Chapter 2889

"Why are there three different sets?"

"On this issue, it should be said that three sets have been integrated with the fusion products, so they will be different." Said Hephaestus.

As soon as I heard what Hephaestus said, I immediately thought of what mother earth had said before. Now I think that these three different sets of materials are different from ordinary equipment only because they absorb part of Mother Earth's law.

"In that case, we'll go to see the equipment when we are free, but before that, we'd better finalize our cooperation with the Japanese."

Soon Matsumoto and the Japanese guild Presidents were called back. As soon as these people sat down, Matsumoto immediately asked, "President ziri, I think you should have discussed the result when you asked us to come back?"

I nodded, "of course. About your cooperation intention... " I deliberately played a long tone before I said, "we accepted it."

As soon as I spoke this way, the Japanese guild presidents over there were all relieved. Although they had some contradictions in their hearts, they were naturally relieved when I said that they accepted their suggestions. Maybe subconsciously, they still felt that it was the right choice to cooperate with us.

Matsumoto Zhenghe didn't seem to feel relieved like those Japanese guild presidents. Instead, he was very calm. After seeing this, the Japanese guild presidents suddenly realized that their performance was somewhat out of tune, so these people quickly became serious.

After seeing that all the people on his side calmed down, Matsumoto began to say to me: "first of all, thank you for accepting our proposal from the perspective of interests. However, this matter is very complicated, so we should not only reach a cooperation intention, but also need to further discuss the specific cooperation mode after that. I don't think you have a problem with that, do you? "

I nodded and said, "of course, it's just that this kind of plan can't be worked out in a short time and a half, so we need to wait a little longer. The think tank of our guild is studying the information you give. As for the tactical arrangement, it may take an hour or two to work out."

"Does the group take so long?" Asked a Japanese guild president.

Rose immediately said, "if you think it's boring to wait here, you can choose to go to the functional building activities of our guild first, or I can arrange someone to show you around Eisinger's environment. Of course, some departments don't go to see them. You understand. "

Matsumoto wanted to think about it and said, "I heard that Eisinger has the best urban facilities in the world, so I want to experience it."

"Of course not. I can go with you." I'll go straight to the air.

"Then obedience is better than respect."

"And your choice?" Rose looked at the rest of the Japanese guilds and asked.

These people were originally the presidents of Japanese guilds. Naturally, they were a little nervous when they came to a place like Eisinger. After all, for them, this place is the enemy's nest. Therefore, when they are asked to visit, they always feel nervous. Especially if they are separated from Matsumoto, they will feel more uneasy. Therefore, these people almost immediately choose to go with Matsumoto to experience the functions and facilities of eisenegger.

Since the itinerary of these people is the same, it will be much easier for us. I took them directly to experience the tour, while rose stayed to study the arrangement of the action plan with the think tank.

Because these Japanese guild presidents and Matsumoto himself could not show up in Eisinger, we did not go to these functional building areas, but used the transmission array inside the guild. In order to cover up their identities, we gave each of these people a robe. With the request for payment led by me, naturally, the guild players dare not throw exploratory techniques on them. The advantage of using the guild's dedicated transmission array is that there will be no layman players, so we smoothly entered the functional building. As for the use of those buildings in a short time, we don't have to worry about it because almost all the functional buildings of the guild have private rooms, so we don't have to worry about confidentiality.

Matsumoto's first place for them to experience is the training ground of the guild, which is the challenge training center. This is a place where you can challenge a set of simulated enemies, and the types of simulated enemies are various. Of course, the specific types of enemies are not brought by the building itself, but need to be grasped by the building owners, that is, the guild itself. We have to catch a living creature and put it in the battlefield. After that, the challenge training center will automatically scan this creature's combat data, and everyone in the field can challenge this creature infinitely. But if it's a creature that we haven't caught, there won't be one here, and naturally it won't be able to challenge. However, at present, our guild collects a large number of various monsters, so we can actually find most common monster types in this training ground, even some rare special monsters are also available here, but we can't guarantee that there must be all kinds of monsters.On the implementation, what the challenge training center really lets us challenge is not just monsters, but also the simulated challenges among personnel. This kind of simulation challenge is divided into two forms: one is the simulation man, that is to let a player come here to accept scanning like a monster, and then we can challenge the simulation image of the player here. The simulated player will have all the strength of the original player, but after all, the simulated person is not the player himself, so there may be some differences between the fighting mode and himself. Of course, if the pursuit of realism, it can also be a real challenge, just like the arena, two players really go to the training center for combat. This form is a bit similar to the arena, but the difference is that there is no real PK mode in the challenge training center. It can only carry out training competitions. That is to say, after the battle, all data will be automatically restored, including the drugs used in the battle, consumables such as scrolls, etc., and there will be no death penalty. It's absolutely no loss, anyway.

