Chapter 2841

The second attribute of this sculpture is simpler than the first one, but the content of this attribute is a little strange.

The content of this second attribute is actually called: unexpected joy.

Just looking at the name of this attribute, many people may not be able to guess the specific content of this attribute. In fact, when we see the specific content of this attribute, we really find that this attribute is different from our original idea.

Unexpectedly, the content of buff is not used for fighting, but a regular type attribute. Its main function is to change the lucky value of players.

As we all know, luck is illusory and can't be changed, but it's in the real world. In the game world, all the rules and operation rules are controlled by the game system. Therefore, although the lucky value can not always make you in a super lucky state, it can actually affect many states of players.

Take a simple example. In combat, the player's attack power is not a constant, but a range variable. As long as you look at your own attributes, you can find that the column of attack power is from how much to how much, and these two numbers respectively represent the minimum attack and maximum attack that the player can output without using skills. However, every time a player really hits an enemy, the actual output can't be a variable, because once you attack the enemy, the specific damage caused by this attack can only be a specific number. Therefore, in turn, it proves that the player's attack power is a fixed system when outputting instantaneously, but the fixed value changes every time. The two values in the property column are used to limit the range of variables.

According to these situations, it can be concluded that the actual attack output of players should fluctuate between the maximum and minimum attack power, and the specific number is completely random. If in reality, random number is a probability problem about luck, but in the game, this probability can be affected. At least, for those with high lucky value, their attack output will be closer to the maximum value, or even appear the maximum value frequently. Breeding, if the lucky value is extremely low, even when some curses become negative, the player may even have the lowest output for each attack.

In fact, in addition to attacks, there are many things that luck can affect in the game. For example, the quality of the prize when doing a task, the trigger probability of encountering the mechanism in the task, and even whether the special treatment of NPC in the city has a certain relationship with lucky value. It can be said that people with high lucky value are really lucky in the game.

Because the lucky value can affect a very wide range, so this data is absolutely useful data for everyone, but this buff sculpture brings this attribute is a bit strange.

This attribute, named surprise joy, does not directly increase your lucky value as you think. If it is, I will definitely think that this attribute is quite ridiculous. Because lucky value is not the same as general attributes. The player's attributes in "zero" are to let you set up a basic attribute at the beginning of the account establishment. Then, assuming that you have no additional attributes, then your future attributes are your basic attributes multiplied by your level. This calculation method is very simple and direct, but in fact, no player has any additional attributes at all.

When you play the game, you will get some additional attribute bonus from time to time. Even if your equipment is worse, at least a little extra attribute will be added when you set your whole body. In particular, some equipment will strengthen a certain attribute of the player according to the percentage, which results in that the actual attribute point of everyone is far more than the multiplication of level and basic attribute Product is so simple.

However, the player has an attribute is very absolute, that is, lucky value. The lucky value attribute is fixed when the character is initially created. After that, no matter how many levels you upgrade, the data will not change. Moreover, the additional addition of lucky value in the game is very rare. Unless you really have an affair with the goddess of luck, otherwise, the probability of getting lucky attribute is basically equal to being killed when an alien flying saucer crashes Probability.

It is because the lucky value is so difficult to obtain, so everyone's lucky value can be said to be not high. I had only 7 points of basic luck, which has been regarded as a super high level of lucky value. Later, I got some auxiliary attributes that can increase my luck, but my lucky value has never reached double digits, that is, less than 10 o'clock. Although I dare not say that I am the player with the highest lucky value in the whole game, at least I can say for sure that my lucky value is at least the top ten.

Even the world's top players like me have less than 10 points of luck, while most players have only three to five points of luck. It can be said that three, four and five have covered more than 80% of the players in the world, and only less than 20% of the players are below or above this range. In fact, more than half of the 20% of the players are lucky 2, while less than 5% of the total number of players are lucky 1, 6, 7, 8, 9, and 10. Moreover, about 4% of the remaining 5% are lucky 6, and only less than 1% of them can get the data of 1, 7, 8, 9 and 10. To be honest, I'm not sure whether players are lucky or not.All in all, this lucky value is an extremely rare and hard to control attribute. But on the contrary, as long as this attribute is added a little bit, it's pretty scary data.

For attributes such as strength or agility, the value of everyone is at least tens of thousands. It's normal for a first-line player like me to have 30000 or 40000 strength. Therefore, it's not exaggerating to add more than ten or twenty points of strength, because the proportion of these ten to twenty points is too small compared with the whole strength value. But luck is not the same. Everyone's luck is only a single digit, and this buff sculpture, even if you add a little bit of luck, it is more than 10% of the additional proportion, which is absolutely a tremendous change.

However, the key problem is that this unexpected happiness does not directly add a little lucky value to everyone, but uses the way of randomly increasing lucky value to provide bonus for everyone.

This randomness doesn't mean giving each player a random number. If that's the case, I guess it's even scarier than adding a little bit of luck directly. After all, as long as you give a random number, it must have at least one point, and the lucky value has no decimal point, so it is at least more than one lucky value for each head. Such data is absolutely more frightening than everyone.

