Chapter 2646

With our warships fully open, the surrounding joint fleet is in bad luck. For warship mobile angel, it can be said that it is just like fighting straight for tanks. For warships, this kind of thing is basically the existence of natural enemies. The super high mobility and super destructive force determine that the warship is often in a state of unstoppable and unstoppable when facing the mobile angel for warship. Moreover, as long as the warship is close to the enemy, it is basically the direct Ko's life and has no life at all There is hope, and unless the mobile angel of the opposite ship will explode as soon as it lands on the surface of the ship, there will be little hope even if he wants to play the game of annihilation.

"Lord Higgs, our fleet has lost too much. Do you want to change tactics and let our warships withdraw first?" A small guild president suddenly opened the bridge hatch and rushed in, shouting in a hurry.

Without even turning his head, Higgs said, "this is our strategy. If you can't withstand the current attack, what will you talk about winning? You don't know the firepower of frost rose League. This kind of loss is inevitable. As long as we can win the final victory, our pay is worth it. Don't forget that several cities in Indonesia have recently discovered several magic crystal mines. As long as we defeat the fleet of frost rose League, we can successfully occupy their cities. At that time, even three or five days of mining will be enough for you to recover the cost. What are you worried about? "

The captain thought about it, but he gritted his teeth, turned around and rushed out again. In other guild warships, although the captains were all in a hurry, they did not have the slightest intention of destroying the formation. When they came out from Europe, these captains signed a joint interest agreement with the British guild. In the battle, everyone's losses were in accordance with their destiny. But in the final distribution of interests, all the benefits gained from the colonies were divided according to their shares. Therefore, these captains knew that if they won, they would not lose, even if the warship sank. However, if the battle fails, it will be the real loss. Even if the warships return, the fuel and labor costs will have to be paid by themselves.

It is because of such a bond of interest that the captains of these small warships dare not destroy the formation and retreat even if they know that they are being used as cannon fodder. They are not stupid and can figure out how to get the maximum benefit.

Under such circumstances, the battle gradually entered a white hot state. With the passage of time, the warships of the United Fleet finally fought for huge casualties, approached the optimal range and completed the encirclement of our fleet. Higgs slapped the podium with pride and yelled: "now, open fire, all warships shoot freely, sink those damn warships for me! I don't believe that frost Rose's warships are unsinkable! "

As the order was given, the warships of the United Fleet immediately entered the state of artillery battle. In a moment, a large amount of shells covered the warships of our guild. The children in the bridge of the Christina were frightened to hide behind when they saw a large amount of glowing shells coming from the opposite side. But Sophie did not slow down and yelled, "open the shield, prepare for the impact."

"Shield open, impact ready." The operator repeats the command aloud.

As the operation order was activated, a slightly protruding device at the rear of the island of Christina suddenly expanded to both sides, revealing a satellite antenna like device, followed by a flash of electric arc above it. Countless blue mist like water vapor quickly began to gather towards the center, and then the accumulated blue material suddenly flashed The thick beam with a diameter of at least five or six meters was directly on the sky, and after rising more than ten meters, it suddenly seemed that it had hit something and scattered around it. A semicircular light film fell down and surrounded the whole warship.

"Shit, what is that?" All the people on the other warships noticed the sudden appearance of the light film. Some even stood up from their seats nervously, but it was too late.

Just as soon as the film fell, the first round of shells had arrived. The film was hit by a series of shells, followed by a series of explosions, which made the whole film flash with light. But in the end, it was undamaged to carry all the shelling, and did not let any shells hit the warship itself.

The other guild warships around the Christina were similar to those of the Christina. All shells were successfully intercepted except one of the warships missed two shells because of its late position. However, even the shells that passed in advance failed to hit the target. One of the shells flew directly into the sea due to ballistic problems, but the other one seemed to be able to hit. But just before the shell was about to contact the warship, a red light suddenly shot from the top of the third turret in the bow of the warship killed the shell accurately, and then the shell disappeared soundlessly.

"I wipe! Transmitting beams? Is that all right? " Because the light film was transparent, the people in the United Fleet were all focused on the two shells that successfully penetrated the shield. Who knew that the shells would be directly lost by a beam of light. This result was even more amazing than the light film that just blocked the shell.

In fact, this kind of battlefield shield is not a new thing. The system cities in the game already have urban shields when the players are just out of the novice village. Although players didn't have the opportunity to see this thing at that time, with the improvement of players' level, battles became more and more frequent, and we gradually found that the system cities all had protective covers Even the cities built by the players guild themselves have gradually popularized the city shield, which is even less rare.In fact, in addition to city shields, large mobile shields on the battlefield are not unused. At the earliest time when everyone was still at level 700, a British guild had used the strategic magic level Corps shield to directly carry the enemy's magic bombing, and then used the opponent's magic cooling time to launch a counterattack and beat the enemy down. At that time, this example was also sent to the forum by many players, and then everyone's various props or combined magic level shields also emerged in endlessly, not to mention the single player's shield. Mages' magic shield is the most basic magic shield, and that magic can be learned only at 200 levels, which is definitely one of the magic that mage players must know.

