In fact, for Chen Mo, the previous 1.6gb resource quota is quite large, and for mobile games, you can't use all the energy.

There are two uses of resource quota. One is to download and share art and music resources.

Of course, the designer who just started will use these resources. Later, these resources can only be used as alternative resources. In order to improve the quality of the game, the art and music resources should be basically remade.

Another use is to use the editor to generate rules and game framework, which takes up the program capacity.

Like "my name is Mt", the rules of the game are very simple. The program of the editor is only within 30m, which can be ignored.

Chen mo before the focus on hand games, so basically did not care about these.

However, if you want to develop particularly complex strategy games, real-time strategy games, or MoBa games, their rules are particularly complex, then the editor program will also take up a lot of resources.

If Chen Mo wants to use 1.6gb of resources to make a real-time strategy game, it's still a bit tight. Now it's upgraded to 5GB, which is very comfortable.

Next, there's a bunch of special props left.

Memory playback potion must be kept. It's not too much for Chen mo.

As for the power injection and hand lift Although it doesn't seem to have any egg use, it's also used together. It's permanent anyway.

At least it will be useful when playing games in the future.

All used, Chen Mo didn't feel any change.

"Come on, let's do it first."

Chen Mo took a break, sat in front of the computer, and began to write the design documents of the new game.

……

With money and users, Chen Mo is going to do word-of-mouth.

Just as plants fight zombies into the field of mobile games, Chen Mo also needs a well-known and high-quality game to enter the PC field.

Before, Chen Mo hesitated between RTS game and MoBa game, and didn't really think about which one to do.

If in the long run, MoBa game can be said to be once and for all. If hero League is made, at least Chen Mo can lie down for six or seven years to make money.

As for the real-time strategy game, from the experience of previous generations, it must be frictioned by MoBa game, and it will go up and down sooner or later.

However, after investigating the PC end game market of the parallel world, Chen Mo decided to make a real-time strategy game first, which was also produced by blizzard in the past: Warcraft.

First of all, in terms of production difficulty, MoBa games are higher than RTS games. Because there are a lot of numerical balance and hero mechanism problems in MoBa games, sometimes many problems are caused by one shot. Maybe a version change is not good, which will affect the game life.

Although RTS also needs numerical balance, it is relatively easy because the mechanism is not as complex as MoBa games.

Secondly, in terms of game promotion, players in this world have not been exposed to MoBa, but are familiar with RTS. If Chen Mo wants to promote MoBa game, it may start slowly.

Also, Chen Mo must make use of the contents of the "Azeroth universe" as soon as possible. The faster these settings form a game, the higher the level of recognition of the players will be, and the faster the game culture will spread.

So, after a comprehensive consideration, Chen Mo decided to make Warcraft first. Otherwise, when the MoBa game is finished, there is no point in RTs.

……

Next, there is the big framework planning.

In a strict sense, Warcraft is a series of games, such as human and orc, the tide of darkness, the gate of darkness, the rule of chaos and the frozen throne. Although these are called "Warcraft", they are quite different.

Despite the progress of the plot, there are some differences in the game mechanism.

For example, in Warcraft 2, Blizzard really formed its own style, and Blizzard's operating system (left click selection, right click attack mobile) was established. The "fog of war" model has also been widely used in real-time strategic games.

By Warcraft III, the introduction of "hero" has become a subversive setting, which perfectly balances team spirit and personal charm, and greatly improves RTS's strategic and viewing.

However, in the version of frozen throne, the balance of Warcraft 3 is constantly adjusted and the plot reaches the peak, which makes Warcraft an eternal classic game.

For Chen Mo, he doesn't have to go the wrong way. He is ready to directly skip the previous stage and develop Warcraft 3.

In the plot of frozen throne, two of Azeroth's most popular tragic heroes, Illidan and Alsace, finally fight against frozen throne as the two protagonists, pushing the whole story of Azeroth world to the top, and a large number of players enter the world of Warcraft, or further understand the history of Warcraft, just because of these two heroes Love.As for the previous plot, Chen Mo plans to integrate all the wonderful plots in "the rule of chaos". In this way, Chen Mo's version is actually a two in one version of "rule of chaos" and "frozen throne".

As for the others, including "dark tide", "dark gate" and so on, if the player's voice is high, it can be added later as DLC.

……

In Chen Mo's planning, the design outline of Warcraft is mainly divided into six aspects, namely, basic rules, combat mechanism, ethnic architecture and arms setting, plot related, map checkpoint, networking mechanism.

It's a lot of content, and Chen Mo didn't plan to finish it soon. After roughly writing the design concept and innovation points of Warcraft, Chen Mo went downstairs.

Qian Kun was just on the job yesterday, sitting next to Zheng Hongxi.

While Zheng Hongxi and Su Jinyu are playing Legion conquest, they are struggling to write research reports on real-time strategic games.

"Have you finished the research report?" Chen Mo asked.

Zheng Hongxi said, "almost."

Su Jinyu said, "write All right. "

Chen Mo nodded: "that's OK, come on, keep it for yourself, I won't see it."

Zheng Hongxi and Su Jinyu: "???"

Su Jinyu said nothing: "shopkeeper, you don't even read it. What's the strength of our writing?"

Chen Mo said, "if I don't let you write research reports, can you play seriously?"? Besides, your research report must have been poorly written, and you know it if you don't read it. "

Zheng Hongxi and Su Jinyu: "..."

Chen Mo said: "OK, there is a new game development plan. Come to the conference room and tell you about it."

Four people sat down in the conference room, and Chen Mo distributed the printed "Warcraft design concept draft" to everyone.

Zheng Hongxi was surprised and said, "Wow, manager, are you finally going to be Azeroth?"

Su Jinyu said: "real time strategy! Well, it looks like this is a masterpiece! But can you... "

Qian Kun touched his chin: "it's not a game of money pit, what a pity..."

Chen Mo is speechless. How can the dead child think of making a game of money every day?