Book 1: Glossary & Dramatis Personae

Book 1: Glossary & Dramatis Personae





Aditi - The old female cook in the slave pits. It is thanks to her that Gilgamesh is able to survive.

[the] Adventurer’s Guild - An organization specializing in slaying monsters, gathering rare and precious materials, conquering dungeons, and protecting the weak. They are rivals of the Mercenary Guild.

Aeyory - The sacred tree of Avaria. Except for the tree blessed by the goddess herself, the Aeyory usually blossoms when the first snows of winter thaw. Since military campaigns usually start in spring, the blossoms of the tree have come to symbolize war.

Ancestor Spear - An object of reverence for the Children of the Tides. It was Gilgamesh’s first weapon.

Ansan - Seat of power for the Children of the Tides. The city of tents is built around an ancient Ark made of mystical living Witchwood. It is a nexus of trade.

Ansarai’s Fighting Pit - A seedy fighting pit in Ansan. Gilgamesh wins a lot of money here by placing a bid on Vidone Amantea, a plant from the organizers.

Aranthia - A kingdom far to the west of Ansan.

Arbitrator - A man responsible for dispensing justice in the borderlands of Aranthia.

Arimea Lostariot - An elven Spellsinger. Gilgamesh and his companions barely survive a hostile encounter with her and her entourage just outside of Ansan.

Arvan Azzarik - A gladiator in Ansarai’s Fighting Pit.

Avaria - Goddess of Justice. Known in the North as ‘Vari, Chooser of the Slain’. She is often symbolized as wielding the sword of ‘Judgment’ and the knife of ‘Mercy’.

[the] Beacon Mountains - An active volcano range and the home of Durhit Coal, a companion of Gilgamesh.

Beron de Laney - Author of ‘The Fanciful Travels’, an account of his travels and adventures across the world of Gesthe.

Bibsis - An amphibious monster sacred to the Children of the Tides for their control over the element of water. Also known as Rain-Bringers and Callers.

[the] Blooding - Part of the Winnowing.

Bogurchu Batbayar - A Waverider of the Children of the Tides. He is one of the first people that Gilgamesh encounters.

Bone-Dragon - A necromantic creation made from the flesh of a newly dead dragon.

[the] Breaking - Another term for the Cataclysm.

Bronzegate Hold - The place Durhit mentions as he dies.

Broomshead - A type of mushroom that the Alchemist Hamsa requests that Gilgamesh find for him.

Calling - The calling to which one’s soul is naturally inclined. It is a path of fate.

Caru nut - The seed from the Caru tree. When falling from a great, these large heavy nuts can kill. The remains of those killed then act as fertilizer for the new sapling.

Cataclysm - An apocalyptic event. The last Cataclysm was caused by the Seed of Oblivion being brought into the world of Gesthe.

Catyid - A large docile rodent that resembles a capybara but with a scaly sinuous tail.

Charisma - The attribute that governs how one can interact effectively with others. It includes confidence and eloquence, and it can represent a charming or commanding personality.

Cillis Aideh - Smith of the Soot-Stained Pig. Supplies Gilgamesh and his companions with a new set of armor and equipment. Recommends that he purchase a Tsengelt-tum andtrains Gilgamesh in its use.

[the] Concord - An agreement between all of the higher beings.

Constitution - This attribute encompasses a character's physique, toughness, general health, and resistance to disease and poisons. It also determines the number of potions one can consume without ill effect. The Constitution attribute greatly affects both Stamina and Health.

Cronir - A large animal found in the North. They are hunted by the people of the Kar-Kaphon and the Ice Drakes.

Dagesh - A corrupt guard in Ansan. He recommends that Gilgamesh stay at his cousin’s inn, the Twisted Boar.

Darcen Tsend - Guildmaster of the Adventurer’s Guild branch in Ansan. Reputedly has the ability to detect lies.

Darren Kragain - A Bard whom Gilgamesh encounters in the Twisted Boar. Gilgamesh inspires Darren to create a new type of music by introducing him to melodies from his own world.

Deeptakers - An elite group of dwarven warrior miners who explore the Everdark in search of treasure and long-lost artifacts.

Degei Ganbataar - Slave Overseer of the Slave Pits of Ansan. Disciplines and tortures Gilgamesh after he kills Harun.

Devon the Dirk - A drunken regular of the Twisted Boar. He taught Gilgamesh how to throw knives.

Dexterity - This attribute is a reflection of a number of physical abilities including hand-eye coordination, agility, reflexes, fine motor skills, balance, and speed of movement. Dexterity also moderately affects maximum Stamina.

Durhit Coal - A dwarf from the Beacon Mountains. He became a slave in Ansan as his sister Evenes was unable to pay for his war ransom. He is slain by a chameleonic variant of Echo-Stalker.

