Chen moyile: "well, yes, I have to draw" Er, it seems that I can upgrade again, but the monster card is not enough, forget it, and play another chapter... "

Jia Peng points to the next chapter.

Chen Mo looks at the reaction of the crowd.

Su Jinyu's brows are locked. She is reluctant on one face, but she is still playing.

Jia Peng is a little poisoned and has been playing hard.

Wen Lingwei didn't push forward the checkpoint all the time. Instead, she was looking through the card map. Obviously, she was considering the lineup.

Basically so far, the domestic card game's three board axe is working well.

IP attracts players into the game.

High level card combat shows card power.

Simple novice guide to game play.

A variety of play methods to eliminate player fatigue.

Furiously send runes to let players draw good cards.

Good card rolling copy gives players a sense of growth.

Such a set of combo boxing, basically in 2 hours, will make the players get enough cool feeling in the game, and make the players identify with the virtual property in the game.

This sense of comfort and recognition of virtual property will urge players to continue playing online the next day and pursue better cards.

The most important influence of IP on card games is to attract players in the first step. The better the IP is, the more players are attracted and the more loyal they are, the greater the player base of the game.

As the volume goes up, so does the profit.

But will IP decide the life and death of a card game? Not necessarily.

On the premise of similar absorption, the data of the next day's retention, long-term retention and per capita payment of profits are determined by the quality of the game itself, and the IP bonus is very small.

We all say that IP is important to card hand games, which is compared with other card hand games, which means that IP is easier to make differences and break through in a large number of card hand games.

What if it's a card hand game compared with other general hand games? In fact, take off the IP, the winner will also be the card game.

In the middle and later period of playing card games, it is actually equivalent to hanging up and completing tasks. The game playing method itself has little attraction for players, which can be ignored. However, the numerical stimulation, card out probability and virtual property of card games make players more and more addicted.

Numerical stimulation: there are new levels and rewards every day, and the leading role card can be upgraded and advanced again

Probability of issuing card: I have collected the money drawn by ten companies again. I think I can issue a good card this time

Virtual property: I've spent hundreds of dollars in this game, perfect lineup, now you let me back?

By this stage, the impact of IP has been negligible.

These three will be firmly tied to the players in this game, and recharge activities are constantly tricking you to charge money.

It's ok if you don't charge money. Anyway, it's to keep you. As long as you're still in the game, there will always be a day to pay.