For example, the number of active users of its game platform reached tens of millions, while the number of online users reached more than two million at the highest.

As long as these players log in to any game of mutual entertainment between the emperor and the DPRK, they must first log in to the game platform of the emperor and the DPRK. Naturally, they will see other games in the recommended positions of the platform.

Even a lot of players, only play the game of emperor Chao mutual entertainment, and they seldom hesitate to buy games or value-added services.

Chen Mo now has such a group of players, but the number is too much. Most players will not pay attention to what Chen Mo's next game is, or buy or play because a game is "Chen Mo works".

Chen Mo knows that it's not impossible to do research and development in a down-to-earth way, but it will eventually be subject to channels. And, Chen Mo also wants to make a game platform sooner or later to integrate all his games.

What's more, there are many games that must have a large number of users to play.

Now, Chen Mo has two key tasks. One is to develop the "thunder game platform" so that the players who have the thunder game pass can know the platform, and dig some other players from other platforms.

Just like Blizzard's battle.net and Tencent's TGP and wechat games in the past, it integrates all existing player resources, which is more conducive to the promotion of new games and the linkage between various games.

However, for Chen Mo, it's certainly not enough to just use one thunder game platform. There are only three games on the platform: flappybird, plant vs. zombie and my name is Mt. it's a little too thin.

Of course, Chen Mo can also talk about cooperation with other game companies, let them hang the game on thunder game platform, enrich the game library.

But for one thing, Chen Mo can't see those games, and for another, these companies can't see Chen Mo's new game platform, so even if we talk about it, most of the results are one shot and two pieces.

Chen Mo wants to produce two new games at once, one is to enrich the game library, the other is to further expand their own players.

Chen Mo opens the document and writes down the title of the document: design outline of thunder chess and card.

……

In China, which game has the most users?

Card games? Role play games? Shooting game?

None of them.

The most users are chess and card games.

In the past, Tencent's number of chess and card users has reached an astonishing 240 million or more. On average, for every five Chinese, there are one chess and card game user.

Chen Mo wants to play chess and cards, that is to say, he should try his best to get the most passes for thunder games and pave the way for the later blockbuster products through the recommended positions of emperor Chao mutual entertainment and the characteristics of the game itself.

This is planned by Chen Mo early in the morning, and it is also to maximize the use of the recommended position that he won in the last bet.

However, Chen Mo still hasn't figured out how to play chess and card games.

The scope of chess and card games is too wide, such as landlords, mahjong, bridge, chess, go These can be counted in chess and cards. Chen Mo wants to do it all, which is not realistic or cost-effective. He can only choose to do it.

Moreover, there are chess and card games in the world. Like the emperor Dynasty entertainment and Magic game platform, they have their own chess and card games, and many players.

What Chen Mo is thinking about now is how to make differentiation, otherwise he will not be able to pry the players of the two companies.

In the past two days, Chen Mo has downloaded all the chess and card games on the market once, which is equivalent to research.

For example, fighting against landlords and mahjong, which were very popular in the past, are also available in the parallel world. Moreover, the playing methods are similar. Chen Mo can optimize some interface performance and specific rules, but after all, they are only optimizations. It is impossible to poach players of other board games by these optimizations.

There has to be a clear difference from other board games.

The same is to do chess and card, different types are also very different. For example, fighting against landlords and mahjong is basically appropriate for the old and the young, with a large number of users. But chess, go this kind, may have many players, but does not make money at all. As for the game of bridge, the number of players may be even less.

Chen Mo wants to play chess and cards, and he wants to dig up more players by playing chess and cards. He can't get around to fight against landlords and mahjong, so these two must be done.

However, Chen Mo has also studied a lot of chess and card games, and other game companies are not stupid. Those who have played chess and cards are basically fighting against landlords and mahjong. All kinds of playing methods are integrated according to some classic playing methods in different places, such as the scabby field in fighting landlords and the bloody mahjong in mahjong.

Chen Mo can now think of three aspects of optimization. The first aspect is a set of guidance and help for novices, including novice classes, daily tasks, welfare tasks, daily minimum living allowances, etc. These things, other games are either not done or not well done. Chen Mo can make a good optimization in this regard.

The second aspect is the competition mode. The main body of the world's chess and card games is the game hall, and there are very few game fields. For Chen Mo, it's a good gimmick to make a game field.The third aspect is the props and aristocratic system. Although the world has also made some value-added services, they are relatively few. If we really want to optimize, we can do some noble expression bags, head portraits, clothes, etc., and even exchange points for real things.

But that's not enough. It's not enough.

The novice system can reduce the cost of acquiring players at most, improve the retention of players a little, the mall and noble system can increase the revenue a little, and the game mode is a differentiated thing, which can be slightly distinguished from other chess and card games.

But none of this is decisive. You should know that the stickiness of chess and card users is still strong. For example, some players have millions of beans on the emperor Dynasty game platform. Why do they want to switch to Chen Mo's chess and card game? Chen Mo can't help him turn these beans around.

So, to overcome this stickiness, Chen Mo wants to find a breakthrough, a breakthrough that no other chess and card games have.

Chen Mo began to look for ways of playing that existed in the previous life but not in the world.

Against the landlord? Upgrade? Fried goldflowers? Seven ghosts, five two three

No obvious breakthrough has been found. Some popular playing methods must be rotten. There are too few players for the purpose of expanding the players' group.

Chen Mo is also a little depressed. How can we play chess and card games? The two worlds are so similar?

If you don't believe it, look again. It must be different!

Mass mahjong? Sichuan mahjong? National mahjong

No!

Chen Mo feels a little strange. He always feels like there is a kind of chess and card that the world does not have in the past.

What is it? .