Chapter 2672

"Haha, the function of this is not to increase your magic attack power, but..."

"But what?"

"It's about increasing your presence."

"Presence attribute?" The little crocodile's words made me stupefied, because I had never heard of the existence attribute before.

"What kind of existence attribute are you talking about?" Asked Christina doubtfully.

"Every one of us lives in this world and receives the world's attention all the time, and this kind of attention is the attribute of your existence," the little crocodile explained. The higher a person's existence attribute is, the more attention you get from the world. Therefore, your life will become more complex and changeable. On the contrary, if your existence attribute is low, you will become an existence that is not paid attention to by the world. "

"Be noticed by the world?" I frowned and recalled the underlying system design of zero, and then began to recall what could be close to the attention level. I haven't had any impression before, but with the explanation of alligator, I seem to have found something that can match the number.

The crocodile went on: "if it's simple to say that people with high attention are highly concerned, the probability of encountering all kinds of adventures will be very high, otherwise it will be very low. Of course, the adventures here are not necessarily good, but most of them are just events. As long as you make efforts, you will get rewards. Of course, there are also some side door adventures. For example, some adventures will get great benefits no matter what you do, but you will surely have bad luck if you do it in the opposite way. "

After listening to the little crocodile's explanation, I suddenly understood. The so-called adventure estimation he said is the task trigger probability. If I guess right, the official name of the so-called existence attribute should be called "system resource occupancy".

"Zero" is an online game, which means that the game is not run for someone. In addition to supporting the whole game world and the operation of those NPCs, the remaining computing resources of the system will be allocated to all players. At the beginning of the game, the distribution is basically average, that is, each player gets the same data. There are exceptions, of course, and these are lucky accounts that come in with rewards. However, the system resource share of lucky account is not much higher than that of ordinary players. At most, it is slightly higher.

So, what is the specific use of this system resource occupancy? This specific content can be said to be very complex, if according to the detailed settings in the game design scheme I have seen, this content may be more than the content of Xinhua dictionary. However, as a player, many of the background operations and everyone are not too much direct relationship. What really has an intuitive impact on us is the character trigger probability.

The adventure that little crocodile said is actually a trigger type task, and this kind of task is not fixed, it is tailor-made for players by the system. As one of the selling points of "zero", this customized task needs the system to calculate and generate, and this process needs to occupy system resources. For players with high system resource share, the main system will allocate more system resources to serve them. Therefore, the tasks they trigger are usually large tasks. Although the task is relatively difficult and the task process time is relatively long, the reward of this task is usually much higher than that of ordinary tasks. At the same time, the low occupancy of system resources means that the probability of getting such customized tasks is very low, and even if the trigger is successful, the subsequent tasks are mostly small tasks such as running errands. The simplicity is simple, but the reward is very small.

By comparing the two, normal people certainly want to have a higher share of system resources, because in this way, they are more likely to contact those large-scale tasks, and they will get more rewards than others.

In fact, it's not that simple. There is also a feature of system resource occupancy, that is, it is directly related to the probability that you encounter monsters in the wild.

If you have a high occupancy rate of system resources, then in the same training area, the probability of meeting boss will be much higher than that of people with low system resource share. Moreover, if the number of monsters in a certain area is small, you may encounter it, and others may not.

Don't think it's a bad thing to meet a monster and boss when you go out. In reality, it would be unfortunate if you ran into a wild wolf or a tiger when you walked around the mountain, because it might kill you. But the problem is that the game is different! Everyone into the game is to play the game. Monsters don't run around, how can you meet a monster if you don't take the initiative to enter the training area? If you have a high share of system resources, you will definitely have an advantage over ordinary people in the training area where there are too many people, because a small number of monsters will take the initiative to hit you, while others need to search all over the mountains and fields. In this way, the efficiency of training will be significantly improved. Of course, in some special circumstances, some people don't want to encounter monsters, but in general, the ability to lead monsters is stronger and more advantageous.

In fact, there are still many things in the game life of the players affected by the system resource occupancy rate, but in general, we will not directly contact this attribute.When I first entered the game, I was a lucky account, so my initial system resource share must be higher than that of ordinary players. In fact, the system resource share can also be changed on its own initiative. For example, the system resource occupancy rate of guild presidents is definitely higher than that of ordinary players, and the system resource share of high-level players is definitely higher than that of low-level players. In addition, players with good equipment and outstanding combat effectiveness will also have a higher share of system resources.

In addition to the above, in fact, the players don't know that more friends will increase the share of system resources. In fact, in my opinion, the resource share of this system is similar to the popularity index. The more people pay attention to you, the higher your share of system resources will be. Because players like you have attracted great attention, anything you do to you is more effective than that of ordinary players. This is the key significance of the existence of system resource share.

If the little crocodile is right, that purple pill is really used to increase the share of system resources, then this thing is really a wonderful thing. After all, I have never known anything that can directly interfere with this completely hidden attribute!

www.novelhold.com , the fastest update of the webnovel!