In addition to challenging monsters and other players, the challenge training center can also challenge themselves. This challenge mode is to let the system simulate a self to fight against itself. The simulated self has exactly the same attributes and equipment data as the player itself, and the system will simulate your own combat style. Although it is slightly different from the real yourself, it is basically not too different. That is to say, the mimic will even have some of your behavior habits, and feel as if he is in the presence of another self It's the same as fighting.

This kind of self challenge can be said to be the most difficult part of all challenges, but it is also the most effective way to improve yourself, because in addition to studying new tactics and fighting skills, you can also check your own weaknesses and defects by the way, so that you can better improve these shortcomings and problems.

Matsumoto Zhenghe brought these people here is not our previous plan, this can be said to be Matsumoto's temporary initiative, but to such a place is not a big deal. In fact, Matsumoto is here to review the feeling of self challenge. During the period of secret training by our guild, Matsumoto did not lack training here.

At the beginning, those Japanese guild leaders were quite indifferent to our challenge center, because they thought it was just a revision of the arena, but after we briefly explained the characteristics of this place, these people finally put aside their pride and began to seriously study the magic of this place. However, after less than five minutes of research, they all chose to challenge me without exception. Of course, I can't accept the challenges from so many of them at the same time, so they are all my sims.

As the president of this guild, of course, I left my own scanning data here. As a result, all the Japanese guild presidents chose to challenge me.

In fact, if you think about it, you can understand why these people are challenging me. Although my combat effectiveness is known to all, this kind of knowledge is just about hearing or seeing some fighting pictures and records. They have no idea what my actual combat effectiveness is. So, these people want to take this opportunity to experience this feeling. After all, if I fight outside, I will kill them, and they don't want to die for nothing. Therefore, they can not miss the experience here.

Because of my particularity, my characters are set up as very special beings here, and there are several others like me. They are all the players who are the most powerful players in the guild. The biggest difference between this kind of special settings and ordinary simulators is that our simulators will not make great moves at first, but can be set according to the needs of users. You can set real mode, challenge mode and training mode as your combat mode.

When the players participating in the challenge choose the real mode, My Sims will simulate my behavior based on my combat data in the game, that is, to make the simulator's behavior as close to me as possible.

In fact, the challenge mode is a common mode, that is, it does not follow my behavior habits, but adopts the difficulty and method of system calculation to control. In this mode, the combat level of the simulator will be more balanced, and the difficulty is slightly lower than that of the real mode.

The training mode is different from the first two. This is a kind of simulation training. In this mode, the simulator for challenge will not attack actively at first, but will only defend passively. With the passage of time, the combat mode of the Sims will become more and more offensive from the full defense mode, and in this process, the combat effectiveness of the Sims will gradually unlock. At first, you may not use big moves, but once the battle between you and the Sims lasts for an hour, then the Sims will completely enter the big move all open mode, and will play the full strength of the simulation object. The biggest advantage of this kind of gradual strength growth is that it can train the combat skills of fighters, because if the opponent is too weak, he will not improve his combat strength, while the opponent who is too strong will not learn anything because of the big gap. Therefore, this kind of match that will slowly improve the strength is the best target for training.

After seeing the challenge mode here, the Japanese guild leaders found that there were still my information, and they all chose me as the target. However, these people chose different models. Because the options are explained in detail, they all know the meaning of the type they choose, so the 12 Japanese guild presidents choose their own type.Among them, eight Japanese guild presidents all chose the training mode, while three of the remaining four chose the real mode and one chose the challenge mode.

Twelve of them chose the same speed, that is to say, they started fighting almost at the same time. However, the time when these people came out was different.

The guy who chose the challenge mode had the worst luck. He was brought up in 10 seconds. That's really fast enough. If it wasn't because he started later, I doubt that someone might not have started the game when he came out.

In fact, it's normal for this guy to come out first, because in challenge mode, My Sims will fight with all my attributes and skills under the control of the system, that is to say, he will fire with all his strength when he comes up. In this case, of course, the president of the Japanese guild has no power to fight back. It is also normal to be thrown out in ten seconds.

