23 Idle Time

When Adam settled back in his bunker, he finally has the time to check his status.

He levelled up 3 times after the fight with the mercenaries. Since he participated directly in the fight, he ignored the prompts and continued with the fight.

Name: Adam Black

Class: The Gamer

Level: 18

EXP: 19720/80000

Skill points available: 11

Passive Skill: "Technomancer"

Level: 1 (Max Level)

Skill creates a loyal Artificial Intelligence that supports the user. A.I. can merge to any summoned unit for better control.

Skill: "Observe"

Level: 3

Passive: Allows the user to view the HP bar above the target's head.

Active: Shows the basic information of the target. Skill can be used to observe living and non-living targets. Skill can detect multiple targets at a time.

Cool down: 5 mins.

Next level: User can have more target information. Skill can detect targets even in the dark.

Skill: "Drone"

Level: 10 (Max)

Summon and command a permanent autonomous drone. Can set unit to self-destruct.

Max unit: 10

Cooldown: 5 minutes

Skill: "Dash"

Level: 8

This skill allows the user to dash in one direction. User gains additional movement speed while skill is active.

Range: 10 meters

Cooldown: 55 seconds.

Next level: Range 15 meters. User can change direction 1 time while skill is active.

Skill: "Sentry"

Level: 10 (Max)

Summon a permanent Sentry. Default weapon: Laser Blaster. User can change weapon by slotting a range weapon on the Sentry's control panel. Can set unit to self-destruct.

Enemy detection range: 150 meters.

Self-destruct range: 50 meters.

Max unit: 10

Cooldown: 5 minutes.

Passive Skill: "Marksman"

Level: 1

Improves accuracy while using ranged weapon. User will gain automatic familiarity with any equipped ranged weapon.

Accuracy: 50%

Next level: Accuracy +5%

Skill: "Bunker"

Level: 1

Summon a permanent Bunker. Skill creates a permanent roofed shelter made of 5 inch steel. Bunker has a built in sentry for defence. Default weapon: Laser Blaster. User can change weapon by slotting a range weapon on the Bunker's control panel.

Max unit: 1

Cooldown: 5 minutes.

Next level: Armor: Titanium. Sentry +1

Skill: "Attack Drone"

Level: 10 (Max Level)

Summon and command a permanent autonomous attack drone. Default weapon: Laser Blaster. User can change weapon by slotting a range weapon on the Attack Drone's control panel. Can set unit to self-destruct.

Max unit: 10

Cooldown: 5 min.

Skill: "Spider Tank"

Level: 5 (Max Level)

Summon and command a permanent autonomous Spider Tank. Default Primary weapon: Plasma Rail Gun. Secondary weapon: Pulse Laser. User can change secondary weapon by slotting a range weapon on the Spider Tank's control panel. Can set unit to self-destruct.

Max unit: 5

Cooldown: 5 min.

Skill: "Mobile Suit"

Level: 1 (Max level)

Creates a permanent Mechanized mobile armor for personal defence. Armor requires a pilot or A.I. to operate. Default Primary weapon: Shoulder mounted Plasma Cannon. Secondary weapon: Arm mounted Heavy Laser. User can change secondary weapon by slotting a range weapon on the mobile armour's control panel. Can set unit to self-destruct.

Cooldown: 5 min.

.................

With the two unused skill points that he gained when he got the mobile armor and the nine points he gained from the mercenaries he have eleven points now.

He decided to add two points to his dash skill.

During the fight with the mercenaries he was able to use this a few times while inside the armor. It allowed him to get in position quickly.

These two upgrades should max it out, knowing his skills he's expecting it to give him a new skill.

Skill: "Dash"

Level: 10 (Max Level)

This skill allows the user to dash in one direction. Gains additional movement speed while skill is active.

Range: 20 meters

Cooldown: 30 seconds.

<New Skill Activated>

Skill: "Way Point"

Level: 1

This skill allows the user to create a Way Point. User can only create a way point in his exact location, cannot use map to set way point. Once way point is established, the users can teleport to the way point from anywhere.

Max Way Point: 1

Cooldown: 30 seconds.

Next level: Way Point +1

"Wow, so it's a movement skill again."

With this skill he can save tons of time travelling from one location to another. He only needs to create a way point then he can just go back and forth.

He went back to his skills page and after a few minutes, he finally decided.

Since he's been using the bunker a lot lately and has grown dependent on its luxuries he decided to max it out. The added security is also a boon.

He added points towards it and was satisfied when it reached level 10.

Skill: "Bunker"

Level: 10 (Max Level)

Summon a permanent Bunker. Skill creates a permanent roofed shelter made of 25 inch vibranium. Bunker can generate dome Point defensive shield. Bunker have five built in sentry for defence. Default weapon: Heavy Laser Cannon. User can change weapon by slotting a range weapon on the Bunker's control panel.

Max unit: 1

Cooldown: 5 minutes.

Went out and deconstruct his current bunker then he summoned a new bunker.

It the place where his old bunker stood now appeared a 25 feet tall pentagonal and dome shaped building. On each corner of the pentagon there stood a turret with a long barrel in front of it.

He opened the control panel for the bunker and studied its schematics.

The structure is a two storey bunker and it has a basement as well. The wall that's surrounding it is made of a 25 inch thick vibranium metal.

The main floor contains his command tools and table.Top floor have three rooms that he can use.

The basement houses the power supply of the bunker. With the defensive shield, the bunker really does need a tremendous amount of power.

<New Skill Activated>

Skill: "Thor"

Level: 1

Summon a permanent Cruise Missile Platform. Thor must be attached to the bunker to function. Fires a cruise missile to any target in the map.

Missile range: 500 miles.

Explosion range: 100 meters.

Max unit: 1

Cooldown: 5 minutes.

............

Early next morning, Adam woke up with the sounds of one of the heavy machine gun firing.

A proximity alert is on his screen.

He immediately checked his map and saw a group of mercenaries fighting with the sentries and the patrolling attack drones.

The mercenaries are currently spread out across six houses on the north east side of Adam's bunker.

He counter around twenty people out there firing towards his base.

They are inside the outer area on his map but are now close enough to be in range of his sentries.

With all the weapons he gained yesterday, he distributed the new weapons to his toys. All of his sentries are now equipped with the 50 cal heavy machineguns.

With all the excitement yesterday, he forgot to set the behaviours for the five turrets on his bunker. He opened the control panel for his bunker and included the Heavy Laser Cannons to his base defence.

Its range is way longer, it can effectively take out targets way out on his outer area.

The moment that he set his turrets, he immediately started a new sound outside.

Loud whining sounds from the heavy laser cannons sending bolts of laser outwards.

Due to the mercenaries location only three of the towers are in position to fire.

However with all the firepower pouring down on their location, the mercenaries are pretty well pinned down.

He casually asked the A.I. to command three spider tanks and all of the attack drones to circle around the mercenaries and attack them from behind. Then he sent the two tanks on each flank of the group.

This should prevent anyone of them from getting away.