Chapter 3018

Since I know that the layer on the other side's warship is created by the player using something, I certainly won't wait outside and fly directly to the nearest Holy Lance warship.

I'm not worried about how to find that core on a warship, because warships are not the same thing on land. "Zero" is only a game after all, although the players like a variety of hobbies, but some hobbies are popular choices. In a naval battle, a warship can't be started by one person, but most of the players want to be captain or gunner, such as engine room, communication room, medical treatment and even kitchen. However, there are very few players who want to be doctors or cooks on board, so most of the warships in guilds use NPC to operate ships except for the captain.

In a more orthodox guild, the general battleship is equipped with three to ten players as the central commander of the ship, while the other parts are usually in the charge of NPC. If it is a cruiser, the crew will be compressed to three to five people, while destroyers or frigates usually have no more than three players, and the rest are NPC.

Our frost rose League has done more exaggeration in this respect. This is mainly because our guild has more money than ordinary guild, so there are more boats and fewer people. Because there are too many warships, there are not enough people who like to play naval battles, and we don't want to relax the recruitment conditions. Therefore, we have no choice but to arrange half of the personnel allocation of other guilds for each ship. For example, there are usually no more than five players on a battleship of this level, while destroyers or cruisers are usually in double formation, one is the captain and the other is the other The other is CIC, which is the most important department on the warship.

Of course, the most important reason why we dare to play like this is because our technology is good, the automation of warships is relatively high, and the NPC of our guild itself is more powerful than that of other guilds. Therefore, replacing players with NPCs with NPCs will not lead to obvious decline in combat effectiveness. As for why our guild's NPC is more powerful, this is of course because our guild often robs.

Don't forget, NPC is also a kind of resource, and it is a kind of resource with very high value, because other resources are consumables, and they will not be used. Only NPC is a renewable resource. It can not only create value for guild itself, but also can reproduce in game. Moreover, the reproduction speed is very fast. At the same time, it will follow the genetic law, that is, the offspring of each NPC are only one level lower than their father's, and then they can quickly upgrade their level through training. In other words, the offspring of high-level NPC are higher than ordinary NPC at birth, and upgrade faster than others. This is the advantage.

Although the NPC resources of other guilds are not as exaggerated as ours, they can only configure a large number of NPCs because the players are not enough. After all, it takes hundreds of people to control a large warship. If all players are used, it is estimated that even if there are tens of thousands of people in a guild, it is estimated that a few ships can not be opened.

Because there are NPCs all over the warship, I'm so confident that I can find that kind of thing. Because NPC has only one life, it won't be as tough as the players, so I can ask everything.

www.novelhold.com , the fastest update of the webnovel!