After sending out the recruitment information, Chen Mo plans to go to see the application email in the evening.

Now Chen Mo needs to plan a version update of plant vs. zombie.

In the previous life, "plant vs. zombie" is a sequel, but its reputation is very poor. Although it is good in terms of profit, it is far worse in terms of player's reputation.

So, Chen Mo doesn't plan to develop "plant vs. zombie 2". If it's just to make money, then it's also to be scolded. Why not make a domestic game of pocketing money? At least keep the reputation and brand of plant vs. zombie.

This version update is likely to be the first and last version update of "Plants vs. Zombies", so Chen Mo's goal is to arouse the enthusiasm of players as much as possible, let them develop new playing methods under the big framework, and let people who like this game play all the time.

After all, Chen Mo is about to start the research and development of new games soon. Now he doesn't have much energy to maintain "Plants vs. Zombies".

After thinking about it, Chen Mo has roughly planned the following contents for the new version.

1、 In terms of game content, add a [developer tool], anyone can use this [developer tool], under the big framework of plant vs. zombie, make some attempts.

You can adjust the plant, zombie, environment, map and other numerical settings.

You can upload new art resources and create new plants and zombie species.

We can use the existing art resources to make new maps, or new levels and play methods.

These newly made mods (meaning module, a modification or enhancement program of the game) will have a special entrance for browsing in the game of plant vs. zombie. Players only need to download the corresponding mods to play the game.

Players can also rate and evaluate each mod. In the mod function, the system will have a default algorithm to rank each mod through download volume, score, game duration and other factors, and recommend it to players regularly.

2、 Build networking and community functions to make players more connected in the game.

The "plant vs. zombie" developed by Chen Mo has simple networking and ranking functions, but it just meets the needs of players to show off and compare, and does not meet the deeper social needs.

With new networking and community features, players can add friends to each other or join the same community (which can be understood as guild). Friends or players in the same community can watch other players, upload and share their own videos of customs clearance, and recommend some fun mods.

3、 Develop simple multiplayer game functions.

In fact, for players, with the developer tool, they will make multiplayer games sooner or later. Chen Mo is just throwing a brick and attracting jade to speed up the process.

The multiplayer game in Chen Mo's plan has two modes temporarily, both of which are relatively simple.

The first mode is multi player cooperation mode. Each player controls 3-5 paths and supports 2-5 players to play games at the same time. That is to say, there are 25 paths at most. The screen can be dragged up and down to view the situation of other players freely.

The sunlight produced by each player can be calculated separately, which can help other players plant plants and jointly resist the invasion of zombies.

In the multi player cooperation mode, a player can be resurrected through a special plant after death, and players can also plant some special plants together.

The second mode is multiplayer confrontation, which can be 1v1, 2v2 or 3v3. Every player can get sunshine and moonlight over time. Sunshine is used to produce plants and moonlight is used to produce zombies.

Zombies produce slightly faster than plants.

Players must defend their turf with plants and attack the enemy's turf with zombies. Once a player is defeated, he can't revive.

As for why we need sunshine and moonlight, this is to prevent everyone from planting plants instead of zombies, and drag the game into a bladder game.

If one side controls plants and one side controls zombies, balance will become difficult to control, so Chen did not do so.

Chen Mo is not sure whether these two kinds of multiplayer game modes will succeed, but he is relatively optimistic, because these two modes basically conform to the classic play method of the original work, and the changes made are all beneficial changes, which will not damage the core fun of the game.

Of course, it doesn't matter if it doesn't succeed. There will be various mods independently researched by players.

Chen Mo's expected development cycle is two weeks, which is a very loose time. After all, the main function of "Plants vs. Zombies" has only been developed in more than a month.

Chen Mo has roughly finished the outline of the design document, it's already evening.

When the experience store closed, Chen Mo went back to the second floor, opened his own designer email, and began to screen resumes sent by candidates.

The vast majority of these resumes are application assistants, with only four people applying for the front desk.

Chen Mo turned over their resumes, not very satisfied, or the understanding of the game is too superficial, or the basic did not play "Plants vs. Zombies", or the two appreciation is very perfunctory.Of course, it is mainly because of the appearance of these four girls that they have no eye contact with Chen mo.

Chen Mo is not an association of appearance, nor is there any ulterior purpose to recruit the front desk. But after all, it's a relatively well paid job. Chen Mo has many choices, and there's no need to make do with it.

This is also for the sake of their players. A sweet looking front desk will make the players who come to experience the game in the store feel more happy, so they have to find a better one.

At least be cute.

Chen Mo continues to look through the resume of the application assistant.

There are many resumes. Chen Mo checks them one by one and wipes them out if they don't meet the requirements. He only needs an assistant at present, so it's relatively easy to brush up his resume.

If you are too old, don't think about it for the moment.

People who are too old are mainly conservative in thinking, not active enough, lack of innovation spirit, lack of cultivation potential, and it will be very awkward for people older than themselves to be assistants.

Those who have long-term working experience in other game companies will not be considered temporarily.

Chen Mo's game design concept is totally different from that of other companies. For those who have worked in other game companies for a long time, the game design concept must have been finalized, and it's hard to turn it around.

Nothing but playing games, not for the moment.

Playing games and playing games are two completely different things. Playing games requires reaction, operation and game intelligence. Playing games requires good logical thinking, delicate thinking, practical working attitude and a little inspiration.

It's hard for a pure player to be competent in game design.

Then it's the game appreciation from these people.

Game appreciation can reflect a person's basic understanding of the game. Chen Mo can't choose a person who is contrary to his game concept as an assistant.

For the appreciation of "Plants vs. Zombies", Chen Mo is mainly to see the understanding of the game by the candidates. As long as he can say the flash point of the game in any 2-3 aspects of creativity, playing method, system, level and value, he is qualified.

For the appreciation of other games, Chen Mo mainly wants to see the types of games that the candidates prefer and his vision. As long as you choose a relatively successful game, and then simply say the highlights of this game, it is qualified.

For the future prospects of the game, this is an additional question.

If the judgment on the future prospect of the game is too wrong, it will not be considered for the moment. This kind of person is too stupid to teach.