"Dear, dear! The task you assigned me has been almost completed. Oh! How! Am I more capable than my mother?"

Looking at Rowling's expression of "come and praise me", Donne choked silently and rubbed her head.

Heaven can learn. Now his legs began to soften when he heard the word "capable".

"Well done. But the point is, how did you teach those guys?"

Donne is more concerned about how well Rowling is doing now than whether she can do it (see Chapters 1159 to 1163 for details).

"Of course! Keep training. Now those lizards and Warcraft are obedient!"

Rowling patted her chest with special pride. She thought it was her own hard work that led to such good results. But in fact, she was able to teach those guys so obediently, on the one hand, because of the animal training methods provided by Donne, on the other hand, because of the abundant food continuously transported from the Ilus Empire to sharhera.

The main reason why the living environment in the underground world is so bad is that there is a lack of food, so there is such a fierce struggle for survival among all races.

But now the balance has been broken. With Donne's help, the dark elves and red stone dwarfs can continuously obtain a large amount of food, so the race can flourish. Lizards and other underground Warcraft who originally squeezed their living space suddenly found that with the continuous growth of the number of dark elves and red stone dwarfs, the pace of expansion is faster and faster, There is less and less living space left for them.

What's more exaggerated is that with the further widening of the strength gap between the two sides, the dark elves and red stone dwarves actually began to catch a large number of lizard people and other Warcraft, and then began to raise lizard people and Warcraft, using lizard people and Warcraft to explore unknown areas and expand their living land.

The underground world is in a complete mess due to the development of dark elves and red stone dwarves. However, who knows that the reason why the underground world is so chaotic now is just because Rowling is working hard for the word "dear".

And Donne, the reason for giving Rowling the task, is actually for the plan mentioned before.

Park plan.

Well... Of course not my sister-in-law's paradise plan, but Donne's adventurer paradise plan.

It was said a long time ago that the probability of the natural birth of prandal's Apocalypse is too small to meet the needs of social development. More importantly, it can not form a stable combat effectiveness.

Therefore, Donne must use certain means to promote the change of this situation.

The adventurer paradise plan is such a plan.

The adventurer's paradise, which has been completed and has been gradually put into operation, on the surface, is just a place for people's entertainment and family happiness. However, it has been found that in each adventurer's paradise, there is an area that has not been opened, and the area under construction, Is the real core of adventurer paradise.

Simulated dungeon adventure.

Yes, that's the idea Donne made.

In prandar, the more peaceful the environment is, the less likely civilians are to be exposed to danger. Without external pressure, the probability of awakening talent is smaller. Therefore, Donne needs to artificially create some "stimulating dangerous environment" to simulate the pressure of nature, so as to provide a more easily promoted environment for the people under his rule.

Of course, the real underground city does not exist. The environment of the underground world is too dangerous. If civilians without protection go in, they will be torn to pieces by the Warcraft of the underground world before long.

Don can't make these places into real dungeons.

Yes, it's just a "simulated" dungeon adventure.

The focus is to simulate the adventure environment of the apocalypse, so that ordinary people can also experience the tension and stimulation of the front line of life and death. According to the discussion results of Donne and her colleagues and the affirmation of otinia, they have come to a conclusion that under the stimulation of this environment, ordinary people have a very high probability of awakening their talent.

Then, Donne and his team specially took a batch of tests with 1000 civilians of all ages in various cities, took the magic awakening potion, and then went to simulate the dungeon to explore. Finally, under their careful design, they spent all kinds of dangerous crises and experienced the guidance of adventurers played by employees, More than 600 of 1000 people have successfully awakened their talents, which is a terrible proportion.

Then they found another thing in the statistics. Among the people participating in this experiment, the probability of awakening talent will show a downward trend with the increase of age. From the age of 6 to 12, the probability of awakening talent promoting to Apocalypse is the highest, reaching a peak. It shows a decreasing state before and after this age. Before the age of 6, the development is not stable, Therefore, there are few awakening talents. I'm afraid all those who can awaken are geniuses among geniuses.

