Many designers of chess and card games think that chess and card games are very simple, so they don't need to be guided by novices. Anyway, the players who come to play have basically played in reality and can't understand the rules.

But this view is actually wrong.

In fact, there are subtle differences in playing chess and cards everywhere, such as mahjong, eat, touch, bar, and various card types. The rules of mahjong in different regions are different. For example, if a player only plays the national standard mahjong, he would like to play it when he sees the blood flowing mahjong, but without the guidance of a novice, he will be very ignorant, and it may be very painful to grope by himself.

Even in reality, there are a group of players who seldom have the chance to play chess and cards, and they are not good at fighting against the landlords. But they also want to improve their level, so that they don't lag behind when playing cards occasionally. These people come to play in the chess and card games, hoping to have some new tips.

For example, Tencent's chess and cards in the past have been very meticulous in this respect. Basically, after a novice enters the game, he can play smoothly all the way as long as he understands a little bit of the rules, and with the continuous playing of cards to complete the task, he will get a lot of rewards.

Chen Molian "my name is Mt" this kind of domestic card game has been made, this level of numerical stimulation is basically Pediatrics, no difficulty.

The second aspect is the playing field.

In fact, the match field is mainly designed for Depu. The characteristics of Depu are very suitable for the match field. Even some people don't play the hall table, but only the match field.

The so-called competition field is that everyone pays a certain registration fee. The system summarizes the registration fee, and everyone is the same chip. Players are randomly assigned to different tables, and people are constantly eliminated. Finally, they win the first or the first few places and win the bonus pool.

In fact, the game field is similar to the survival game. On the one hand, players are required to be stable, because once the game is not stable, the whole game is over, and the ultimate goal is to get into the money circle. On the other hand, players are required to be good at seizing opportunities, using cards to expand their chips as much as possible, and consuming opponents' chips.

Like the hall table, players often lose a lot of chips because of impulse, so it is uncontrollable to win or lose. But in the competition field, players lose at most one ticket, and they can even get more than ten times of the income if they persist to the end.

Therefore, for many players, they prefer the match field. Although the match field may lose more (buying tickets many times but never entering the money circle), the frustration experienced by the players is very weak.

In the past, there were some games such as fighting against landlords and mahjong. However, the popularity of the games should be based on Germany's attack and fire.

There is no Depu in the world, so the development of the match field is seriously lagging behind. Chen Mo just perfected the rules of the match field, which will also become a major gimmick of thunder chess and card.

And thunder game platform. At present, Chen Mo has five games in his hand, namely, flappybird, plant vs. zombie, my name is MT, lifeline, thunder chess and card (fight landlord, mahjong, thunder poker).

Most of them are mobile games, while "Plants vs. Zombies" and "thunder chess and card" are both mobile phones and computers.

Thunder game platform on the computer end is the main platform of chenmo game. In the game platform of the computer end, the game will be regularly discounted and promoted. You can share the dynamic of each game's friends, view each game's achievements, etc.

Of course, these functions don't need to be completed in one time, just increase slowly. The thunderclap game platform on the computer end is controlled at about 10m. Of course, it may be increased to 100m if the function is added crazily later. However, it should be smaller in the early stage to save players' dissatisfaction.

The thunder game platform on the mobile phone is smaller. It only exists as something like the application market. Its size should always be controlled at about 5m. Even if more new functions are added in the future, its size cannot exceed 15m.

……

On Monday, Zheng Hongxi officially entered the post.

Chen Mo thought for a moment and temporarily let Zheng Hongxi work on the computer in the experience shop. Considering that there will be more and more people in the future, Chen Mo is wondering whether he will make more money in the future and consider changing to a larger experience store or studio.

Of course, it's a little early to think about this. Although Chen Mo is rich now, he doesn't need to be so troubled.

Su Jinyu has basically completed the infrastructure of lifeline in the past two days, because this is just a text adventure game in itself, with very simple rules, and the interface is nothing more than a chat window, which is very fast.

Chen Mo said to Zheng Hongxi, "this is a text adventure game. This kind of game is mainly for plot selling. You only need to plan all options and enrich the plot according to this background."

Zheng Hongxi looked at Chen Mo's design draft and was surprised.

"So simple? The whole game is presented in the form of chat? " Asked Zheng Hongxi.

Chen Mo nodded: "well. So whether players buy it or not depends on the plot. "

Zheng Hongxi: " It's a little stressful. Is it really OK to take on such an important task on the first day of work? ""It's an important task. Think about writing Azeroth universe or even official novels by yourself in the future," Chen said

Zheng Hongxi: "then I'll try. "

Chen Mo patted him on the shoulder: "it's OK, don't worry. If you don't write well, you'll rewrite it. "

Su Jinyu Tucao Dao: "it has not make complaints about the role of a manager!"

After giving "lifeline" to Su Jinyu and Zheng Hongxi, Chen Mo went back to the second floor to develop the chess and card game.

……

Three days later, Zheng Hongxi showed Chen mo the first draft of the plot plan of lifeline.

The first draft of scenario planning is mainly to establish a large framework, including how many branches and endings of the whole scenario, how many options are available for each step, what results each option will lead to, etc.

This first draft is drawn with flow chart. The plot of each step is a synopsis, very short.

Chen Mo roughly looked at Zheng Hongxi's first draft, and planned more than 70 plots, with four big endings.

"Well Not bad. " Chen Mo said, "but rewrite it."

Zheng Hongxi: "..."

First of all, there should be a gradient in the plot. Your current plan, the time line is very chaotic. In this game, the time inside and outside the game is the same. The characters in the game have to wait for the players for eight hours, that is, the actual eight hours. This time is to create a sense of reality for the players. "

"And you obviously didn't notice that when you planned the plot, you didn't realize the impact of time on the rhythm of the plot."

"Secondly, your plot tension in the early, middle and late stages is almost the same. In fact, it should be constantly improving, especially in the final escape stage. It should not be so bland. Maybe you can add some more scary elements, such as Alien mutants. "

"What's more, the content is not rich enough. If you want to double the selection steps to more than 120 steps, the ending will increase correspondingly. 90% of them should be the failure ending. Players must be careful. Some key steps must be right every step to complete the happy ending. "

Zheng Hongxi listened carefully and nodded at the end: "well, I see. I'll change again."