But the good thing is that the ghost wolf summoned by Abel is enough as a mount, because every move of the mount is controlled by the skeleton.

Command the sparerib 2 to climb on the back of the new summoned ghost wolf. Without any hint, the sparerib 2 and the ghost wolf automatically start to synthesize. Abel's magic power drops again. After a while, another Skeleton Knight appears in front of him.

Looking at the mana value, it's enough for the transformation of sparerib 1. Abel summons a ghost wolf again, and calls out the most powerful combination of sparerib 1 and it. Unlike the two skeleton Knights before, after the combination of sparerib 1, it's not only the ghost wolf that affects the skeleton, but also the ghost wolf and sparerib 1 are affected by each other. The ghost wolf's real and virtual black things Quality transformed the sparerib-1 into a man with muscles and skin, and the sparerib-1 also delivered a powerful energy to the ghost wolf under him, making the ghost wolf much larger than the other two.

Looking at the three skeleton knights in front of him, Abel couldn't help shaking his head. The previous names can't be used any more. Ribs 1, 2 and 3 are related to skeletons. They are called ghost guard knights. The original one is the captain, and its members are all members.

The magic sword in the hands of the ghost guard knight is not suitable for mount battle. To build a knight gun for mount battle, and to hide the skeleton identity of the ghost guard knight, you must also customize a set of Mount battle armor for them.

It's what Abel always wanted to do to design a complete set of equipment for the skeleton. But because the skeleton's own physique is too poor, the overweight equipment can't support at all, and it will also affect the speed. Now, with the ghost wolf mount, you can design a complete set of riding equipment.

The whole set of riding equipment Abel is going to design are defense equipment: helmet, armor, gloves, belt, boots, weapons and equipment including bow and arrow, sword, shield, long gun. In this way, the body of the skeleton is completely wrapped up and will not expose any part. In the aspect of attack, it can also achieve the balance of long-range, medium-range and short-range.

Bows and arrows, swords, shields and spears are all weapons trained by Abel. As long as he masters them, the skeletons will also master them automatically.

Considering the weight of the ghost wolf, Abel chose the light steel helmet, light armor, light iron gloves, light buckle belt, light metal boots as a set of light iron armor.

In addition, considering that he will also venture out with Baroness Carrie, it is necessary to prepare the same set of equipment. The same set of equipment can effectively form a complete cavalry team. Although the skeletons can not fully stimulate fighting spirit as Cavaliers to open protection, the cavalry charge team can be used.

At the critical time, the same complete set of equipment can confuse the enemy's attention and distract the enemy's attention. It is necessary to know whether Abel's real attack is a wizard's magic. There are four ghost guard knights with the same equipment who ride the black wolf to protect them. They can cast their magic more safely.

So now we need to forge five sets of light iron armor. The materials in Rogge camp are ready-made, and there are super fires like ground fire, which makes the forging work very smooth.

Because Abel himself is still developing, his height and body shape are not fixed, so he did not use super materials such as meteorite iron and iron essence for forging. There are four skeletons, and there will be more in the future. If super materials are used, it is not enough to use them all.

So Abel still uses the best common iron ore in material selection. After 130 refining, it becomes 130 refining roughcast, and uses 130 refining roughcast to forge the required complete set of equipment.

After the completion of the first set of basic equipment, Abel began to change it all into magic equipment as he wanted:

the first light helmet. He drew 1 x al Rune on it with "Akra's Rune". The magic effect is + 1 lightness + 15 defense, plus 11 points of defense of light steel helmet itself. Light steel helmet provides 2 points for whole body defense 6 defense.

It's not over yet. Abel uses the opening technology he just learned to open a hole in the light steel helmet, and places a perfect ruby in it, so it adds + 38 vitality additional effect to the light steel armor.

Only the groove made by the hole opening technology from the dark world technology recognized by heradique square can place the perfect Ruby without the explosion of the equipment carrying it, which is also the specific performance of the dark world technology far beyond the holy land.

Abel can now use this kind of opening technology to add another hole to the magic weapon that has become a non dark world technology. However, he originally made a groove on the equipment to install the gem as the energy source. The heradix square does not recognize the function of the weapon hole, so he is confident to add another hole to this magic equipment.

The second light armor, Abel also draws 1 x El Rune on it. The magic effect increases the light armor by + 1 brightness + 15 defense. At his current level, the light armor itself provides 22 defense points.

Abel also made a hole operation on it, and placed a perfect ruby in it, adding + 38 vitality magic effect to light armor.The third light iron glove, on which Abel drew a 14 × Dorr rune, the rune's effect is to automatically restore life speed + 7, and the light iron glove's own defense is 9 points.

The fourth light buckle, Abel also attached 14 × Dole runes on it, and gained the rune effect of automatic life recovery speed + 7, with its own defense of 3.

the fifth is light metal boots, and he also drew 14 × Dole runes on it, and gained the rune effect of dynamic life recovery speed + 7, with its own defense of 9 points.

The sixth one is the shield. He forged the big shield with the defense of 13. If there was no mount, Abel would not have chosen this kind of shield with inconvenient carrying and larger body. He drew an EL Rune for the big shield. The magic effect added + 1 brightness + 15 defense to the big shield. Then he made a hole in the big shield and inlaid the perfect ruby Go up and get the magic effect of increasing 38 vitality.

The whole set of defense equipment has 112 defense points, 114 vitality points and 21 automatic life recovery speed. Because gloves, belts and light metal boots can't be perforated, these three equipment can't be inlaid with gems.

This is the best weapon to slow down the enemy. A perfect sapphire is embedded in the hole, which increases the ice damage of this ice magic sword by 10-14.

On the knight's long spear, he drew a 4 × Nafu rune, which can produce the effect of shaking back the enemy when attacking the enemy. Because the knight's long spear is a medium-range weapon, only keeping the medium-range distance can play the maximum effect, and the effect of the forced shaking back of the knight's Rune can make the enemy at the most convenient distance of the knight's long spear attack, while in the knight's long spear He also drilled holes and inlaid a perfect sapphire. When the enemy retreats, he will suffer cold damage, thus slowing down the enemy.

The last is bow, because Abel, a weapon like bow, can't use ordinary methods to slot and place gemstones as energy sources. Because the bow body is too narrow, if the groove is made by that kind of Saint continent technology, it will damage the body of bow and arrow. The good thing is that the hole technology of dark world technology can be used to cut holes on bow and arrow that can be inlaid with gems, and It will not affect the use of bows and arrows.

is precisely because of this open hole in the dark world, so that the original Abel are ready to give up the use of Harry bow again vitality, four Harry arch was installed the perfect ruby, perfect sapphire, perfect emerald and perfect topaz.

is inlaid with perfect Ruby Harry bow. On the basis of physical attack, it adds 15-20 point of fire damage. The perfect sapphire harp bow adds 10-14 damage. The perfect Ruby bow is added to 7 consecutive seconds, 100 points of poison damage. The perfect Topaz's harp bow is attached to 1. 40 lightning damage.