The three guys who chose the real mode were slightly better than the one who chose the challenge mode. Two of them came out after 30 seconds, and one of them stuck to it for more than 40 seconds. The reason why they support longer in real mode is not because the system controls me more than I control myself, but because my fighting style is like this. I usually don't use all the combat effectiveness to output in a battle. Instead, I will first observe the opponent's combat mode and the general combat effectiveness level. After the intelligence is collected, I will also fight only with the ontology. Only when I find that the enemy is not easy to solve, or need to deal with multiple targets, and one person can't cope with it, I will consider calling Call mode. This way of fighting is my habit, and in real mode, the system will learn my behavior habits, so in real mode, I will not start to output as soon as I come up. Of course, the result will be slower than the type of crazy attack at first.

In the end, of course, the eight people who chose the training mode came out. In fact, in this mode, no matter what the enemy you are challenging, the time will not be shorter than one minute, because in the first minute, the simulated target will absolutely not attack. Even if you stand in front of the opposite side, the other party will only pose a defensive posture and will not hurt you. This is the characteristic of the training mode.

However, one minute later, my sims began to attack. The first attacks were defensive counterattack after being attacked, and the frequency was very low, and the attack power was deliberately suppressed at a very low level. After all, this is training. As soon as you come up, you can't talk about any training effect.

In this progressive mode, the first of these people to hang up for 13 minutes, and he died in it because of a mistake, which did not block a small sneak attack by my sims.

After the player came out, it took about 10 minutes for another player to be kicked out, and then another one came out within 30 seconds after this guy. After that, all the rest were kicked out in three minutes.

"Wow, ha ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha The last Japanese guild president who was thrown out was still shouting excitedly after he came out, while all the others except the four guys who didn't choose the training mode were very excited because they all realized the effect of training mode. However, the excitement of these people soon turned into depression, because they suddenly thought that the better the effect of this thing, the stronger the effect of strengthening the strength of our frost rose league players, and this is tantamount to widening the power gap between Chinese and Japanese players. So, the effect of this thing has nothing to be happy about for them.

Although they are very envious that we have this kind of training ground, they can only envy it. To build this kind of site, we have to upgrade the city level. But the problem is that all the cities in Japan have been occupied by us, and the change of city means that the level will drop. Therefore, the urban level in Japan is not high. In this case, the number of urban buildings available is very limited, and it is naturally impossible to build such training grounds.

As a matter of fact, there is no such high-level city as Eisinger in the world, and the reason why Eisinger is so high is mainly because of its mobile fortress.

Aisinger is a city, which is recognized by the system. However, aisinger is actually divided into several parts, from top to bottom are: Eisinger mobile fortress, the sky city of Eisinger twin cities, the ground city of Eisinger twin cities, and the inner city of Eisinger.

Among these four parts, the inner city of Eisinger is the highest level of confidentiality. In fact, this part is very far away from the main body of Eisinger. It goes deep into the mantle and constantly absorbs the fire element in the lava as the power source to supplement the energy demand of itself and other parts of Eisinger.

This geocentric city is mainly responsible for some special research projects and some places for the custody of dangerous creatures. Therefore, it is not open to the outside world. Only special elevators can be used to get in and out of the city. Moreover, there are space blocking devices inside, so it is impossible to rely on space transmission to get in and out.

By the way, the inner city of Eisinger is not equal to the underground city of Eisinger. The underground city of Eisinger is actually the underground part of the ground city of Eisinger. Although this part is buried in the soil, it is close to the ground city. Moreover, it is a part of the ground city and is not independent. In fact, there is no link between geocentric city and Eisinger's main body except for the slender elevator passage.Eisinger ground city is the only city in Eisinger that allows free activities of laymen. Of course, it is part of this part that is open to the public, but not all of it.

The sky city of Eisinger is the part that stands upside down on the top of the ground city of Eisinger. This part feels like the reflection of the city. People who don't know for the first time feel as if there is a mirror covering the whole city on the top of the city. As like as two peas in the city, the two city looks almost alike, and looks like water reflection. So they are called Eichinger twins City, but they are actually part of Eichinger's city in the system, and they are not independent two cities.

Finally, and most importantly, it is Eisinger mobile fortress.

The mobile fortress of Eisinger is actually the old city of Eisinger, but it has been transformed into a fortress in the air because of technological transformation. In fact, this part is also part of the main body of Eisinger, but because it can move and carry heavy weapons, it often goes to other places to carry out various cleaning tasks. In fact, when Eisinger moved the fortress to fight, there was hardly any place that we could not attack. After all, the firepower of Eisinger's mobile fortress was too strong. If it wasn't for the frightening energy consumption, eisenegger's mobile fortress would have been as powerful around the world as the American aircraft carrier battle group.

