For card games, IP is the soul, and numerical value is the lifeline. Once the numerical system collapses, the whole game will die suddenly.

On the contrary, if the numerical system is perfect, card games can also have strong vitality.

A good example is a card game in the past, "let go of those three kingdoms". Two years after its launch, there are still tens of millions of monthly running water, which is an incredible achievement in the card game.

Although it's a card game, the IP of "let go of those three kingdoms" is very poor, basically similar to that without IP. Because in the domestic market at that time, the themes of the Three Kingdoms had been rotten. Almost every month, there were several Three Kingdoms games online. If only relying on IP, the three kingdoms could not stand out from many games.

There are many successful games on the themes of the Three Kingdoms, such as "let go of the Three Kingdoms", "the chronicles of the young Three Kingdoms", "the waterfront of the land", "seizing the city and land", etc., which give many players an illusion that the IP address of the Three Kingdoms is not bad.

But if you really develop a Three Kingdoms game, you will find that this IP is a complete pit.

Because homogeneity is too serious, there are several Three Kingdoms games online every month. If the quality of the game is average, how can we get out of the siege?

IP, such as Riman and popular novels, has exploded in IP streets of the Three Kingdoms.

For a simple example, now there is a "pirate king" mobile game, most players will play, but a "XX Three Kingdoms", is it attractive to players?

Even many game companies do the Three Kingdoms Theme, especially remove the words of the Three Kingdoms from their names, such as "rampage matchless", "rampage against Wei, Shu and Wu", "forthright land", "seizing the city" and so on, deliberately emphasizing the factors of national war and urban war, in order to reduce the antipathy of the Three Kingdoms Theme to the players.

An important feature of good IP is that you can make money with IP and make differentiation. For example, as long as you get this IP, you can easily make money even if you flip the original card casually.

But what about the Three Kingdoms? Use three kingdoms Theme to turn over a piece of leather at will, you not only can't earn money, but also die very ugly.

All of these can prove that the IP of the three countries does not have any bonus to "open that three countries".

So, why is "let go of those three kingdoms" popular? Not because of the Three Kingdoms Theme, but because of its game quality.

The system function, playing method and numerical setting of "let go of those three kingdoms" are the top in all card games. Its success is the success of game quality, not the success of IP.

Even if it changes its name to "let go of the Water Margin", it will also catch fire, but the degree of not overdoing it may be a little lower.

What if it can get the IP of pirate king or fire shadow? Maybe it will take off directly, and the monthly water will rise another 12 million at least.

This is what many players ignore, the charm of card playing itself.

Why there are so many games on the market, only domestic card games are constantly turned over and over, and no matter how flipped, players will pay?

Like the later big fire "Yin Yang master", it is a card game that makes the art performance to the extreme, but no matter what the quality is, its core is the card playing method.

Chen Mo is now working in the direction of "let go of the Three Kingdoms" and "young Three Kingdoms". He wants to do as much as possible. Even if "my name is Mt" does not rely on IP itself, it can also become a fun card game.

……

Two weeks later.

It's been a whole month since "my name is Mt" was officially developed.

In addition to making game items, Su Jinyu continued to draw original card paintings. At present, the art resources have been a small half, and the rules of the game have been basically completed.

The rest is to continuously optimize the numerical structure, finalize the attributes of each card, and other subsequent art resources.

The development of game ontology is very fast. After all, the rules of this game are not complicated.

Other people besides Chen Mo, including Su Jinyu, are not interested in the game itself. Su Jinyu is just finishing the work of making the game project.

However, people are more and more interested in "my name is Mt" animation.

"I think the expression of" play achievement "is very interesting. Brain mending, you do something, and then pop up an achievement box, coupled with a sound effect of" bang ". I feel that the sense of achievement is very strong."

"Don't you think it's fun to set rules in this world? These characters will all die, but when they die, as long as the soul goes to the body, it will be revived. "

"Yes, this setting is very flattering. The characters in other animes can't die. They can die at will. Many plots have more freedom to deal with."

"I think the setting of" hearthstone "is also very interesting. You can go back to the hotel with hearthstone. It's a bit like a game attribute. It should be very attractive to the players."

"I really checked it. It's said that it originated from the medieval European tradition. People who travel far away from home usually take a stone from the fireplace. When people think of their hometown, they can relax their homesickness by looking at the stones beside them. As a result, animation turned it into a useful prop, which is very interesting. ""I don't know how the store manager came up with these ideas, but wouldn't it be better if they were used to make games?"

"I don't know what the store manager thinks, but the world view is too big. I'm afraid it will take A-level or even S-level designers to control it. The store manager should not be able to do it now, so he has to go back and ask for a hand game next?"

"But it can be felt that the store manager's Thoughts on animation and the whole world outlook are indeed much more than the game."

"What kind of routine is this, even if the anime is done well, what's the relationship with the game? If you like animation, will you buy games? "

"Who knows However, I really want to see the Azeroth world made into a VR game. Imagine running on the prairie as a Tauren... "

Chen Mo has been paying attention to everyone's response.

At the beginning, we watched the cartoon just because we thought its theme was relatively novel, but now, we are also gradually curious about the world behind it.

In Azeroth, there are many interesting settings. For example, you can go back to the hotel with furnace stone, you can travel fast by riding a bipedal flying dragon or Griffin, you can revive when you are dead, you can upgrade when you run back to the body, you can achieve special events, and so on.

Some settings have a strong sense of game, but it's not hard for everyone to understand. After all, everyone is a gamer. It's not surprising to see these settings, but it's also interesting.

And Chen Mo's recent work has another one: building the Azeroth universe.