Players all over the world are feeling the unique charm of the game.

The exquisite CG and fascinating plot firmly caught the players' eyes in the early stage, while the players began to learn the game playing method and familiar with the operation mode in the process of experiencing the plot.

After the players have experienced all the epic plots and are familiar with the operation mode, they will find that the real fun of the game lies in the online battle and the battle with other players.

Constantly exploring the connotation, tactics, operation and even luck of this game in the battle has become the fun of the game, which makes the players addicted to it.

Finally, there's the insane qualifying. Players will find that the ladder score of 2000 is just the beginning.

It can be said that players' exploration of this game is endless.

……

Soon, in the application market of various countries, the score of Warcraft has come out, more than 9 points in all, and the players' evaluation is also full of praise!

The United States.

"The richness and balance of this game is really beyond my expectation. To be honest, I don't think it's enough to shout the slogan of" surpassing the Legion in all respects ". But after playing, I think this game deserves such praise."

"I don't know how the designers of this game thought of adding hero elements to RTS games, but it's really a very amazing design!"

"It's true that I think it's a very personal setting of heroism, I mean, it's very much like RPG, and it goes against the nature of RTs. Because RTS is about manipulating a bunch of units to fight, right? But these two settings are perfectly combined. I'm really surprised! "

"To be honest, I can't stop at all. After fully experiencing four races, I am very surprised at the diversity of the game. The four races, architecture and arms are totally different, but they are very balanced, which is much better than "Legion conquest"

"This game is a great collection of RTS games - I thought it was a big story from the developers and it's deceitful, but after playing it, I don't think it's too much to praise this game!"

"To be honest, I'm very frustrated that this kind of game was developed by Chinese people. Is there such a lack of imagination of designers in our country? "

"I have to admit that the creativity of the Chinese people is too strong. Even with this kind of fantasy theme, they can do it in a different way!"

……

Europe.

"Why can Chinese people make such orthodox magic plots? I think it's incredible. I always think these Oriental people can't understand our culture at all. "

"What surprised me was the characters. Arthas and Illidan are two of my favorite characters, but it's a pity that they are both villains. "

"Yes, if no one told me, I would really think that the game was developed by a British or American company, and it would probably become an unstoppable classic in the development history of real-time strategic games!"

"Although PC games can't compete with VR games at all, this game still fascinates me. Good games regardless of platform, long live real-time strategic games! "

In the UK, there are even special game reviewers who have published articles specifically analyzing the story of the game.

"Arthas's plot is the most fascinating. To be honest, I'm very surprised at the development of this plot - the prince of justice is lured by the evil forces, succumbs to the forces he once attacked, raises the butcher's knife to the people he once swore to defend, and makes his kingdom a dead ruin. I don't know how the designer dare to make such a bold plot! "

"What's special about this plot is that it seems unreasonable at first sight. Why does an adult prince who is about to inherit the throne give up everything he cherishes? Turn to evil? Prince regicide, this is a very controversial topic, if not handled well, it will become very far fetched, and become the failure of this game

"It's not hard to write a story prototype, it's hard to tell it properly."

"The storyteller of this game is a master at storytelling. At the very beginning, he has highlighted the character of the prince. He has a sense of justice, but he is headstrong, willful and even ignores the advice of his mentor Uther."

"Then in the case of stansom, Arthas went astray. He began to be blinded by hatred gradually, and began to do everything for revenge."

"Until you set foot on Northrend, chisel the sunken ship and take out the sorrow of frost By this time, he has been completely blinded by hatred, so he will be tempted by power and controlled by evil. "

"In the end, he succumbed to the darkness of his heart and eventually became a nightmare for all of Lordaeron."

"It has to be said that the completion of the whole plot is too high, so the master level storytelling level makes me think that the level of the plot designer can match the level of the first-class novelist!"……

South Korea.

"I don't think it's easy to say that this game has completely surpassed" Legion conquest "in terms of balance and diversity."

"As an RTS player, if you're still playing Legion conquest, you're out of date. "Warcraft" is the future of RTS! "

"It's said that there are 4000 players in China. We have to hurry up. We can't lose to the Chinese in this respect."

……

Chen Mo's inference is correct. The response of this game in European and American countries is stronger than that in China.

Especially in Europe and the United States, the West fantasy theme has a very deep natural soil, and more players are keen on the West fantasy theme game than in China.

With the help of memory playback potion, Chen Mo tried his best to restore the English content of Warcraft to the previous level, especially the CG dialogue, which was basically not easy.

After the simultaneous launch of all countries in the world, the sales volume of Warcraft began to climb, breaking 100000 in three days!

At this rate, the global sales volume in the first month should reach 700000, while the main markets are Europe, the United States and South Korea.

In the European and American market, the main reason for its popularity is the theme. At present, there are Western Fantasy Theme games and RTS games in the European and American market. However, there are few games that combine western fantasy theme and RTS together. There is no RTs that shows the plot by RPG, and Warcraft is the only one.

In South Korea, the market is more popular, because of the deep RTS tradition in South Korea, there are a number of ashes RTS players.

Although this sales volume is far from the total PC end games, it is very proud to put it in RTS games.

It's mainly because RTS games have a small audience.

Compared with blizzard in the past, the word-of-mouth of Chen Mo overseas is totally different. After all, Blizzard has the word-of-mouth of classic games such as "Diablo", "Warcraft 2", "StarCraft" and so on. Warcraft 3 has gained a high degree of attention since it went public.

Chen Mo's "world of Warcraft" is very proud of its sales overseas.

The sales volume of 700000 sets in the first month means that Chen Mo's net income on the overseas version of Warcraft is about 60 million, which is far more than the income of all games before Chen Mo!