As I have just said, the main reason why Eisinger's city is so high is that it is the mobile fortress of Eisinger.

The promotion of city level is the same as player upgrade. It depends on the city experience value. The city experience can be obtained from many aspects, but the most important parts are construction bonus points, guild bonus points and combat experience.

The construction bonus does not mean that you can gain experience by building buildings in the city, but it refers to the bonus points of all creation categories. For example, if you're doing business in a city, and the flow of capital that comes from that business activity produces experience. In fact, commercial cities mainly rely on this to upgrade. After all, commercial cities like Paris do not even have cities. If we rely on combat and experience, it is estimated that the city will be destroyed before it is upgraded. After all, the buildings in commercial cities are all crispy and crumble when touched.

What? You ask why Eisinger's city is so strong? The answer is that because aisinger is a fortress city, its architectural structure will be different from that of ordinary commercial cities. Otherwise, why do you think our urban construction costs are 20% higher than others? The extra money is spent for reinforcement.

In addition to the experience value from building construction and business activities, the floating population and resident population in the city will also bring experience value. Every time the floating population enters and leaves the city, it will bring a certain amount of experience value to the city, while those who have fixed settlements in the city will add experience every time they go in and out, and they will also provide some additional experience value every day. This kind of setting is not completely aimed at players, and the same is true for NPC. This is one of the main reasons why people want to open their own cities in the battle game of "zero". Isn't it just to increase the flow of people and earn more experience?

These are the so-called construction bonus points. However, this is only a general idea, not all of them, because in fact, there are still a lot of things in the construction bonus points. For example, if there are research institutes in this city, what technical achievements will be developed. The city will also get bonus points. In addition, some people in the city's fixed population will be upgraded, which is also a bonus for urban construction. In fact, there are a lot of detailed projects like this, but the proportion is not large, so I will not elaborate on them.

In addition to the construction bonus points, another major item of urban experience value is the guild bonus.

Eisinger is the city of our frost rose League, so whenever there is any data change in our frost rose League, it will have a certain impact on the city experience value. For example, if the guild level is upgraded, all the subordinate cities of the guild will increase the experience value, and the number is calculated according to the size of the city. Large cities will get more experience than small cities. In addition, for example, the scientific and technological research mentioned before also has experience value bonus points, and it is double bonus points. For example, if our guild researchers develop a technology in Eisinger, Eisinger will first get some experience value because of the bonus points of urban construction, and then, because our guild has developed this technology, we will get an experience value. That is to say, the two empirical values are added because of that study.

In addition to technology and guild level, guild bonus points include population bonus, map bonus and resource bonus. Every member of our guild will provide a fixed urban experience value every day, so in this regard, the more people in the guild, the more cost-effective. In addition, each square kilometer of the map area mastered by the guild will increase the experience value of all the cities to which the guild belongs. Of course, the guild's own experience will also be improved. What's more, the experience of mining minerals mastered by the guild will be converted according to the system pricing. This does not mean that you want to sell the minerals. The system does not care how you deal with these minerals. As long as you mine them, it will automatically settle the empirical value according to the system pricing. Of course, this is also a two-way experience, which will enhance the guild experience value and the experience value of the city to which the guild belongs. Moreover, another condition is that if there are mining areas controlled by the bank within the city's sphere of influence, a certain amount of urban experience value will be automatically given every day according to the total reserves of mining areas.These are the main ways for other guild cities to gain experience, and the remaining one is combat experience.

In fact, as long as there is a battle within the city's sphere of influence, of course, what I mean is the battle between the city owner and other guild members. If it is an unrelated battle, it is useless. In other words, as long as we in the frost rose League attack the guild players in the area near aisinger, or kill monsters, Eisinger can get city experience points. Of course, it doesn't have to be your own attack. In fact, it's the same with being invaded. If someone attacks Eisinger, we will not only gain urban experience in the battle if we resist. Finally, if the city is successfully defended after the battle, a certain amount of experience value will be given at one time according to the total strength of the invaders.

The way to gain experience value in this kind of battle is different from the previous two methods. It has a large number of experience points, and the speed is very fast. However, because the city itself is a fixed object, there is usually no way for the city to take the initiative to provoke the enemy. That is to say, although the city war can quickly upgrade the level of a city, of course, I am talking about the situation of holding. If you are occupied by the enemy, don't say anything. Although the experience value of the city increases rapidly in this battle, you can't find people to invade you? Let's not mention the risk of the city being occupied. Even if you don't worry about it, it's also a problem whether the enemy can attack your city. After all, there are certain predictable benefits when other people invade your city. For example, your city is located on the traffic artery or something, which seems to be profitable.

