Chapter 2802

There is no doubt about the magic zombies. Although the magic wave around the staff has not yet been formed, the surging magic on it has proved that the zombie mm can do magic, and I can be sure that the magic is released by the zombie mm itself rather than stored magic.

For example, the mobile angel of our guild uses artificial soul, and theoretically has the basic conditions to release magic, but in fact, the magic used by mobile angel is still very small, and only a few are pre-existing touch type magic. These pre stored types of magic are carved out of the magic array, as long as the magic array is charged, it can be released immediately. The advantage of this method is that it starts quickly and has less burden on the soul, because there is no need to think about and call the magic structure. As long as you find the corresponding magic array interface and then charge it, you can directly release magic without thinking and controlling.

Of course, this kind of Magic also has disadvantages, that is, it is not flexible enough to control the power size and release range at will. Because magic is as like as two peas, the shape of the magic is fixed, so that the shape is fixed. Just like the assembly line product, the magic power released by the magic matrix is exactly the same regardless of the magic power of the outside world. No matter how many times the magic is released, the magic released by the biological soul itself will be slightly different each time. However, if you think about it in reverse, this disadvantage is actually an advantage. After all, it's still the main weapon of magic. If the power and range of each bullet fired by a gun are different, it is difficult to imagine the actual effect of this kind of weapon. On the contrary, the best weapon is the gun that can ensure the stability.

When we confirmed that the zombie mm would release magic, the magic was finally completed. Only 0.5 seconds of delay magic is completed. What flies out is not a few magic, but a rather amazing big fireball.

To be honest, zombies can magic this kind of thing itself is already very wonderful, actually released is the zombie should not learn the magic - fire system. We should know that zombies are Yin creatures in both the West and the East. Their characteristics should correspond to the soil system or water system. Of course, the undead system is the main attribute, but the fire system is a little irrelevant. A zombie who can fire magic is no more reliable than skeleton soldiers who can use great healing skills. In any case, they are all exotic flowers.

Because Zhenhong's previous request was to let the zombie mm release all her spells continuously, so the zombie mm did not stop casting. After the big fireball flew out, she immediately began to prepare a second spell. At this time, I found another strange problem, that is, the zombie mm seems to have no casting interval. After most spells are released, there should be a casting interval. This interval is not a cooling time, but a simple interval. It is the minimum interval between two discontinuous spells called by the same magic. The reason for this phenomenon is not clear for the time being, but it does exist. Of course, it's not unbreakable, because Christina doesn't have such a gap. The world's first fort is not blown out.

After releasing his first spell, the zombie mm immediately began to prepare a second spell. This time, the spell was not an attack system, but a strange halo type spell. According to the order of true red before, the magic released by the zombie mm should be released in the order from low to high, that is to say, the magic consumption of the second spell should be above the first one, but in fact, the effect of the second magic is very obscure after being used, and we didn't feel any obvious magic fluctuation.

Because there was no sound and light effect after the spell was released, it was just a breeze, so Zhenhong had to stop the zombie mm and continue casting, and asked her to explain the function and effect of this spell.

The IQ of the zombie mm is obviously enough to answer the question, so we soon know the specific effect of the magic just released by the zombie mm.

This is actually a large-scale environment control magic, the effect is similar to the European Zombie's basic ability - pollution.

Europe's zombies have the ability to contaminate any creature it comes into contact with, especially the divine. If those high-level beings fight with zombies for too long, their strength will continue to lose, and eventually even become as useless as ordinary people. Therefore, to deal with zombies, the existence of most Illuminati will consider borrowing the existence of other lineages to fight, because they are not afraid of pollution, or have high resistance to pollution effects, and will not lose combat effectiveness quickly.

However, the difference between this spell used by this zombie mm and the pollution of European zombies is that this spell of zombie mm is an active skill and must be released independently, not a passive skill. The pollution ability of European zombies is instinctive and can't be controlled at all. As long as someone approaches a certain range, it will be affected and can't stop at all. But the zombie mm this ability is always in the dormant state, does not use will not produce the effect. In addition, the scope of this ability is much larger than that of European zombies. It can cover a small battlefield with a radius of 50 meters. Moreover, this ability can be superimposed, and the maximum effect can always reach 50 times the power of the skill released by a single zombie. As for the specific role of this skill It's very simple to make all the enemy non undead creatures in this area appear fatigue, inattention, limb weakness and so on. Of course, the power of a single zombie casting this spell is so weak that it can hardly be felt. But once it's 50 times more powerful Those who have been recruited will probably become as if they are having a high fever, and their physical fitness and combat effectiveness will decline significantly.It has to be said that this kind of field control ability is quite practical. The key is that this skill is very hidden, and there is little possibility of prevention. It is said that the effect of this spell is similar to that of infectious diseases. Unless the enemy adds a sealed border to himself to isolate the exchange of internal and external air before contact, it cannot resist the effect of this spell. Moreover, it seems that this spell is not affected by ordinary spell resistance. The only attribute that determines the ability to resist this skill is actually physique. That is to say, this skill is similar to infectious diseases. Only people with good constitution can resist it. Those non melee classes with poor constitution, such as those mages, have no resistance at all.

