Under the attention of the whole game circle, the data of "plant vs. zombie" keeps rising.

24-hour sales, 23187; 3-day sales, 77409; 7-day sales, 122375; 30 day sales, 514580!

In this month, all the game media and designers have been shocked again and again. General games are growing in the first week of online, and then they start to decline rapidly. But "plant vs. Zombies" is not. Until the fourth week, the daily download volume is still stable at a very high level!

First month sales 500000! What is the concept? This means that Chen Mo can earn more than 2 million from this game alone, just one month!

As a newcomer, this number is so amazing that "Plants vs. Zombies" has set off an upsurge in the whole game circle!

The players spread in a viral way, and the sales volume is getting higher and higher!

Many players spontaneously form various game communities to study the strategy of "Plants vs. Zombies", especially the endless mode of play. The ranking on the list changes every day.

Every day, new press releases are released in the game media, and various insiders have analyzed the success of plant vs. zombie.

In the Q & A communities and even the official forums of the fantasy editor, many game designers are also talking about it.

Where is the success of plant vs. zombie?

Can its success be replicated? Can we learn from it?

The level design, combat system, numerical value, guidance, picture, music and even some details of "plant vs. zombie" have been taken out for repeated research, just like a benchmark product of educational games!

A Class-A game designer of Zen mutual entertainment sent a long micro blog to analyze the brilliance of "Plants vs. Zombies" in detail, and asserted that the spring of educational games is coming!

"To be honest, I admire Chen Mo, the author of" Plants vs. Zombies ". As a new game designer, he taught us designers who have never seen leisure games."

"We have always thought that leisure games are just skirmishes. Only designers of level C and level D can practice leisure games. Because this kind of educational leisure games can't guarantee the game's duration, and can't make the players addicted, the players are easy to be tired, thus a large number of losses occur. "

"And many so-called puzzle games don't have so many puzzle elements at all. They are just like children's masters. The strategy is far worse than some large-scale strategy games!"

"But," Plants vs. Zombies "subverts this traditional view, who says puzzle games cannot be complicated? Who says educational games can't last long? "Plant vs. zombie" has solved the two major difficulties that have plagued puzzle games! "

"This shows that it's not the type of game that has problems, but our thinking is too limited!"

"Not only that," plant vs. zombie "also shows us the huge market of leisure puzzle games. This kind of game is not only a niche game, but also has a huge market! "

"In addition, Chen Mo also points out a clear path for all C-level and d-level game designers. It doesn't matter if they have few resources and poor abilities. Aren't they all boasting their creativity one by one? If it's really creative, make a casual game like "plant vs. zombie" and make you a top game designer! "

"For Chen Mo, I think he has shown his great talent in leisure puzzle games. As long as he can keep this momentum and develop two or three puzzle games of the same level as" plant vs. zombie ", I'm sure that he will become the best leisure puzzle game designer in China, not one of them!"

Industry insiders, game media, player reviews Basically, it's a positive comment. It's not like the last time "flappybird" happened. No designer or critic jumped out to blame "Plants vs. Zombies" for being bad.

Occasionally a few black draft, also was submerged in the player's curse.

Chen Mo knows that he has chosen the right one this time. It can be said that he has both fame and wealth. With "Plants vs. Zombies" on the top of the list of educational and leisure games, Chen Mo suddenly became a fire.

In this month, Chen Mo's Micro blog fans are all 89 million, which shows the popularity of the game.

However, Chen Mo also knows that "plant vs. zombie" has potential.

Nine days after the previous "plant vs. zombie" was released, the sales volume reached 300000 sets, breaking a number of records, which can be said to be worthy of the name of "sweeping the world".

Chen Mo has reduced the previous "plant vs. zombie" by more than 90%, but the first month's sales volume is only 500000 sets, obviously there is a big gap with the previous life.

Chen Mo himself also analyzed the reasons.

First of all, there is the issue of early publicity. Chen Mo basically didn't publicize it. The forwarding of those game media did cause some enthusiasm. But unlike those big factories, which often spread propaganda, the attention that plants vs. Zombies won from the beginning was not enough.Secondly, there is the market problem. At present, zombie vs. plant is only launched in the domestic market. If it can be launched in the foreign market, the sales volume should be still high.

However, Chen Mo has been satisfied with this. Although "Plants vs. Zombies" has the strength to enter the foreign market, Chen Mo does not want to invest too much energy in this aspect for the time being.

At present, for Chen Mo, the foreign market is still a completely strange field. In the parallel world, are the tastes of users in the foreign market the same as those in the previous life? It takes a lot of energy and money to verify.

Chen Mo doesn't want to enter the foreign game market for the time being, so he doesn't want to invest too much energy in this stage.

So, Chen Mo is basically satisfied with the achievement of "plant vs. zombie". He didn't expect the game to go to the top step by step.

If only in accordance with the start, Chen Mo as a designer is a perfect start, what can develop next, it depends on how he went next.

……

10 a.m.

Chen Mo sits at the bar and yawns wildly.

Last night, he had a drink with Lin Mao and Zhao Zihao until more than 11 p.m. and now he's still a little confused.

After all, Lin Mao and his game are both great successes, which must be celebrated, so Chen Mo is also a small break the precept once, drinking some wine.

The first month's download volume of Stormriders is more than 70000, which is no match for "Plants vs. Zombies", but it's also the top three game on the new tour list, probably bringing Lin Mao nearly 800000 income.

For Lin Mao, it's very satisfying, which is impossible for most new designers to get.

Of course, it's impossible for Lin Mao not to envy such achievements as "Plants vs. Zombies", but envy comes back to envy, and he is also sincerely happy for Chen mo.

These days, wenlingwei and Jiapeng are not like those who come every day before. After playing for a month, they are not as crazy about "Plants vs. Zombies" as before.

There are more and more routines developed on the forum, and more and more ways of playing this game have been dug out, but people's interest will eventually subside.

Wenlingwei and others are urging Chen Mo to develop subsequent versions or even new games.

Chen Mo knows that "plant vs. zombie" is really a very long-term game. Some people can play it for a year or two, but for most people, it's boring to play it for a month or two.

Of course, as a stand-alone game, it doesn't matter whether you are bored or not. Anyway, the game is sold and the money is earned. It's just to develop the next game.

Chen Mo is ready to shift his focus to the next game, but before that, he will arrange a version update for "Plants vs. Zombies".