NPC is busy preparing for the war, at the same time, the system about the big plot update notice also came out.

1. NPC forces split into Dong Zhuo camp, vassal camp and neutral camp, and players can freely choose the camp to join. After joining the Dong Zhuo camp or the Dukes camp, you can attack the enemy camp and obtain corresponding meritorious service. After the campaign, you can exchange corresponding camp rewards. Forces between neutral camps can attack each other, but there is no camp meritorious service reward, and you can't attack the other two camps. For specific conditions, see the rules on declaring war between players' territories. Once the camp is selected, it cannot be changed except under special circumstances. If you need to change the camp, you need to complete the camp conversion task.

2. Players and legions participating in the Dong Zhuo camp and the Dukes camp must send at least half of the territory troops or Legion players to the front line of the campaign. Players who participate in the war for the first time must carry one month's military provisions of their headquarters. After half a month, they can get military provisions from each camp through various missions. After selecting a faction, players can send it to the designated location for free: the first transmission point of Dong Zhuo faction is Dong Zhuo army camp in the west of Hulao pass, and the first transmission point of Dukes faction is suanzao camp. The loss of soldiers and soldiers in a campaign can be replenished by conscription in the campaign or in the territory. During the campaign, the supplementary location is in the recruitment point of the two camps. The cost of recruitment is twice that of territory recruitment, but all arms except special arms can be obtained. The system presents a transmission volume, which is bound with the warlord or the commander of the army and cannot be traded. The territory replenishment forces can get a chance to quickly replenish forces to the campaign. The transmission location is any non hostile city within the campaign coverage. Open the compulsory camp task, players who join two camps will get all kinds of compulsory camp tasks at random. After three consecutive compulsory camp tasks fail, players will lose the qualification to participate in the follow-up campaign, force to quit, retain the merits of the original camp, and receive camp rewards after the campaign. Of course, in addition to the compulsory camp tasks, there are also a large number of non compulsory camp tasks in the campaign. The system will rank the meritorious service of the players participating in the battle, and update the ranking every five days. The top ten of the two camps can get the qualification to participate in the military discussion of their own camp.

3. Rules on declaration of war between players' lords: in order to regulate players' War behavior and activate the war application function, players must pay a certain amount of fees between their territories (including the Legion station) to declare war. The declared object must be a territory above the town level, and the declared territory must not be more than one level different, such as a big town declaring war on a middle Town, but not a small town. After the declaration of war is passed, the declared territory has three days to prepare; after the declaration of war is submitted and passed, the declared territory can not apply again within three months. During the campaign, the enemy camp was not included in the declaration of war.

4. Camp tasks are divided into levels 1 to 10 according to the difficulty. Different levels of tasks have different difficulty, and the corresponding achievements and rewards are also different. At the same time, the camp task time is five days, so whether it's a siege task or a field task, if the task is not completed within five days from receiving the task to the end, it is considered that the task fails, and you must receive a new task again:

Level 1 task: All kinds of single person tasks, such as material collection, intelligence collection, etc.

Level 2 tasks: all kinds of tasks with less than 10 people, such as material collection, intelligence collection, etc.







Level 6 missions: combat missions with more than 5000 people.

Level 7 mission: field combat mission with more than 10000 people, attack and defense combat mission with small town level or above, etc.

Level 8 missions: field combat missions with more than 20000 people, attack and defense combat missions with level above Zhongzhen, etc.

Level 9 missions: field combat missions with more than 50000 people, offensive and defensive combat missions with towns above.

Level 10 missions: field combat missions with more than 100000 people, offensive and defensive combat missions with county level or above, etc.

As soon as the system announcement comes out, it immediately causes an uproar among the players. There are many people who agree with it, and there are many people who abuse it. Many people are trying to fish in troubled waters while taking advantage of the plot task. Because the story of Dong Zhuo is not like the story of Huang Jin. In Huang Jin's story, it can be said that most players fight at home, while the story of Dong Zhuo is different. Basically, the war takes place around Hulao pass. Once players take part in the war, many lords are basically far away from the territory, which gives many people opportunities to take advantage of. What I know is that there are many people fishing in troubled waters in the story of Huangjin, and they get a lot of benefits. So before the beginning of the story, I don't know how many of them are eager to try. As a result, their dreams are shattered as soon as the announcement is made. However, it also makes players who participate in the plot feel more comfortable about their territory. Neutral players can't attack themselves, and hostile players' forces are the same as themselves. Half of the forces have participated in the plot campaign. Therefore, the security of the territory is basically guaranteed.

However, several updates are also widely discussed among players. For example, the first one basically guarantees the interests of the players participating in the plot campaign, which will surely satisfy the vast majority of players. Combined with the fourth one, it also gives some guarantees to some players who are not strong enough, at least don't worry about being attacked by others before upgrading to the town level. There are also some players whose strength has reached the town level or above, but they don't want to compete for supremacy. After choosing neutral, they can't attack other territories, but they can farm more at ease. There is also the last sentence of the first one, which makes players daydream that they can't change without special circumstances. Does it mean that there may be Infernal Affairs in the same camp? In a word, the system makes players suspicious and distrust each other just like the camp of NPC princes.In the second one, there is also a message that makes all players move their fingers. That is to add soldiers in the campaign. In the campaign, you can recruit all arms except special arms in the game. You know, in the story of Huangjin, tens of thousands of high-level soldiers and guards of the imperial court dared to fight against their own Huangjin soldiers and horses ten times as much. The most important thing is the high-level arms. Although the number of Huangjin troops is huge, their ranks are generally low. Moreover, compared with the corresponding high-level guards of the imperial court, the high-level Huangjin soldiers are still half as good in all aspects Points, let alone ordinary yellow scarf soldiers. For players at this stage, most of the pawns in their hands are intermediate. For senior pawns, let alone now, even in the future, it is impossible to recruit from their own territory for a long time. So for players, this is the only way to recruit advanced arms, so for those moats, this is a feast of moat gate.