The randomness given by this unexpected joy is not random for everyone, but random for time.

According to the information recorded in the attribute description, the method of this attribute is to increase the player's lucky value by one point to three points at random from time to time, and the maintenance time is unstable. It's possible that your lucky breath goes up three points, and then it doesn't change, or it goes up for a second or two and falls again. In short, it will give players one to three points of uncertain promotion from time to time, and this kind of promotion is not permanent, but refers to when it will suddenly return to normal.

This strange way of changing attributes is quite strange. I've never encountered one adding attributes in this way before. Because the data is random, I don't know how much effect it can make. But one thing is clear, and that's at least a good thing, because occasionally there are occasions when you happen to be taking a prize and then the lucky value in the attribute increases. If you encounter this kind of thing, you can enjoy it secretly. You can definitely get a lot of benefits.

Although I'm not sure how much benefit this attribute can increase, since it's a good thing, I don't care.

There are two more attributes left, and I start to look down again.

The third attribute of buff sculpture is even more strange than the second attribute. The name of this attribute is actually called: true love is invincible.

To be honest, most of us are stunned when we suddenly see such an attribute, because we really don't know how to understand this attribute. However, after reading the explanation, we can understand the function of this and attribute.

In fact, compared with the previous attributes, the effect data of this attribute is very frightening, but the actual effect is actually very weak.

Why do you say that? The answer is simple. Because this attribute is applied to couples after marriage.

"Zero" in the number of married players is not a lot, after all, the game is using ID card login, so if you are married in reality, in the game as long as do a simple task can complete the wedding ceremony. Even if you don't get married in reality, in the game, as long as the intimacy of others is raised to a certain value, both parties can apply together, and then complete a relatively simple task. Moreover, if both parties have prepared enough documents and information, and do not violate the laws of the countries where they are located, they can even directly handle the real marriage registration in the game Procedures.

This simple, interesting and very convenient setting determines that the number of players who get married in the game is not large. After all, in reality, there are very few people who will never marry, isn't it? Besides, there is another advantage in the game, that is, it is more open than in reality. As long as you don't get married in reality, as long as the intimacy is up to standard and both parties agree voluntarily, you can get married at will, whether you are two men, two women or cross race. It is even said that players and NPC get married. Anyway, there are no unnecessary restrictions on this aspect in the game. As long as both parties agree, the degree of intimacy reaches the standard, and both parties are unmarried, they can get married directly. In addition, as long as the completion of a more complex special task, you can also have a special marriage. This kind of marriage refers not to the same-sex marriage or marriage with other species, but to multiple marriage. This mode of marriage is a mixture of a man and a woman, or even a number of men and women. Except that the total number of people can not exceed 10, it is almost unlimited.

Thanks to such freedom of marriage mode, the marriage rate in the game is actually higher than in reality. Under such a ratio, it is said that this attribute can play an important role. But, in fact, that's not the case at all.

Although there are many couples in the player, the problem is that it is difficult for both sides to ensure that they often act together during the battle. At the beginning, the couple were always in pairs, but the problem is that with the change of the game process, although they still play together, the problem is that they have to line up when they are engaged in national war or guild war. In this case, they will be assigned to different places according to their professional characteristics. To put it simply, you are a soldier, and your wife is a priest. You can't stand together because you have to be in front of you, and your wife can only be in the back.In fact, the attributes of this buff sculpture are used for national war, that is, they are specially used for large-scale campaigns. Although they usually take effect, the problem is that domestic players are the same, and you have other people's. Therefore, buff sculpture is of little significance to domestic players, and it can only be reflected in the combat of foreign players. However, most of the battles against foreign players are large-scale campaigns, and there is little friction between small teams. Moreover, even if there is small team friction, it is also a matter between senior personnel, which is not of great significance to ordinary players.

The strong attribute of this buff sculpture is not due to how powerful the additional attributes are, or how exaggerated the additional attribute values are, but because of its wide coverage, which can enhance the overall strength of everyone at the same time. This is the essence of buff sculpture. But the invincible attribute of true love can hardly be used in large-scale combat. Do you think it's a useless attribute?

However, if you change your direction, if you happen to meet a couple, it is really very useful.

The effective condition of this attribute is very simple, that is, it must be a husband and wife player who completes the wedding ceremony in the game, and the distance between the two parties can not exceed 100 meters. This kind of request basically is to tie the husband and wife together, must always accompany in the battle, cannot separate.

As long as this distance requirement is met, both players of husband and wife can get the attribute support of this invincible love in the battle, and the effect of this attribute is two in all. First, as like as two peas, the skill is called "skill". The skill name is called true love invincible, and the effect is ten seconds. The hero mode is almost the same as the one I got. It's only a short time, but this skill limit is very small. It doesn't cost the devil. It can be used continuously, and there is no other restriction except one hour's cooling time.

In addition to this invincible skill, true love invincible also has the effect that both husband and wife can make attribute connection. This effect is absolutely abnormal. I think it's even scarier than my hero mode, because it can make rose and I become each other in a short time. In other words, the rose can completely copy my attributes, and in a short time, there will be two me on the battlefield. What a terrible effect?

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