Chapter 2838

After seeing the scope of the leader aura, the most important point is its attribute effect.

In fact, you can guess what the skill is for just listening to the name. Leader aura, as the name suggests, is the halo skill used by the leader to lead the army.

The attribute effects of this skill are quite exaggerated, the first of which is spiritual defense. As long as the player is covered by the leader aura, his own spiritual magic resistance will increase by 20%, that is to say, the resistance to mental magic such as fear will increase greatly. However, I don't think this effect is mainly for players, because compared with players, NPC is the most vulnerable group of individuals affected by things like morale. Although the system has added mental state effects such as morale to the player's attributes, the stack is still incomplete. Compared with NPC, players are extremely brave in most cases. After all, they are not afraid of pain and will not die. Compared with NPC, they have less worries. If the army in reality has the ability to revive in the barracks after death, and there is no other loss except deduction of a little salary, I estimate that even if such a force does not have air force and Navy, the army alone will be enough to sweep the world. After all, the performance of an army that is not afraid of death is really frightening.

It is because the players are not afraid of death, so the effect which has a great impact on spirit is not very significant for players. On the contrary, NPC is obviously affected by this magic. In addition to the 20% increase in mental magic resistance for NPCs like players, this effect has additional hard effect settings for NPCs. First, any NPC under the halo of the leader will never collapse. Even if the war damage ratio is as high as 99%, the remaining 1% will continue to maintain the front and march forward bravely. Secondly, the NPC troops covered by the leader's aura will not be affected by the effect of demagogues and false military orders, and can always be under the leadership of the commander-in-chief. Thirdly, within the scope covered by the leader's aura, the enemy's NPC forces will have different degrees of psychological influence. There is a 5% chance that the enemy's NPC units will rebel, 15% will cause the enemy's NPC units to be tired of war, and 25% will lead to the enemy's NPC units to retreat.

Don't underestimate the data. Although the main output of large-scale Guild Wars is still on the players, in fact, most of the NPC troops in guild wars are much more than the players. Therefore, the influence of my leader's aura on enemy forces is absolutely frightening. It can not only greatly affect our morale, but also interfere with the other party's NPC's mission.

Although the probability of those three situations is not high, and because there must be cross between each other, in fact, the total number of NPC affected by each other in the end will not be the superposition of three data, that is, it is impossible to affect as much as 45%, and 30% can be regarded as exaggeration. However, there are problems with these 30% of the troops. To control them, another 30% or even more troops are needed to intervene. In this way, more than 60% of NPCs of the opposite party will not be able to fight. Under such circumstances, it is conceivable that the combat effectiveness of the other side will decline seriously.

However, these are not the most powerful.

In addition to the impact on morale, the leader aura mainly interferes with combat attributes. For all our units within the leader aura coverage area, their own attack increases by 10%, defense increases by 10%, health recovery speed increases by 10%, and magic recovery speed increases by 15%. For all our units, the hit rate increases by 3%, the skill failure rate decreases by 1%, and the probability of lucky attacks such as critical hit and double hit increases by 5%.

This series of influences is the main function of the leader aura, and it is a very terrible function. Although it seems that many attributes are only increased by 10%, you should know that this is a 10% increase on the original basis. If it was a fight between two groups of people, the number and combat effectiveness of the two groups were equal. Now all the people on one side of the team suddenly increased their strength by 10%. What would be the result of the battle? Now, the leader aura does not add an attribute, but increases attack, defense and even life and magic recovery speed. Among them, the magic recovery speed is still increased by 15%. This acceleration effect means that our magician attacks will become more frequent and dare to use large skills. This virtually increases a lot of attack power.

In fact, in addition to the above functions, the leader aura also has a special function, which is a special setting called combat mode.

Unlike the general aura, the leader aura seems to be the joint ability of multiple auras. There are three basic forms of halo.

When the leader aura is activated, I, the initiator, can switch the leader halo mode at will, and I can also switch the leader halo mode when the halo is in effect. These three models are set up according to different tactical situation: attack mode, defense mode and attack mode. Among them, attack mode and attack mode are not one mode, but two different modes.

When aura is in attack mode, all our personnel will not consume endurance when they move toward the enemy, and their movement speed will increase by 10%. Moreover, as long as our personnel is in charge, their defense will increase by 50%, and the first attack within 30 seconds after the end of the charge will cause 100% double damage.This property is quite frightening. In charge, defense is increased by 50%, that is to say, if the other party covers our attackers with firepower, as long as our personnel rush forward against the other side, it will automatically increase 50% of defense. In this state, the damage that the other party can cause will not be too high.