After that, the zombie mm showed us her other magic. She used about a dozen kinds of magic arts before and after. In addition to the previous auxiliary system, there was also a protection magic called death cloud. All the rest were attack magic. On the contrary, they are not as versatile as other types of warlocks. On the contrary, they are not as versatile as other types of warlocks. On the contrary, they do not have the basic ability to produce magic.

The main feature of these spells is that almost all of them are attack type, and they are commonly used battlefield magic. In addition, we find that the speed of zombie mm gathering magic is much faster than that of ordinary mages. Of course, it is not as exaggerated as Christina, but it is very fast compared with ordinary mages. At the same time, these zombie mm also have a very abnormal ability, that is, their magic recovery speed is obviously much faster than normal people, at least ordinary players can not demonstrate more than ten magic, and still have half of the magic.

After all the magic experiments were finished, we got all the zombies mm lying in the coffin out. In view of the command needs, we gave all the mages to the gold coins. Originally, Christina is a legion mage. She not only has a lot of experience in leading a mage group, but also can use Legion level magic. However, due to the fact that everyone's attributes are severely limited in this task, if Christina continues to lead the group, her personal casting ability may be affected. The gold coin itself is a semi legal system. In addition, under the premise of not wasting magic power under the current mode, the gold coin's combat effectiveness can not be exerted at all. It's basically in soy sauce. It's better to make full use of people Direct command of MAGE resources.

Although the ordinary male zombies don't have weapons, they should still be close combat type, so Zhenhong and I got about half of them respectively, and the rest was reserved for Christina and gold coins as flesh shields for self-defense. Anyway, these zombies are cannon fodder.

After all the zombies were taken out, we found a new sarcophagus in the front channel. After the last passage, there were more than 200 magic zombie mages, and the number of those close combat zombies was also quite frightening, which was more than twice as much as that of the magic type, that is to say, 500 。

We feel very strange to see so many zombies reward us in this task, but since we have given us so many zombies, we can't possibly not! So in the end, we can only take all the zombies and turn them into a vast army and start to explore and move forward in the mausoleum below.

At first, we thought that a mausoleum would be like that, but then we soon found that our idea was too simple. This huge mausoleum is much larger than we thought. After collecting the zombies, we entered many channels of the fork roads, but these channels basically had no dead end. No matter how you go, you can connect to the main channel. Moreover, there are no dangerous devices like any mechanism in these forks. It feels like a simple channel.

In fact, it is very abnormal for such a huge mausoleum to have no organs in it, but the forks here are not totally useless. At least we found a lot of rooms in the fork in the road. Most of the rooms were filled with funerary objects, but most of them were vases and other things, which looked very shabby and useless. But good things are not without them. For example, we collected a lot of drugs.

As mentioned before, the drugs brought by the outside can not be used in buff tasks, and they will not produce any effect. The drugs obtained in this task can be used normally. So, the drugs we found in these small rooms became the biggest delivery we had along the way.

Before, when we got some pills from general Shiman, we thought it was very profitable. Now we find that the pills are totally worthless. Although it can't be said to be everywhere in this underground palace, the quantity is really very large. We have collected more than 300 potions to replenish magic power. In addition, there are about 2000 other kinds of pills. Most of them are blood tonics, but there are also a few very important purification agents for dispelling buff attribute. Even more than a dozen of precious medicines that can ignore buff attribute within a certain period of time after taking them have been found.

So many drugs make us feel very strange, because if we want to benefit the players in the task, we will not give so many drugs. Moreover, the most important drugs in these tasks are of very weak medicinal power. Even after taking out the buff task, we can still use them. The number of corresponding points supplemented by these drugs is also for us who have recovered the whole team It's no use at all. Even if you swallow dozens of pills in one mouthful, the added value is not as good as a common pill bought in any shop. Therefore, these drugs are the special drugs in the buff task, which can not be regarded as character rewards. So, here comes the problem. Since these things are not task rewards, they can only be necessities in the task.Some tasks will temporarily provide some help to the players when they are about to face the super difficult boss. For example, give you a buffer period to make all the States full, or directly prepare some benefits for you to improve certain strength in a short time. In any case, it is to arrange some benefits for you to improve your survival probability in the next battle. However, this benefit is not absolute. The advantage of intelligent game system is that all settings are not dead. The system will adjust the difficulty of your task according to various variables in the process of the game.

