaining. They either cut down the race / hero that players like, or force the game playing method to change to teach players to play games, or just focus on making money and ignore the demands of players.

Even many players think that designers don't understand the game balance at all, which is to cut down which is strong, which is completely x * * change.

However, Chen Mo has the identity of silent, so the distance between him and the players has been greatly shortened. Players think that he is the same as himself, a game loving player, and the best God level player, so they have more trust in Chen mo.

So far, "Warcraft" for Chen Mo, is about to end.

Like "plant vs. zombie", although many people think "Warcraft" will be the outlet of real-time strategic games, Chen Mo knows that it is not the beginning, but the peak.

Real time strategy games are too difficult to start. For the core players of RTS games, they can play for ten years without getting tired of it. But for the ordinary disabled players, their life span may be as long as one or two years at most.

After playing for a few months, many people realize that they can only swim in a fish pond with a score of about 1000, and there is no possibility of further improvement.

Most players in the busy multi line operation process, there is no fun to speak of.

In this case, their interest in RTS games will quickly subside, and the players of RTS games will quickly shrink, and the game will gradually decline.

In fact, RTS is one of the most ornamental game types, but the reason why its events are not widely spread is that it lacks enough player soil.

Now "Warcraft" is going well all the way, and various competitions are beginning to emerge, but Chen Mo is very clear that it has limits.

So, Chen Mo is going to develop a new version of Warcraft and continue to plan new games.

This update is mainly in two aspects: one is to continue to spend money to complete all CG of Warcraft, making it a flawless classic game; the other is to improve some personality settings and editor development, and guide the players to explore the infinite possibilities of this game.

In terms of CG, Chen Mo roughly planned that it would take about 40 million yuan to make up for the CG that had been cut or deleted before.

In fact, this money is not enough for Chen mo. after all, Warcraft has been sold so much that the enthusiasm of the players for the plot is fading. It's really not important to add these CG's.

However, Chen Mo feels that Warcraft has some regrets in his previous life. Since he wants to reproduce this classic, he must be perfect in all aspects.

It's like a beautiful work of art. How can it be stored in the back of a glass cabinet before it's completely repaired?

In addition, it is the problem of self setting and editor.

So far, the players' enthusiasm for Warcraft is still focused on plot campaign and online battle, and they have little interest in the world editor of Warcraft developed by Chen mo.

Of course, it's mainly because the players didn't realize the infinite possibilities of the editor and didn't find its fun.

Just like plant vs. zombie, the best way for players to keep the fun of a game is to let them develop and choose on their own.

So, Chen Mo decided to give the players a little inspiration.

The first is the operation mode. The shortcut keys in Warcraft are actually unscientific. It selects a letter as the shortcut key in the English of the skill name, which causes a problem that the shortcut keys of similar buildings of different races are different, and the shortcut keys of different skills of different heroes are also different.

This seems to be a small problem, Blizzard did not care, but in fact, it has greatly increased the cost of the game, so that many players back shortcut keys to the brink of collapse.

As for the solution, Chen Mo considers adding the key changing function to the setting system in the game, so that players can freely set all the shortcut keys.The second is related changes around the editor.

Chen Mo considers that the original world editor is relatively complex, and the learning cost for players is high. So he considered to simplify the operation, at the same time, he came up with a set of simple tutorials, which were built in the editor for self-study.

At the same time, he considered to develop several classic RPG maps of previous lives, as a way to attract players' attention to the world editor.

Relatively speaking, the update is relatively simple, so Chen Mo quickly wrote a new version of the plan and gave it to Su Jinyu and Qian Kun.

……

"This is the new version of planning. Editor tutorial, goldfish you write it, a little bit more detail, take care of the learning ability of most players. "

"Qian Kun, you are mainly making these RPG maps here. Hongxi, you and he will consult the checkpoint design and polish the text by the way. "

Chen Mo is introducing the new version of the updated document to three people.

Looking at the document, Qian Kun was surprised and said: "guard Athena?"? Pyramid escape? "Chenghai 3C"? Tower defense? This, what is this? Is this the map of Warcraft

Chen Mo nodded: "yes, it's written in the general design idea document. Have a good look. As for the specific design, you should first publish the first draft. I'll have a look at it. "

Qian Kun nodded, "OK, let me have a look."

Now we all have unconditional trust in Chen Mo, especially about the change of Warcraft, there won't be too many questions.

Qian Kun has a general look at the new version of the plan. Isn't this just a few maps? What's the new version?

But he looked at it carefully, as if it wasn't just a few maps. The hero skills, items and so on in these maps seemed to have to change.

I don't know!