Chapter 160 - Gun Runners Is EXPENSIVE!

Name:Steel Waste Author:Niggross
The Vendertron goes on to catalogue every weapon the Gun Runners currently have in stock. It's unfortunate Afton isn't able to check them via his Pipboy, but Karl and Boone would be able to tell him what weapons are good or not.

[silenced .22 pistol]​​

Weight : 3

Value : 100

[varmint rifle]

Weight : 5.5

Value : 95

[9mm pistol]

Weight : 1.5

Value : 110

[.357 Magnum revolver]

Weight : 2

Value : 120

[single shotgun]

Weight : 7

Value : 185

[10mm pistol]

Weight : 3

Value : 760

[9mm SMG]

Weight : 4

Value : 860

[cowboy repeater]

Weight : 5

Value : 810

[service rifle]

Weight : 8.5

Value : 550

[caravan shotgun]

Weight : 3

Value : 685

[.44 Magnum revolver]

Weight : 3.5

Value : 2600

[lever-action shotgun]

Weigh : 3

Value : 2100

[silenced .22 SMG]

Weight : 8

Value : 1950

[10mm SMG]

Weight : 5

Value : 2470

[hunting rifle]

Weight : 6

Value : 2300

[sawed-off shotgun]

Weight : 4

Value : 2000

[trail carbine]

Weight : 5.5

Value : 3000

[hunting revolver]

Weight : 4

Value : 3600

[assault carbine]

Weight : 6

Value : 4100

[sniper rifle]

Weight : 8

Value : 4200

[hunting shotgun]

Weight : 7.5

Value : 4000

[12.7mm pistol]

Weight : 3.5

Value : 4100

[riot shotgun]

Weight : 5

Value : 5700

[12.7mm submachine gun]

Weight : 5

Value : 5300

[marksman carbine]

Weight : 6

Value : 5300

[minigun]

Weight : 25

Value : 5700

[light machine gun]

Weight : 15

Value : 5400

[brush gun]

Weight : 5

Value : 5000

[anti-materiel rifle]

Weight : 20

Value : 5800

The prices differ greatly for what Afton used to selling weapons at... Though, he usually only sold junk weapons that were a strong breeze away from falling apart. There were also some unique weapons being sold, but Afton felt his stomach turn at hearing their prices...

[bozar]

Weight : 15

Value : 21000

[medicine stick]

Weight : 5.5

Value : 21000

Yeah, after the group had sold off all the chems, weapons, and other loot. Afton only had around 11550 caps... His entire net worth wouldn't be able to purchase one of those unique weapons, so, he obviously wouldn't try to purchase one... Maybe he would in future when he was rolling in caps, but as of now he was stuck with the 'mundane' weapons.

Though, even the 'mundane' weaponry being sold wasn't anything to scoff at. They were literally selling miniguns and anti-material rifles. Afton was like a kid in a candy shop, he as salivating at the thought of being able to use them.

In the past, he wasn't really that interested in ballistic weapons, but after maxing out his Guns skill he found that he was able to appreciate those kinds of weapons just as much as energy ones. He was so used to crappy guns that'd been forgotten after the Great war, but now he was presented with brand-spanking-new guns?

Karl upon noticing Afton's adoring gaze nudges him with an elbow. "You there kid? Remember that we're looking for that friend of yours, unless you have NCR identification you ain't getting into the strip without a minimum of 2000 caps."

Afton somehow manages to pry his focus away from the weaponry on display and glances to Karl, "Ah... you're right..." he mutters, having almost forgotten that Veronica might be in the New Vegas strip with Tamia.

"Didn't you want to check out those Implants as well?" Karl continues, causing Afton's face to scrunch up as if he was facing the most difficult choice of his life.

Afton sends a pitiable look at Karl, "Did you have to remind me?" he mutters, thinking about what they'd actually be needing in the future... Sure, Afton could just go ahead and buy a minigun, but would he actually be able to use it? More importantly, would it suit his combat style?

The answer would be no. While he was strong enough to wield it, he'd be a sitting duck, a glass cannon waiting to be buried in enemy gunfire.

After a couple moments of thinking, Afton remembered that he did want to take care of the Deathclaws in Quarry Junction. For that, he'd probably need an Anti-Material rifle... That would cost most of his caps there and then, and that wasn't even mentioning the cost of .50 calibre ammunition.

.50 calibre round cost 6 caps each, and weigh 0.25lbs...

Karl would try and barter to reduce the price, but you can't really barter with a machine can you? This is most likely one of the main reasons the Gun Runners use the Vendertron to sell goods.

Afton reluctantly pays up 6000 caps for an anti-material rifle and some ammunition, he also made sure to buy a couple explosive .50 calibre rounds.

The gun slides out from a slot under the bulletproof glass, the bullets he'd purchased all unceremoniously clattering the ground... Afton just gives the Vendertron a dirty look before slowly gathering all the bullets back up.

Once done, he examines the Anti-Material rifle with his Pipboy to get an accurate idea at how strong it is.

[Anti-Material rifle]

DMG : 110

Crit dmg : 110

Crit mult : 1x

Strength req : 8

Weight : 20

Value : 5600

Afton nods to himself at the gun, it's definitely worth the price... If he added the damage of the explosive bullets then he'd be getting around 200 DMG... Hopefully its enough to one-shot a Deathclaw.

He looks at the other weapons available but shakes his head, Lucky, That Gun, his Sawed-Off shotgun, and his Anti-Material rifle would be enough for now. If he lugged around any more weapons people might mistake him as a merchant.

The Gun Runners were selling armour too, but Afton's Recon Armour was good enough for now. He also needed to save some caps to get some Implants from Doctor Usanagi... Hopefully, he'd be rewarded with a Perk. Otherwise he'd be feeling kind of stupid... Not that having 10 Agility would be a bad thing, it's just that its probably not the optimal thing he could've been spending his stat points, caps, and time on.

Afton slings the Anti-Material rifle on his back, grimacing slightly at the weight before stepping back and sitting on Dirt-Bird while the other's buy what they need.