After the age of 50, the probability of awakening again for civilians who have not yet awakened their talents is very low. Among 100 civilians aged 50-60, only 5 have awakened their talents. Compared with other age groups, the probability of awakening is very low.

However, once the age of 60 is over, the door to change life seems to be completely closed - yes, 100 civilian testers over the age of 60 and in all industries do not have any awakening talent even if they drink magic awakening potion.

After this test, Donne identified the main customer group of Dungeon adventure, which is only open to customers between the ages of 6 and 60.

For these customer groups, in order to attract them to join the adventure, we must also design some incentive levels according to their preferences - for these factors, Donne, who has played countless games, said that the design is simple and convenient.

Children aged from 6 to 12, even in prandal, which is generally early mature, are also children without any desire at all. Hope, some may only be curious about the world, so all kinds of souvenirs of heroes can meet their needs - what mage robes used by gene star moon Lord, magic toys designed and made by Angus miracle hand, etc, You can even let the Quint brand manufacturers in silver city specially design a batch of customized rare cards and put them in the underground city to attract them to take risks and find treasure.

The age of 12 to 18 is an awkward stage. Young girls in this period are just growing up in adolescence. They are not only eager for a sense of achievement, but also full of fear of society. At the same time, they also have a strong rebellious psychology. In order to deal with them, Donne arranged many checkpoints in the dungeon that can meet their sense of achievement, Let them have a very strong sense of achievement of the Savior, the worship of employees can meet their vanity, and the hints in words can enhance their desire to continue to make progress. Hope, this means is still very effective.

The participants between the ages of 18 and 24 are relatively simple in composition. Wealth, power, rare magic props, handsome men and beautiful women can meet their needs. In the case of rich and powerful Donne throwing a lot of money, wealth and magic props are not a problem. Power? Don't you come to this game to awaken the talent and have power? Not attractive enough? Never mind, there are dark elves!

In view of the tragic status of male dark elves, Donne felt it necessary to let the human beings on the surface share the "pressure" for them. I'm afraid it's hard for those fledgling and vigorous boys to resist this temptation. Confusion, what? Pimping? It doesn't exist! For the dark elf men, this is to save them from suffering! For dark elf women, these are fresh seeds of life, which can greatly increase the opportunities of ethnic descendants!

what? Only consider men and discriminate against women? Girls, of course, need special care and pimping... Er, I mean, exotic. It may not be appropriate, but it's also a good experience to meet the gentle and considerate Apocalypse elder "accidentally" in the dungeon, isn't it? Even Donne can make this project guest play a matchmaker stage, which can completely open the external window and recruit apocalypses who are willing to work in the dungeon. On the way of adventure games, he may be able to solve his single problem by the way. Wouldn't it be nice to kill many birds with one stone?

As long as the whole process monitoring is well done to ensure the personality and quality of the participants, the project can be carried out for a long time.

Before the project officially took office, Donne ordered many people to collect all kinds of Warcraft, contracts that can be contracted, tunes that can be adjusted, taught, and all kinds of "treasures" and so on

Rowling is busy recently to help Donne find a large number of Dungeon specialty cannon fodder monsters, that is, those lizards, as well as many Warcraft in the underground world, such as stone statue ghost, night owl demon and so on. The more dangerous ones such as corrosion demon and shadow lurk will not be considered.

With the aid of Ellington's materials, Rowling has successfully completed Donne's task, collected and transferred successfully. She has taught about 100000 lizards and more than 50000 Warcraft - almost all the dark elves are turning for Donne's orders.

Of course, not only her, but also the red stone dwarves are also acting, and they have very senior training experience, so the Warcraft they teach is more obedient. Barold asked Donne to give him the task of teaching warcraft more than once, and despise the way of training the dark elves - this is the way they compete with each other now.

And the Ryan Empire also harvested a lot of Warcraft

Now, it seems that the time is finally ripe, but before the adventurer's paradise is officially opened to the public, Donne suddenly has a great idea