Of course, the charge state here is not the charge skill of the knight, but the player is moving towards an enemy target. As long as you are preparing to attack the enemy's movement, you are judged to be in charge. At this time, your defense will increase by 50%, and the first attack after the end of this state will cause double damage. This is a wonderful property. The first attack after the end of the charge is naturally the attack that you attack the charging target, because when you attack the other party, the charge ends, and then attacking the next target is judged as the second charge.

If we follow this kind of setting, then many of our first-line team leader players will be able to kill their opponents in seconds, because since these players are the leaders of the first-line stormtroopers, they are naturally more powerful, and their original attack can cause serious damage to ordinary players. Now, if you want to do another double damage That basically means that most of the enemies will be able to kill for one second.

You should know that the distribution of the system's attack power on players is very strict. Through various controls, the system can stably ensure that large groups of players will not have too many people who can attack each other in seconds. However, if some people on our side can hit double damage, the number will be greatly increased, which will definitely make the attack power of the vanguard force become extremely terrible 。

It can be seen from this attack mode that none of the three modes is too weak, and in fact it is.

The effect of defense mode is similar to that of attack mode. When I set the leader aura in this mode, our players can get double defense as long as they stop moving and take a defensive posture. In addition, in this mode, when the other party attacks our personnel, there will be a 5% damage rebound. In fact, this attribute is not very significant in single to single combat, but it is very deadly in group warfare. Especially, this effect is a nightmare for mages because they have little blood and high attack power. Once they use range magic, their damage value is often dozens of times of their own blood. If they rebound 5%, they will lose themselves It's a second. How many mages dare to attack in groups under such circumstances? The mage didn't dare to attack in groups. The attack formation could only rely on the soldiers to rush hard in front of them. But without the assistance of the mage, how much effect could a warrior have? Therefore, once this defense mode is launched, as long as our personnel form a defensive team, the other side will not be able to break through our defense line without several times the strength.

Double defense itself is very frightening, but also rebound damage, this is not to let the attacker live!

In addition to attack mode and defense mode, there is only one remaining is attack mode.

In fact, the attack mode is not a complete mode, it is mainly suitable for use in the melee, because it is not defensive and there is no rhythm judgment. For example, both attack mode and defense mode have a judgment, that is, you must be in charge or defense state to get the attribute bonus provided by mode effect. However, the attack mode is not determined. As long as I set the attack mode, all our personnel covered by the leader aura can enjoy the attribute assistance of this mode.

This attack mode does not increase defense, nor does it add any damage rebound. From the name, you can tell that it increases attack power.

When the attack mode is activated, all our personnel covered by the leader Aura will receive 5% additional attack bonus. If the attack fails to break the defense, the forced blood deduction will change from 1 point to 5 points. Don't underestimate the change in the number. Christina's signature skill "Rainbow spray" is the use of forced blood deduction to create a strong attack effect.

When Christina uses the rainbow jet, it looks like a rainbow is emitted. In fact, it is an illusion. Every second, tixena fires hundreds of thousands of other missiles. Many of these magic missiles are overlapped, so they look like a rainbow, but we can't see that this is a huge missile rainstorm composed of hundreds of thousands of magic missiles.

When the enemy is attacked, because the lethality of each magic missile is not enough to break the defense, it can only be forced to deduct a little blood. However, because Christina can fire hundreds of thousands of magic missiles per second, even if each magic missile only takes a little blood, Christina can actually cause the enemy to lose hundreds of thousands of blood in a second. That's what scares Christina, because defense is meaningless to her. Her magic missile doesn't break through defense, so it's the same whether you have 1000 defense or 10 million defense. As long as your blood volume is not astronomical, you should hide from Christina.

Now, because of the existence of this attack mode, it is estimated that Christina and I will be even more terrible when we go out together. Because every magic missile that can only cause a little damage turns into a five point damage, which means that the speed of blood loss has increased by four times, which is more frightening than five times of attack power!Based on this data, the damage limit Christina can generate per second is about 1.5 million to 2 million, which is nearly half of the damage caused by the gun god. However, although the single shot lethality of gunshot's sniping mode is more than twice that of Christina's in a second, the problem is that the interval between the two attacks of gunshot is better than several seconds, and Christina's Rainbow spray is a continuous spell, which can be sprayed for several minutes without stopping after starting. Comparing the two, Christina's attack power is really terrible. We used to say that we use magic to wash the ground, but now we know what magic washing is.

