Chapter 314 - 314 The Upgraded Invincible Skills (II)

314 The Upgraded Invincible Skills (II)

A/N: Data analysis chapter. Don’t read it if you don’t like it.

However, considering that this skill was generally used as a “genuine” skill to increase one’s own damage, there would be no “reversal-version” of this skill.

Therefore, the skill’s stats were basically fixed. It could not take the 10% damage increase from Stars Godly Glory, nor the 50% damage increase of the Time of Silence.

Of course,

The 30% damage increase effect that it produced could not be eaten either.

This meant that the level 5 Six-Winged Angel’s Blessing, which could recover 1,400 HP in 10 seconds, could now recover 5,520 HP in 20 seconds.

This amount of recovery was pitifully little for the Tree Guardian, whose HP had already exceeded 50,000.

The recovery speed was also very slow. It took 20 seconds for all the healing to be completed.

For Lin Ye, who had more than 10,000 HP, it was very average. It was far less practical than summoning a Phantom Moon Jellyfish that jumped every half a second and a few thousand each time.

However, the most important thing about it was not its HP recovery.

Instead, it was a 30% damage increase.

That was why Lin Ye didn’t count on this skill to save his life.

It was better to cooperate with other reversal skills to burst out and kill all the enemies in one breath so that he and his teammates would not lose a single drop of blood. That was the way to go.

It was just that this 270 mana consumption, which was 90 more points than [awakening], would be a little torturous…

After that, he looked at the effects of the two new skills.

Lin Ye put the three remaining crowns of wisdom into his bag.

Then, he set his eyes on the other skill bars and looked at the effects of the original and “pirated” versions, making a stage comparison and summary.



[Clarity (LV 5): Cast on a single unit to summon an elf element and recover 223 mana points. Cooldown time: 12 seconds. No cost.]

[Clarity (Reverse) (LV 5): Cast on a single unit, summoning a fallen elf element, reducing the target’s mana by 223 points. Cooldown time: 9 seconds (20% cooldown reduction). No cost.]



223 mana recovery wasn’t much, but it wasn’t little either.

It felt a lot because of its fast cooldown, which was 9 seconds per round. Without considering other factors, it would recover 1,338 points of mana in one minute.

It felt too little because, in one minute, you had to move, deal damage, and pay attention to your surroundings… It was very likely that he would only use this skill once or twice and recover 200 or 400 mana.

Combined with the mana recovery effect from Bright Mirror Water, he could recover about 2,458 mana points per minute.

This combination effect was quite terrifying. It directly replenished all of Lin Ye’s skills consumption, making him a perpetual-motion machine that could continuously output skills.

But this was only true if Bright Mirror Water was not reversed.

If he reversed the effects of Bright Mirror Water and Clarity a few times to cut off the mana regeneration, just the two skills, Revival and Six-Winged Angel’s Blessing would consume 450 mana per minute.

There was no need to even consider the cost of other skills.

After five or six rounds of skills, Lin Ye’s mana bar would be empty, and he would become a cannon that had no fire.

The reversed Clarity and Bright Mirror Water would reveal Lin Ye’s weakness of using up a lot of mana.

However, it would also cause the enemy to run out of mana. One round of attacks would burn 2,458 points of mana, so how many skills could they use against him?

Alright,

Let’s say that they could.

If they burn another 2,458 mana points in the next round, would they still be able to use their skills?

It could only be said that in a one-on-one fight, these two mana recovery skills were better to use after being reversed into burning mana skills than the original mana recovery skills.

However…

With Lin Ye’s current explosive damage output, did he really need to burn the enemy’s mana?

This was a problem.