Of course, although there are many versions of shields on the battlefield, there are not many of them installed on warships. There are several reasons for this situation, and the most important reason is the problem of cost performance.

Although a warship is not cheap, the problem is that the protective cover is more expensive, and you can't protect all your warships with one shield at sea, which means that each ship must have its own protective cover. The cost is really high and frightening. It is better to build a warship with that money. Two to one can also increase the fire delivery ability, which is much more cost-effective than the shield.

Because of this reason, even the warships of our guild didn't equip with protective covers before. After all, we will settle accounts. Who will do something that obviously doesn't have any effect by spending more money? As for why we need to install protective cover now The reason is very simple, that is our shield technology breakthrough.

The shield, which has just been deployed on the Kristina, is called an active energy barrier system. The advantages of this thing are obvious. One is that it is cheap. Although the technical difficulty is exaggerated, the manufacturing materials are ordinary things. Therefore, although the research and development cost is very high, the equipment cost is very low. As soon as we made it, we rushed to equip all warships with this device.

Second, the energy consumption of this kind of shield is relatively normal. Although it is expensive, it is still within the scope of acceptance. If it is only launched in combat, it can be used for a long time, and it will not cause much pressure on our guild capital chain. It can be regarded as a kind of economic and affordable protection shield.

Third, the shield has a one-way protection feature, that is, it can block external attacks without hindering our own counter attacks.

Fourth, the protective power of this thing is not bad. As a matter of fact, this kind of cannonball volley just now is a very exaggerated way to strike. However, although our protective cover was also hit and flickered unsteadily, it was finally stabilized.

In fact, the people of the other side don't know that this kind of shield is not afraid of intensive attack. Its working principle is slightly different. It is meaningless to concentrate on attacking in a short time by relying on most weapons. The energy consumption of this shield has nothing to do with the attack it suffers. What really affects its working state is a device called a magic energy converter. It's a bit like a magic version of the transformer, so it's a lot of heat when it's working, and it's not a normal high temperature. Although we've used every conceivable way to cool the device, it's still only working for more than a dozen minutes, even if it's continuously cooled with seawater.

Because the high temperature of this device is too high, we have to design a part like the revolving magazine of a revolver. Then we put twelve magic energy converters into this device at one breath. When one of the converters is overheated, the turntable will automatically drop down to make the converter out of contact, and then the turntable will rotate 30 degrees and rise again The converter is pushed into the connection slot and connected again, while the former converter enters the forced cooling state and begins to wait for the next time to be connected to the system.

This way can ensure that our protective cover can work continuously, but the disadvantage is also obvious, that is, the shield will be interrupted for seven or eight seconds in the process of replacing the converter. This is an inevitable problem, which can not be ignored at all. Fortunately, the time of seven or eight seconds is not long, and the time left for the enemy is not too much. Besides, our protection system is not the only one.

One of the two shells that just penetrated the shield was directly lost by a beam of light, which is the latest transmission ray defense system developed by our guild.

This teleportation ray is not an attack skill, but a kind of auxiliary magic, which is basically used by mages in the space system. The feature of this magic is that it can be launched remotely, and then the object hit by the beam will be transmitted. Of course, this thing can't transmit living creatures with resistance consciousness, so there's no way to teleport the enemy away. It can only transmit its own people or inanimate objects. Of course, if the enemy faints, it can also be used.

The characteristic of this kind of transmission ray is that the transmission speed is very fast, and the transmission is completed instantaneously, and it can be transmitted away at the moment of hit without delay. However, this teleportation is not designed to allow you to move in space, because it is non directional, which means that the object being hit will be transported to any place without any rules. Fortunately, the transmission distance is not too far. Generally, it will appear in a certain position within 500 meters around the starting position of the transmission, so this kind of magic is generally used to save people in the battlefield. For example, if someone on your side is injured or surrounded by enemies, the space mage outside can use the transmission ray to irradiate his own people, and then remove them. Although it may not bring people to their side, it is better than being surrounded by enemies, right?In fact, some players realized that this kind of ray can be used as a short-range defense system for a long time ago, because a space mage used this move to intercept long-range attacks from shooter players, and the success rate is quite high. After all, the transmitting ray is almost instantaneous, and the speed of the beam is too fast to dodge, so the hit rate is quite high. As long as they are hit, the bows and arrows fired by the other side will be transmitted to any position within 500 meters. Although it is not ruled out that the bows and arrows after the transmission are completed, they are still aiming at themselves, but this possibility is not high, so the probability of successful interception is still very high.

So, since this kind of thing has application examples, and the success rate is so high, why has no one used it on warships before? Even if the teleportation array can't do it, can't a space mage stand on a warship?

In fact, this situation is well explained. It's not that people don't use it, but they can't. Bows and arrows are short in range and slow in speed, and can be captured by human eyes. Therefore, it is relatively easy to intercept them. However, the problem is that naval warfare uses artillery shells. These shells can't be aimed at by human reaction. Even if they can be tracked, they can't be intercepted, because the magic consumption of transmitting rays is not fixed, but calculated according to the mass and relative speed of the target.