Christina and I are very clear about their strength. Compared with ordinary players, our combat effectiveness is very exaggerated. However, even in this situation, the system still keeps giving us benefits. First, a large number of zombies are sent to us as thugs, and then so many medicines are given. What's alive is the rhythm of decapitation! What kind of things in front of us are so difficult that even our current strength makes the system feel that it is impossible to give more things. This is not only strong, this is the abnormal level of combat effectiveness!

As more and more drugs are found, we are more and more sure of our own judgment. There is absolutely something very terrible ahead of us, and that thing must be a large part more than the sum of our four combat effectiveness. Otherwise, the system would not be so kind to prepare so many things for us to increase our strength.

Although we are very worried, we can't give in at this time. We can only work hard. The system probably thinks that we are almost ready, and soon we can see the thing that tests us.

"Mamma Mia!" Walking well in the mausoleum below, we suddenly came across a gate, and it was an automatic door. When someone stood up, it would open automatically, and it would close automatically as soon as you came down. When we stand at the door, the door will open automatically, and we will collapse when we see the situation inside.

Behind the gate is a 30 degree downhill. Behind the downhill is a long, long corridor. The length of the corridor is beyond our sight. The distance extends to the place where we can't see. It is not because of the turning of the passage or the darkness, but because it is too long and far away It's out of sight.

If it's only long, of course, it doesn't matter. The key is that this 20 meter wide corridor is filled with zombies that look like those in the movie that are transformed into living dead because of biochemical viruses. These things are different from ordinary zombies. Most of them look like human beings. In addition to some ragged clothes on their bodies, they basically maintain the basic shape of human beings. Apart from the fact that their eyes are empty and full of bloodthirsty light, the only possibility that these guys are different from humans is that their expressions are distorted.

It's such undead like creatures that actually fill the whole passage. It's not crowded in the general sense. It's just like the bus in rush hour. It's the situation of people sticking to people. If ordinary people fall in, don't talk about fighting. If you can turn around, I'll make you suffer.

Such a secret army of zombies, starting from the bottom of the slope in front of us, extends to the other side of the passage. There are at least millions of them, and this is only the part we can see. How many of them are still unknown. Let's not say that our attribute has been weakened. Even if it has not been weakened, it is definitely not an easy thing to kill the past in such a place. However, we don't have all the attributes in the whole state, and we don't have enough help and space for maneuver. This is a dead end setup, and there is no chance for you to take any chances. The 20 meter wide passageway is not spacious at all, but it is not narrow either, so blocking the intersection or kite flying tactics can't be used, because there is not enough strategic space for you to fly kites, and the passageway is not narrow enough to be able to pass alone. In this case, there is really no way to do anything other than a real fight.

Of course, some people may say that they can climb over the top of the passage. Anyway, zombies rarely jump.

We have thought about this method, and we think of it almost at the first time. However, in fact, this method is basically impossible to achieve. It's not that we can't climb up, or we can't hang upside down and move on the top, and the height of this passage is really enough for us to hang on top of it without being touched by things below. However, everything is useless, because we don't have the physical strength to hang upside down on the top of the tunnel to climb the passage which is longer than the marathon track. Instead of falling into the zombie heap after being exhausted, we should directly come down and fight with them. Although the front width of 20 meters is not too narrow, as long as we plan to work together and cooperate with the zombies we have got before, we can still form a neat front to push hard. Of course, this process will certainly be very hard, and need to rotate, the time will be very long. However, all of this is not a problem, because in theory, as long as we control the rhythm, we can push it all the way. After all, I am different from ordinary people. Besides those zombies, I have tens of thousands of death guards to call. With the supplement speed of death guards, I can lead the team forward for a distance, and then change the death guards to carry them After a period of time, I slowly recuperate and recover. When we have a rest, we can replace the death guard and continue to push forward. It can be predicted that the whole passage can be safely passed by using this stable and stable way, but it is much more reliable than climbing past.As a matter of fact, we haven't completely decided what to do. The group of things in front of us suddenly became agitated. However, these guys seem to be blocked by some unknown force under the slope in front of us. They let them roar angrily, but there is no way to come. It feels like there is a sea of fire ahead, not that we can't enter, but we dare not enter. Those creatures that look like zombies are afraid to step on the slope. Even if they are pushed up by their companions, they will immediately scream and jump down, and dare not go up at all.