[Stars Godly Glory (Platinum-grade) (medium) (LV5)]: Summon Stars Godly Glory to illuminate a specific area, immediately restoring 1,011 health points to all targets and applying a 5-second ‘damage reduction’ effect, reducing any damage by 10%, 100 mana cost, 20-second cooldown (does not include cooldown reduction and mana cost reduction effects)]

[Stars Godly Glory (Reverse) (LV 5): Summon hellfire to burn a designated area within 20 meters, immediately reducing 1011 health points, and applying the “vulnerable” effect for 5 seconds, increasing the damage taken by 10%. Mana cost 90, cooldown 16 seconds (takes into account the effect of cooldown reduction and blue cost reduction).]



Stars Godly Glory was still at level 5, so its damage could not keep up with the other skills. It could only instantly shoot up to over 1,000 points.

Even with the 1.9 times damage buff and the 100% bonus from Self-Imprisonment, the damage it could inflict was only close to 5,000. It could not even break the 10,000 mark.

However, the 10% damage increase was still very good.

If it wasn’t for the fact that the level 15 Stars Godly Glory didn’t increase the effect of the vulnerable debuff and only increased the damage and debuff’s duration, then the debuff’s effect would’ve been even worse.

In fact, the increased duration of the debuff was not as long as the extended cooldown.

Just looking at the damage increase effect, the level 15 Stars Godly Glory was lower than the level 5 Stars Godly Glory. It was the type of five “life points bro” that would lose more as he leveled up.

Lin Ye would definitely level this skill up to level 15 first.



[Blessing of The Stars (Diamond-grade) (Low) (LV15): Restores 3,021 HP to all targets within range and applies the ‘stars’ effect. All attributes of all healed targets are greatly increased [LV 4], and four random buffs are obtained for 20 seconds (can only be dispelled by Diamond-grade buff-type dispel skills). Cooldown: 90 seconds. Mana cost: 200 (does not include cooldown reduction and mana cost reduction effects).]

[Blessing of The Stars (Reverse) (LV 15): Reduces 3,021 health points to all targets within range and applies the ‘meteor’ effect. All attributes of all targets with reduced health points are greatly reduced [LV 4]. Randomly dispels four buffs (can only be dispelled by Diamond-grade debuff-type dispel skills). Cooldown: 72 seconds. Mana cost: 180 points (including cooldown reduction and mana cost reduction effects).]



Blessing of The Stars’ instant burst damage was similar to the level 15 Revival but compared to the subsequent continuous damage, which was zero, so the total damage was not as good as the level 15 Revival.

However, he had to do something.

It was still Lin Ye’s most core Diamond-grade skill.

At level 4, all attributes were greatly reduced, and the four random buffs that were dispelled had to be dispelled with Diamond-grade dispel. Furthermore, it could be stacked with the level 4 Bright Mirror Water’s all attributes reduction.

If Lin Ye’s enemies weren’t so overpowered, this skill could really be called an “eternal God”. It could turn the enemy into a sandbag turtle for a long time. They wouldn’t be able to beat him or run away.



[Aqua Tide (Platinum-grade) (Medium) (LV 15): Summon a wave of healing to sweep the entire field, restore 1740 health points of a designated group within the range (attribute correction + equipment bonus), and randomly dispel 3 harmful States. Cooldown of 30 seconds, mana consumption of 200 points (including the effect of reduced cooldown and reduced mana consumption.]

[Aqua Tide (Reverse) (LV 15): Summons the tide of death to sweep across the entire battlefield, dealing 3,306 HP to a designated group within the range (when the stars shine and silence is in effect, the Six-Winged Angel will deal 90% damage bonus), and randomly add 3 harmful States. Cooldown: 24 seconds, mana cost: 180 (including cooldown reduction and mana cost reduction effects).]



Aqua Tide was a Platinum-grade skill, so even if it was upgraded to level 15, its damage was still very low at only 1,740 points, which was far lower than the Diamond-grade skills that had more than 3,000 points.

However, its core was the rare dispelling debuff effect, as well as the random debuff effect after the reversal.

As long as these two effects didn’t disappear, Lin Ye would always have them with him. Even if the damage was reduced to zero, it wouldn’t heal him, and he would focus on leveling up this skill.