In the past, "plant vs. zombie" has been popular all over the world. In just nine days, its sales exceeded one million dollars, breaking many records.

If plant vs. zombie sold 1.5 million units, it would earn 4.5 million US dollars, nearly 27 million yuan.

What is the monthly running water of my name MT?

In 13 years, when the domestic mobile game market is still in the development stage, it has reached 55 million.

In contrast, "plant vs. zombie" relies on the global market, while "my name is Mt" only relies on the domestic market.

Plant vs. zombie is a stand-alone game that relies on sales volume for profit, and sales volume will slowly decline. But "my name is Mt" adopts the free mode, has been running for three or four years, and still lives well, and even keeps updating the version.

The success of "plant vs. zombie" can't be copied, and the mode of "my name is Mt" can be mass produced.

Two phase comparison, it can be seen that the domestic card game's profitability is strong. A way of earning money from the first mock exam of

, "I am MT" carry forward the "domestic card" mode, and find a way to earn money for domestic game developers. As a benchmark for a card game, "I am called MT" is repeatedly copied by various games until three or four years later, there are similar games.

Before "Legend of Dao tower" made a revolutionary change to the card playing method, "my name is Mt", as a real national card game, has undoubtedly occupied the first place in the best-selling list for a long time.

Chen Mo wants to make money in the way of domestic games. "My name is Mt" is the first step. Its several characteristics are very in line with Chen Mo's current needs.

The first is to do well. Most of the art resources of "my name is Mt" are focused on character cards. No matter it's value, level, playing method or original painting, it's not difficult for Chen Mo now.

Its playing method is not complicated, and its rules are relatively clear. As long as the art resources are in place, the real development time will not be too long, two or three months is enough.

The second is moderation. "My name is Mt" is not the same as those domestic games that later provoked hatred and stimulated the players to rush crazy for money. On the contrary, this game sent many runes, which are basically sent on holidays. It is relatively friendly to free players.

Moreover, there is no such high-intensity PvP and GVG content as national war and city war in the game, and the frustration of free players is relatively weak.

Chen Mo must consider the acceptability of the players in the parallel world. He will take some strong medicine as soon as he comes up. He is afraid that they can't stand it. In case of an avalanche of public praise from the scolded dog's blood shower head, he will probably play off.

From this point of view, "my name is Mt" is a better transitional work.

Third, it is easy to publicize.

On this point, Chen Mo is thoughtful.

What is the core of a card game?

It's not play, it's IP.

The so-called IP is the abbreviation of intellectual property, which is translated into Chinese as intellectual property.

In the domestic game circle, IP is a big word. Many game manufacturers are willing to throw a lot of money for some big IPS. Many game designers keep their mouths open and keep their mouths shut, which is more frequent than eating and drinking water.

Why is IP so important and valuable?

Because in card games, IP determines the value of the card. In the same card game, your orange cards are Guan Yu and Zhang Fei, and my orange cards are Hawkeye and Sauron. Obviously, the user groups that these two games can attract are totally different, and the price that players are willing to pay for drawing the orange card is also different.

Three Kingdoms is basically the worst IP, because there are too many people who play the game of Three Kingdoms, and everyone is too familiar with it.

In the past, such as fire shadow, pirate, fate and Jin Yong's works, these are some relatively large IPS. As long as you get these IPS, you can make money in minutes by changing a set of art resources.

If a card game does not have IP, it is equivalent to no soul. Yes, it is so exaggerated.

To play card games, you must have IP.

After Chen Mo decided to play card games, he also thought about how to solve the IP problem.

His first reaction was to buy some big IPS in the parallel world, but after checking the offer, he gave up.

In this world, there is a strong sense of copyright protection and authenticity, and the price of IP is correspondingly rising.

In the past, the IP of some popular works can be sold to seven digits. In the parallel world, the money will only be higher.

Of course, it's impossible for all IP's to be so expensive. For example, some novels and animation IP's that don't count as big fire can be bought by hundreds of thousands of people, but the influence of these works is too limited for Chen Mo to see.

IP this thing is a real penny a cent goods, buy an unknown IP, equal to not buy.

Now for Chen Mo, cheap IP can not be seen, expensive IP can not afford. Of course, even if he can afford it, he doesn't want to spend it.

So, after thinking about it, Chen Mo decides to make his own IP, and "my name is Mt" is the most suitable for making his own IP.Of course, Chen Mo has other options, such as

Do you want to redraw a "pirate king" or "Naruto"?

Do you want to rewrite a legend of Shooting Heroes or eight parts of Tianlong?

…… It's not very reliable.

Novels and animes, from the beginning to the fire, will have a very long process. Not to mention whether Chen Mo's current level of original painting can control "the pirate king" and "Naruto". How long does Chen Mo have to paint according to the speed of one week's speech to promote this work to the heat of previous life?

The novel is relatively fast, but the novel is not suitable for direct adaptation of the game, generally first film and television, animation, and then to the game, rarely skipping film and television adaptation directly out of the game.

Because the image of the novel is illusory, and the original picture of the characters in the game is very specific. From illusory to concrete, it generally needs to go through the verification and precipitation of film and television adaptation to ensure the IP fire.

Pick to pick, "my name is Mt" animation is the most easy to do, but also the most preferred Chen Mo now.

In this world, the domestic animation industry is also developing well. Chen Mo only needs to give the human design, original painting, plot and sub mirror of "my name is Mt" and let these animation production companies follow suit. The quality will not be worse than that of previous generations.

After all, the previous "my name is Mt" is completely created by several animation game fans, and the cost is not high.

"My name is Mt" is very popular. In iqiyi, the first episode of "my name is Mt" has played more than 300 million times, which can be called phenomenon level animation works, and has become the common memory of a generation of Warcraft players and animation fans.

Therefore, this work can be made into a super IP, let Chen Mo's new game take off.

Of course, there are risks.

The biggest problem is that the popularity of "my name is Mt" in the past depends on the story background and huge user group of "world of Warcraft" to a certain extent. There is no "world of Warcraft" game in the parallel world. When the audience sees "my name is Mt" animation, many settings may not be understood at all.

For example, what does MT mean? What is MT's occupation? Why MT? What are the characteristics of this profession? Why is he the main character of this work?

These are all unexplained for world of Warcraft players, meaning is enough, but for parallel world audiences, can they understand the world of Warcraft game culture hidden behind my name MT?

To say the least, if they don't understand, then does the movie affect the animation fire?