After seeing the attribute effect of this attack mode, the effect of the leader aura is all finished. Although the content is not too much, each is a key attribute, and the effect is amazing. In addition, it is a skill that can be activated without restriction. In general, this skill is absolutely a magic skill.

In addition to the "iron will" and "leader aura", the last remaining buff is "hero mode".

In fact, the three buff type skills this time can be roughly used by listening to the name. The leader aura is used to lead a large army. And this hero mode is naturally set for the players themselves.

The attribute effect of hero mode has no coverage. It is only for me. And it is totally different from the leader aura in front of you. This skill can't be used all the time. Of course, it shouldn't be able to open all the time. Otherwise, you can really beat the whole world by yourself. Because, this skill effect is more like Superman mode than hero mode.

There are many restrictions on the startup of hero mode. One of them is to send a confirmation request to the friendly units that can see me around automatically after starting. This mode can only be started when the number of confirmed items reaches 10000.

The effect sounds complicated, but it's actually very simple. To put it bluntly, just like that kind of talent show, if I want to perform, I have to ask the audience whether they agree, and the audience here is our staff. As long as I confirm to start the hero mode, all the people who can see me will get a prompt. If the player chooses to confirm to enable me to start the hero mode, it is a valid entry. However, the hero mode on my side can not be activated until 10000 valid entries are reached.

According to this attribute restriction, I can't activate this skill in a narrow area, because I can't let 10000 people see me at the same time, and this requirement is agreed by 10000 own personnel, which is certainly impossible to achieve in narrow battlefield. Only the large open space, and then I fly into the air, so that there is hope that more than 10000 of our own personnel can see me at the same time. Of course, there is another condition that 10000 people must agree. But I don't think it's a big problem, because if it's a large-scale campaign, our personnel certainly hope that I can be stronger. Naturally, they won't call No. therefore, it's not a problem to confirm. The key is to have enough people and let them see me.

In addition, there is a limitation of this skill, that is, my own demons and summoning creatures are not included in the 10000 people, so there is no way to cheat with ghost worms like the leader aura. Otherwise, it is too simple for me to collect 10000 ghost worms.

In addition to requiring 10000 local personnel to confirm and approve the hero mode, there is also a limitation that I have to ensure 10000 mana on my side.

Compared with 10000 people agree, 10000 magic is nothing. I have a lot of magic reserves. Ten thousand should not be a problem.

Finally, in addition to the above requirements, this hero mode has several limitations. First of all, the effective time of this skill is only 30 seconds. Like my absolute barrier, it is absolutely explosive skill. After 30 seconds, it will be automatically closed, and it can be closed on the way, but the longest is 30 seconds. Second, the hero mode can only be used once a day, and the interval between the two uses should not be less than 18 hours. In other words, you can't use it once at 11:59 midnight on the first day, and then do it again in 30 seconds the next day. There should be at least 18 hours between use.

Finally, the most annoying limitation is that the activation of this skill requires my opponent to reach at least 2000 levels, and the comprehensive combat effectiveness index should not be lower than 90% of my comprehensive combat effectiveness.

This figure is quite disappointing, because according to this figure, I can only think of the top 20 people in the combat power list. However, the problem is that half of the top 20 in the combat power list are members of our guild. In this way, it seems that there are only a few people who can really act as opponents. However, this is not absolute.

Although the last restriction of this skill is very stupid, it gives me a way to open the back door, that is, to spend money.

If the enemy's combat effectiveness is less than 90% of mine, or I'm not fighting a specific enemy at all, but facing a large group of medium and low-level enemies alone, or if I'm fighting against nature or non life, naturally, it doesn't meet the requirements of hero mode. But the system allowed me to use hero mode in this situation, even without the consent of the 10000 people.The special way to start the rear door is to use money to lower the pneumatic threshold.

If the target strength I need to fight is not more than 90% of my combat effectiveness, then I need to use a copper plate for every point of the opponent's combat effectiveness. It doesn't sound too exaggerated. It's a copper coin, not a crystal coin. But have you ever thought about it. What is my combat effectiveness? That's a billion dollars!

90% of my combat effectiveness is still more than 100 million, but that's what it looks like just now. Well, according to this requirement, I can't start the hero mode for those who have less than 100 million combat effectiveness.

If I need to start hero mode at this time, I will pay for the insufficient combat effectiveness of the other side. Take Jishou Xinchang as an example. His combat effectiveness is about 75 million. This data is not very accurate, because I haven't seen his attribute panel, but I can roughly estimate it.