Of course, we should make good use of this situation. The 20 meter wide channel is actually quite wide, so I directly summoned the tanks and all my long-range attack demons to bomb the zombie passage in front of me. Of course, the purpose is to reduce the density of some zombies as far as possible. We can't push forward the situation of people to people. As long as the zombies rush up, we will surely be instantly Buried alive, so in order to pass, we must first reduce the number of zombies.

Although my pets are all weakened as much as I am, after all, the original strength is there. In this absolutely safe environment, it is still very powerful to wash the ground with powerful skills. At least after a bombing, most of my pets have exhausted their magic power, and the remaining zombies in the front passage have finally become sparse, and some places even appear A section of blank space.

With these spaces, we can finally start fighting, but before that, we need to make final preparations.

Although I have already thought of fighting in the past, I have no intention to rush to fight like this. I'm not the same as the average player. I'm a trainer, and my summoning creatures are the main force, so what I'm good at is not one to one, but group fighting. There are many such enemies, but the combat effectiveness is very general. The simplest way to deal with it is to directly launch a battle array like a war to charge a regiment. However, considering the terrain and other factors, I finally chose the Roman square array.

The advantages of choosing this kind of battle array are obvious. With the complete frontal shield wall and the restriction of the channel walls on both sides, we only need to face the enemy in the front. We don't have to worry about being surrounded or flanked. The only thing we need to pay attention to is to keep the complete structure of the front shield array as long as it is not dispersed. Of course, it doesn't matter if we are really swept away, because we still have a group of high-level demons and our four super combat effectiveness. If necessary, we can use the super mode to carry all the enemies down temporarily. Then the shield array can be quickly reorganized behind us. After the shield array is completed, we can run back. In this way, the position will become an iron plate, which can not be completely I worry about the problems after.

After thinking about the plan, I started to arrange the shield formation. This shield array is very particular. First of all, since the shield array is an array, it is not something that can be accomplished by the bravery of one or two people. It requires the cooperation of all personnel on the whole front contact surface. To meet this point, I can't use my magic pet. Although my demons can cooperate with each other, they are all elite fighters, and their cooperation is also the kind of cooperation in combat skills. Don't count on battle lines or anything.

However, although the magic pet can't do it, I still have many summoning creatures suitable for arraying. The so-called array is originally used by the army, so the best way to set up the array is to use regular army.

There are three kinds of regular army here: death guard, Kirin warrior and ringtone knight. These three kinds of regular army have their own characteristics. The fighting effectiveness of Kirin warrior and death guard is almost the same, but each has its own advantages.

Kirin warrior is a kind of cavalry with strong discipline. Without mount, you can fight on foot. Moreover, the combat effectiveness will not decrease. On the contrary, it will increase slightly, but the movement speed will decrease a lot. Compared with other arms, the discipline of Kirin warriors is undoubtedly the best. However, the single combat effectiveness of this branch is not so good. Only by forming a large-scale battle array can their combat effectiveness be exerted. Once they are single, these Kirin warriors can be said to die quickly.

Death guards are not the same as Kirin warriors. These guys are infantry, but because they are too tall, and they are half animal and half human, their moving speed is not much lower than that of cavalry. Compared with the kylin warriors, the death guard's combat effectiveness can be said to be very fierce. These death guards not only have more fighting power than Kirin warriors, but also can summon two summoning creatures to help them. In this way, their combat effectiveness has been further improved. In addition, these guys can magic themselves, so their actual combat effectiveness is much stronger than that of Kirin warriors. If a small-scale battle is carried out, a close guard of death needs three Kirin warriors to defeat. In the end, most of them are Kirin warriors. All of them are injured and may even be reduced.

However, the death guards are not suitable for the formation, although their combat effectiveness is much worse than that of the Kirin warriors, and the number of summoned is considerable. It's not that the death guards don't listen to the command. After all, they are close guards of the God of death. Their combat effectiveness and discipline are worth affirming. The only problem is that these guys don't have any combat experience. They don't know what to fight. As a matter of fact, the death guards on the Egyptian side always play with a wave when they fight. It is just that a large group of troops roar and rush to fight. There is no formation at all.It is precisely because they have not used battle array and have no understanding of this system, so the death guard is not suitable to be used for array. The best thing these guys are good at is offense. Defense is not their strong point.