Therefore, although urban offensive and defensive warfare can greatly improve the level of a city, because you can't determine the enemy's behavior, it's very unreliable. Moreover, once the city is lost and occupied by the enemy, not only will the experience value be increased, but also the experience value will be lost. Therefore, although it is a quick way to improve the experience of cities through war, in fact, not many cities actually do this, and this is not an easy thing to control.

Actually speaking of this, I think a lot of people have already guessed why the city level of aisinger is so high. The reason is that Eisinger moves, the fortress moves.

Other people's cities are fixed, they can only passively wait for the enemy to attack. Even if you take the initiative to harass people, and then lead others to attack your city is not so easy. People are not stupid. It can be understood that they are cheated once or twice. How can they be cheated all the time? What's more, the siege war is a big event. Which guild should not seriously consider the comparison of the enemy's and our combat power, the odds of winning and the rate of return after that? In this way, the probability of urban offensive and defensive warfare is very low. As for asking guild players to kill monsters around the city This method is even more unreliable. After all, in addition to the monster siege just built in the city, there will be a monster vacuum area around the city. Even if there are monsters outside this area, they are all low-level monsters. You should not expect to see boss or large groups of high-level monsters around the city. Therefore, in addition to the guild players in the city outside the guild and the guild personnel PK and other cases, there is almost no experience value to take. And the PK behavior of our guild players and non guild members can not happen often. After all, if your city wants to engage in economy, it needs others to come to your city. If your guild people are always bullying outsiders around the city, who will come to you? Therefore, we should not only not increase such experience income, but also limit the occurrence of this kind of situation.

However, the above problems are other people's problems. In our case, at least in Eisinger, they do not exist at all, and the reason is that Eisinger mobile fortress can run everywhere.

We all know that city siege is fast, but others can't take the initiative to trigger a siege, but we can easily create a siege because other people don't attack us, we can let Eisinger move the fortress to attack others. The calculation method of combat city experience value in the system is based on the combat around the city. It does not mean that other people must take the initiative to attack your city. Of course, for other cities, this is necessary, because other cities will not move. If others do not attack, the city will not be able to attack them. However, there is no such problem with Eisinger's mobile fortress. It can directly drive to the enemy's city and fight against the walls of other people's cities. Then all the battles between the two cities are regarded as siege.

In addition, because Eisinger's mobile fortress can move, it can also follow our large forces to move, and mix experience with us in the process of ordinary guild war.

For example, when Matsumoto was a real leader of Japanese players, we used eisenegger mobile fortress to attack Japan. At that time, we even asked Eisinger to move the fortress to the ground, and then drove on the ground like a tank, relying on the huge tracked system under the city. At that time, because we set the goal of Tokyo, Japan, all the Japanese players ran one after another to intercept us, and our people only had to wait near the Eisinger mobile fortress and move with the Eisinger mobile fortress. At this time, as long as someone came to fight, our Eisinger mobile fortress would get experience value. In other words, Eisinger is getting experience.This is exactly the same way to get experience as cheating, which is the main reason why aisinger's city rank is so high. In the operation in Japan alone, our city level was upgraded by more than 20 levels. We have to know that the total level of the main cities of most guilds is less than 20 levels. In that war alone, we were upgraded by more than 20 levels. Can this number not be frightening?

As a matter of fact, after several times of deployment of Eisinger's mobile fortress, we have gained a lot of urban experience value. The ultimate effect of all this is that the city level of Eisinger has been raised to a very exaggerated level, and with the upgrading of the city level, many powerful special buildings have gradually opened up.

These special types of urban buildings often have a very strong role, but to build them is not just money. You have to raise the guild level first. When the guild level is reached, you can take on the guild building task. After the task is completed, you can get the architectural drawings. In fact, this drawing is not a construction drawing, but something similar to a building permit. With it, you can build this kind of building, but the specific shape can be designed freely without referring to this drawing. In fact, there is no blueprint on that drawing.

After getting the drawings, although it is said that guilds can build such buildings, you still need a qualified City, because all guild buildings with special system properties have construction conditions. Just as the weapons used by players often require the player's strength or level to be equipped, the guild construction industry needs your city level or city area to build. There are even some buildings that require the city to be a specific type of city. For example, if there is a guild building called an underwater altar, the city must be a port city.