In fact, his combat effectiveness is only a little more than half of mine, and the gap with the minimum limit of 100 million is more than 25 million points. In this way, if I'm going to use hero mode in the fight against Jishou Shincho, I need to buy it with 25 million combat power points. The 25 million point is 25 million copper coins, which is 25000 crystal coins.

25000 crystal coins, it doesn't sound too scary. Although there are quite a lot of them, they really don't matter in terms of the wealth of our frost rose League. We have built more than 200 million warships. Of course, we don't care about 25000 warships.

But, after more than 200 million warships have been built, it has been there. Let's not mention the benefits that the warship has made for us in the process of use. Even if the warship is retired, whether we sell it or dismantle it for recycling, we can get certain resource returns. In other words, the above 200 million yuan is not only a resource for sustainable development, but also a part of the cost can be recovered in the end. Basically, 200 million yuan is spent and much more than 200 million yuan is obtained. So, we don't care about spending more than 200 million crystal dollars to build a warship.

On the other hand, if you start a skill with 25000 crystal coins, it's a total pothole. Although the results of the battle can have a great impact sometimes, I can't throw 25000 crystal coins into it just for a fight. It's still a fight against Jishou Xinchang. Although Jishou Xinchang is not very strong, at least he is a character. If I encounter lower level or non-human combat, such as natural disasters, I will throw in more than 100000 crystal coins at a time. It's a consumption I can't afford.

Considering the amount of consumption, this skill will come into use when it comes to God wars, and when it comes to large-scale state wars, protoss units will appear. In this case, it is possible to use it, but it really can only be used. After all, it is only 30 seconds.

It's super limited, and it's only 30 seconds. It's a little bit of that. However, as long as you see the attribute effect of this hero mode, I believe most people will not mind its restrictions.

The real attribute effect of hero mode is actually only four, and they are very short, but the actual effect is a complete mess, especially when I use this hero mode.

First of all, the first effect of hero mode is invincible. Yes, invincible. 30 seconds absolutely invincible mode, regardless of any attack, even the direct attack of strategic magic or the self explosion of protoss power, it's invincible if you say invincible. No matter what kind of attack you make, it doesn't work at all in 30 seconds.

Of course, although this invincible is very overbearing, but after all, only 30 seconds, so it is not so unacceptable. However, the invincibility of this heroic mode is somewhat different from that of my absolute barrier invincible mode.

When the absolute barrier skill is activated, it can generate a sphere barrier. In addition to protecting me, it can also protect two or three people around me. If it is really hard to squeeze, four or five can actually be pushed in. However, this absolute barrier is like adding an invincible shell around me. I can still move with the shell itself. If the enemy explodes beside me, although the absolute barrier will not be broken down, we will be blown out for a long time, but we will not be injured, because the absolute barrier can be shielded with the kinetic energy. In fact, after the absolute barrier is activated, I can't feel the ball rolling or moving outside. It's as if there's another space inside the absolute barrier, and the connection with the world is broken. The movement in this world is meaningless to me in the barrier, so there is no problem of kinetic energy damage.

However, hero mode is different from absolute barrier. It really makes me in invincible mode in the main world. Not only will I not be harmed, but also it will produce a huge stability force. To put it simply, it's like my body has become something of great mass. To move, I need more strength than before. However, this mass does not produce corresponding inertia, and I can't feel it when I move.

This strange setting seems useless, but it's very useful, because it means that I'm hard to be defeated by the enemy in battle. After all, to the enemy, I'm like a thing weighing hundreds of tons. It's not easy to throw me out.This invincible is the first effect, and the second effect is the movement of will.

The so-called will movement, that is, my movement speed and attack and other agile settings are no longer affected by the original agile attributes, but completely determined by my will. To put it simply, I just want to imagine, from the ground, a rush to the moon, I will really rush up. It ignores all the laws of physics, such as resistance, inertia, friction, and so on, and it doesn't transmit, it really moves.

Of course, in fact, it is impossible for the mind to achieve that kind of specific imagination. Most of the time, I imagine myself rushing from one point on the battlefield to another. However, because I am a dragon, my thinking ability is different from that of human beings, and my brain thinking speed is too fast, so I can actually play a normal player's faster moving speed. If I really let go of my mind on the battlefield and use this mobile mode, I think I can theoretically make up for everyone on the battlefield in a second. Of course, the premise is that the number of people on the battlefield should not exceed 1000.

With this moving speed, coupled with my invincible mode, it means that I can basically supply any target fearlessly, even if the other party has a flame to protect his body. Anyway, I am invincible, and the speed is so fast that the other party has no time to respond. This is the combination of lightning and Superman!

But that's not all, because hero mode has two more effects.

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