Apart from the above two arms, the remaining ring tone knights are basically the strongest. As a demon, the fighting power of ring tone knight is born to surpass those summoning creatures such as death guard and Kirin warrior. Even if there are no more than ten death guards, there is no need to think about any substantial damage to a single ringtone knight. If you want to kill a ringtone knight, there are no more than 50 death guards. In terms of combat effectiveness, ringtone Knights have exploded the first two arms.

In terms of discipline, ring tone knights are also impeccable. Ring tone knights are all transformed from the undead camp, and the undead, though evil, belong to the orderly race. Discipline is very important to the high undead. What's more, ringtone knights are originally high knights from the dark temple, and they all have identities. Such discipline has been carved into the bones, and they can easily use it in any battle. But the only problem here is quantity.

I have only 21 ringtone knights, which are much less than the other two arms. Compared with the number of death guards and Kirin warriors, the number of ringtone knights is only 21, which is too poor. Although 21 people can form a shield array to block the whole passage, after all, the passage is only 20 meters wide. If 21 people use large shields, it is not a problem to block the front width of 20 meters.

But it's impossible to fight without damage. Even if we use the shield array, it is just to enhance the resistance of the front row soldiers. It does not mean that these people are invincible. Therefore, the shield array must be replaced in battle, and this is undoubtedly the biggest problem of ring tone knight. All the 21 people's ringtone knights are ready to form a shield wall. Once the first wall is broken, the rear will become a smooth one. This does not meet the requirements at all. Besides, even if the ring tone Knight's strength is good, can guarantee not to be broken through the shield array, can someone be injured or weak? With such a long passage, even the gods can't lift this shield from head to tail! However, there is no rotation of ringtone knights at all, so although the ringtone knights are undoubtedly the best choice in terms of combat effectiveness, in fact, they are not suitable for forming a shield array alone.

The number of ringtone knights is not enough, the strength of Kirin warriors is too low, and the death guard is not good at fighting. There are many problems in this. However, these three arms are all my summoning creatures, so the problems that the general army can't solve are not really my problems.

The ring tone knights are really a little less and can't be used as the main force of the shield array. Otherwise, the front section will be fine. However, once one or two of them start to get tired or injured, the front will collapse completely. So, I used mixed marshalling.

First of all, I mixed the death guards with strong single combat effectiveness and Kirin warriors who are familiar with the battle array to form the first row of shield array. In this shield array, there is a one-two-one structure, that is, a group of three. The central position of this group is a Kirin warrior, and the two sides are death guards. Death guards are not good at fighting, but there are Kirin warriors next to them. They just have to watch what the Kirin warriors do and follow them. Death guards are just not good at battle, and they are not stupid. They can complete the combination of battle array when they are led. Moreover, after using the 121 mode, it is possible to fill the first row shield with as much death as possible to enhance the overall combat effectiveness of the front line.

Of course, a row of shields is not enough. In this way, I set up the second and third row of shields behind the first row of shields. They have two missions. One is to change people when someone in the first row is injured or tired. Second, in case the first row of shield array is broken, they will immediately go up and replace the first shield wall to form a new defense system. As for those death guards and Kirin warriors in front of them, if they really die, it's OK. Anyway, they both have tens of thousands of calls. A row of 21 people is absolutely enough.

The battle array is composed of Kirin warriors and death guards, but the powerful ring tone knight can not be wasted. These ringtone Knights also work very far ahead, between the first shield wall and the second shield wall, close to the back of the first row of shield walls. Their mission is to seize the opportunity to attack the zombies outside with long weapons. Anyway, they are familiar with the battle line and will not destroy the front because of the rush attack. In case of problems in the defense line, the ring tone knight can also temporarily block the entrance for us to take follow-up actions.

Of course, in addition to the defense line composed of these three arms, we have other main forces. For example, behind the three shield walls is Xiao San, a giant dragon with three heads standing by.

Although Xiao San is not the strongest in my dragon pet, he has three heads, which is indisputable. The Dragon itself has a long neck and is tall. In case the defense line breaks, they can put its head out of the defense line and spray the Dragon flame on the enemy behind, temporarily blocking the whole passage. Although the time of Longyan spray will not be too long, Xiao San has three heads after all. If we work in shifts, we can take advantage of this blocking time to reorganize the front.In fact, no matter whether it's junior or ringtone knight, they are soldiers who are only used to stabilize the front. In fact, the real assault force in this attack band is the three of Christina and I. because the strongest attack here is the four of us, so the task of this Raider can only be us. As for the defense lines, they are responsible for temporarily supporting the enemy in front of us when we are tired of killing, so as to let us take a breath and have a rest.

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