Dragonroot - A highly valuable alchemical ingredient. It can be used to craft a poison that was said to be able to kill even a Dragon. The plants are guarded by the monstrous Jaderock bees.

Dragons - Capricious sentient winged lizards that possess great physical and magical might. They are some of the most powerful beings on Gesthe and their strength is said to rival the gods themselves.

Earth-Mother - A dwarven term applied to the element of Earth, the soil, the rocks, and the mountains. Dwarves believe that all creatures are of the Earth since all must return to it one day.

Echo-Stalker - A monstrous multi-limbed insectile creature found in the deep parts of the world.

Elves - A long-lived humanoid species whose origin is shrouded in mystery species. The elves refer to themselves as the ‘The First Children’. They are allies of the Fae. There are several varieties of elves.

[the] Mercenary Guild - The rivals to the Adventurer’s Guild.

Monsters of the Mortal Realm - A encyclopedic book detailing the monsters of the world of Gesthe.

Navigator - In ancient times they relied on the skills of the Navigators to cross the great seas of Gesthe. However, in the modern age, Navigators are relied upon to chart the best course of action for their people.

Necromancy - The art of raising the dead and bringing them back into a state of unlife. This school of magic was discovered by the ancient Republic of Arastia before the last Cataclysm.

Nord - Cousins to the people of Kar-Kaphon. Nords are the seagoing people of the North.

[the] North - An vast expanse of ice and tundra. Also known as the Kar-Kaphon.

Olai - A Navigator for the Children of the Tides. Condemns Gilgamesh to fight in the winnowing.

Orc - A powerful green-skinned race of humanoids. They grow stronger and more powerful if they are injured or go into a bestial heat.

Patches - The large donkey that Gilgamesh saves from the butcher’s block.

Quas - Name of both the island and the city on it. It is famous for being a center of learning.

Quassian - The name of the people and the language of Quas.

Rawesan - The blessed land of scripture.

[the] Republic of Arastia - The nation that fought against the Alliance in ages long past.

[the] River God - The god of time and prophecy. Also known as the god of the ‘Wend and Way’.

River-Lurker - A six-legged crocodilian. They can often be found near where River Root grows.

River Root - An alchemical ingredient. It is part of a job request that Gilgamesh and his companions accept as one of their jobs as adventurers.

Rockcrab - An edible land crustacean. They are commonly found scavenging through the waste and detritus of cities and urban areas.

Sahel - The name of the Sun that the world of Gesthe orbits.

Sainba - A large ancient forest filled with gigantic trees.

Seaguard - A coastal town with high walls ruled over by Lord Farilse.

[the] Seed of Oblivion - An artifact that was brought into the world of Gesthe from another plane of existence.

[the] Shallow River - The river that represents death.

[the] Soot-Stained Pig - A smithery and armory in Ansan city.

Stamina - The capacity to engage in physically demanding activities. When certain conditions are met, Health can be used in the place of Stamina.

Stone-eater - A derogatory term for a dwarf.

Strength - The Strength attribute is a measure of muscle strength, endurance, and stamina combined. Strength moderately affects Stamina and to a much lesser degree maximum Health.

Taciano - Clerk at the Adventurer’s Guild in Ansan. He is assigned to Gilgamesh’s party.

Taper Athinad - Proprietar of the Twisted Boar, an inn and tavern in the city of Ansan.

Three Bears - A Tribe of the North.

Time of Trials - A period when the North is especially cold and unforgiving.

Trade - The common language and lingua franca for the Grieving Lands.

Truth-seal - An piece of paper that is used to confirm bets in Ansan.

Tsengelt-tum - A hybrid weapon that is capable of acting as both a simple mace and a deadly flail. The chain is short enough not to hit the wielder’s hand.

[the] Under-Kingdoms - The ancient realms of the dwarves before the Cataclysm.

Vidone Amantea - A Duelist from Quas. He slays the orc Bonegrinder in Ansarai’s Fighting Pit.

Vizzeks - The first Bone-Dragon.

Waverider - An officer in the standing army of the Children of the Tides.

Wildlands - The untamed area beyond the Sainba forest.

Windspeaker - Keepers of the oral traditions and lore of the Kar-Kaphon. A few of them can harness the elemental power of Mana.

Winnowing - The sacred act where the young men of the Tides must prove themselves capable of taking the life of another man.

Wisdom - The attribute that governs willpower, common sense, perception, and intuition. It moderately affects maximum Mana and Mana regeneration.

Witchbound - A term describing a magical tool or item.

Witchwood - A near-legendary substance grown from the groves of giant sentient trees that have their roots in both the world of Gesthe and the In Between. Sacred to the Elves and the Fae.

Zajasite - Glowing crystals that are mined from the earth.