It is precisely because aisinger's moving fortress has raised the level of Eisinger to such a terrible level that, although the Japanese guild leaders are jealous, they have nothing to do because they know that this situation can not be copied. Of course, if they have the ability to create a flying city and ensure that it is not destroyed, it can also be considered.

As a matter of fact, the Japanese guild presidents have a little bit of helplessness, that is, their own guild level.

In fact, there were a lot of special buildings in Japan before, otherwise the Japanese players would not be so powerful when they just played with us. At that time, the Black Dragon Society concentrated all the resources of Japan. Its guild level was very high, and the city was quite exaggerated. Naturally, there were many high-level guild buildings. With the collapse of the Black Dragon Society, Japan lost this advantage.

The small guilds scattered from the black dragon club are all independent new guilds, and they have not inherited the guild level of the black dragon club. As for the Jishou League, which says that Jishou Shinjuku is a new guild, and Matsumoto's new black dragon association has nothing to do with the original black dragon club except its name. At least the system doesn't recognize any connection between the two. In other words, there is no such super large guild in Japan now. All guilds are small and medium-sized guilds, and they are formed in the form of guild alliance. The biggest problem with this kind of alliance is that many systems can't realize what they have prepared for guilds, because these federations are not a complete guild, and their independent data can not meet some rigid standards of the system. Naturally, they can't open those special guild functions.

So, even if we give these Japanese guild leaders a city like Eisinger, they can't build such training centers because their guild level is not high enough.

After the failure of the challenge, the Japanese guild leaders were divided into two groups. Some of them began to study other challengers. For example, some people began to challenge Zhenhong and Christina, while others began to learn from Matsumoto's way of challenging themselves after discovering that Matsumoto was challenging themselves.

Self challenge projects usually take a lot of time. If you fight with yourself, because you know your own attributes too well, it's not easy to win and infusion. As a result, self challenge usually takes a long time.

Fortunately, it was the first time for these Japanese guild leaders to use this system, so the battle soon ended. Most of these guys were not familiar with this way of fighting against themselves. However, they didn't care how many times they died. Anyway, they didn't punish them. They played happily one by one.

In fact, the purpose of bringing these Japanese guild presidents here is the same as that of making them avoid before. The purpose is to increase the authenticity. In fact, the battle plan and other things have been completed long ago. However, we can't just accept their proposal and come up with a detailed plan? Isn't that enough?

It's almost time to see. After the Japanese guild leaders came out one after another, I stopped them and didn't let them go in again. Of course, the excuse was that the plan had been completed and they would go back to discuss it. Soon everyone dropped out of training and followed us back to the conference hall.

The plan made by the think tank is not a paper plan, but a three-dimensional operational sketch map. It looks more intuitive and more suitable for our guild. However, those Japanese guild presidents can only take notes by themselves. After all, although they can read clearly, they have nothing to download our plan. After all, it is based on crystal technology, and they do not have similar equipment.After all the Japanese guild leaders were seated, I asked Jun Shen to directly project the action plan in the center of the conference room, and then said, "the plan has been completed, but the content is quite simple. After all, the time is too short. The specific plan will be sent to you after we have completed it. Before you left, Matsumoto gave us a plan proposal, and our staff basically accepted it. "

When the Japanese guild leaders heard this, they all looked at Matsumoto, because they had not heard of it before. Matsumoto explained that these things were together with the previous intelligence, and then the Japanese guild presidents returned to normal.

After I looked at them, I continued, "President Matsumoto's suggestion is very reasonable. There is a serious contradiction between the players of China and Japan. Therefore, if we join forces rashly, it is estimated that even if we can restrain the two sides from fighting by ourselves, we will not be able to achieve the goal of superposing the combat effectiveness. Moreover, it is almost certain that internal friction will occur, leading to the combat effectiveness not as good as when fighting separately. "

Those Japanese guild leaders also understood these roads, so after hearing what I said, they nodded and said, "we discussed this before when we were in Japan. At that time, we decided that it was better to separate troops and act separately."

I nodded: "yes, according to the prison book given by President Matsumoto, we also support this setting. The two sides do not carry out large-scale joint operations, but carry out strategic echo. However, we have made some changes, that is, although ordinary players do not join forces, the operational forces that rob technology need to join forces. Because this group needs strong penetration ability, the number of people is next, so we need to concentrate all the elite to use. "

"We have no problem with that."

"If you don't have any opinion about it, then the basic plan is settled. You can understand the specific situation by looking at the dynamic schematic diagram. "

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