To put it simply, the lighter the transmission wear is, the slower the speed is, the lower the wear is. In normal combat, space mages use teleportation to pull people or something, but the shells of warships are usually more than this weight. Most of the main artillery shells of warships are more than 200 kg. With such a large mass, the wear must not be low. What's more, how fast, if not static, of the friendly players in a battle? Can it be 20 meters per second? Certainly not. Bows and arrows have that speed, but how much weight is an arrow? It's strange that this demon consumes too much energy. But the problem is that the shell not only has a mass of several hundred kilograms, but also has several times the speed of sound speed. With such a high speed and mass, the mage who can consume ordinary magic energy can't withstand it. Even if the mage's magic limit is high enough, it's nonsense to let the space mage stand on the warship as a defense system.

There are three problems to be solved in order to intercept shells with transmitting rays. The first is to be able to make a magic array of transmitting rays, because players can't support such consumption. Only by mapping the magic skill array can they use magic crystal for energy supply. In this way, there is no need to worry about energy consumption.

Second, in order to use the transmitting ray to intercept the projectile, a dynamic capture device is needed to make the ray accurately hit the projectile flying at high speed in the air. After all, even if the speed of transmitting ray is the speed of light, there is no need to calculate the advance amount, so it is not so simple to intercept the projectile flying at sonic speed.

Third, there must be a way to affect the impact point, that is, the location of the target object after the transmission is completed. Because the objects that transmit rays are random, it is quite possible that you hit a shell 500 meters away from you, and the next second the shell will appear one meter away in front of you. Although this kind of result does not happen often, but it is possible, after all, this is random transmission, ghost knows where it will come out. In addition to not overlapping with the existing materials, this kind of transmission is completely irregular jumping, so we must put an end to the occurrence of the Oolong incident, otherwise a shell hit the ship's armor is not too big problem, as a result, you send the projectile into your own ammunition magazine with the ray? Isn't this a death hunt? So it's very important to control the landing point. Even if you can't guarantee that you won't hit the ship again, at least it can't be transmitted to the inside of the warship, right?

For this problem, the method we will adopt is a kind of auxiliary magic called spatial refraction. The principle of action is very complex, but the result is very simple. With the help of this auxiliary space refraction magic, the transmission effect produced when the transmission ray hits an object will be a conical area with an angle of about 60 degrees, with the contact point as the center and the original flight direction of the ray as the central axis. Moreover, the range of this area will be equal to the original transmission range, that is, the total volume of the total refraction possible area remains unchanged, but the shape changes from one to one A sphere becomes a cone.

Since the apex of the cone range is at the contact point, it is certain that the range of the teleport area will not overlap with the warship, so that the target being transmitted at least will not appear inside the warship. Of course, it still can't be said that it will not be hit by the teleportation target, because the teleportation only changes the position of the target, and its velocity and direction will not change at all. Therefore, if the re emerged projectile does not deviate from the original ghost problem, even if it is sent backward for a certain distance, it may still hit the warship. Of course, this probability is very low, generally speaking, it will not happen.

"Is frost rose alliance formed by aliens?" The crew of the United Fleet could not help complaining when they saw that all the shells missed the target. "Is that shameless? Even if the shield, there is a short-range defense system, and it is still a space magic! Is that going to keep people alive? "

Compared with the group in the United Fleet, the players on our side didn't react much. As warship operators, we will tell them what's on our new warship. After all, the functions that can't even be used by the operators can't be used. Therefore, except for the group of children on the way to the warship, other people are quite calm."Wow How wonderful After a little stupefied for a while, the children in the bridge suddenly called out. They were so excited. Just saw the other party's warships firing with thousands of guns, I thought I was going to be killed. In the end, I didn't get killed, and even one shell failed to hit. The contrast was so amazing that the children couldn't help screaming.

"Well, now, don't disturb my brothers and sisters. Just be quiet." Look at the children make too much noise, the head of the aunt finally made a voice to maintain order. The children are more obedient, in the aunt remind immediately quiet down, but still in a whisper about this matter.

After just a round of shelling, the enemy's warships are loading again. Although the warships in various guilds generally have automatic or semi-automatic loaders, but the naval guns are not submachine guns. How can they burst out one after another? Although the interval will not be too long, there will always be seven or eight seconds.

When the enemy is busy loading bombs, the warships on our side are not idle. We don't need any command at such a short distance. Each fort will find its own target and take care of one. Anyway, our naval gun is big enough, no matter which one hit, it will be fatal, so our side is much easier than the enemy. If they can't concentrate their firepower on a ship, they can't do any damage at all. No matter what the kilogram, one ship will sink.

Taking advantage of the enemy's opportunity to load ammunition, we have fired two rounds of shells. The corresponding is that there are dozens of Warships Sinking or losing combat effectiveness on the United Fleet. However, this number does not have a great impact on the other side's fleet, because the total number of the enemy's warships has passed 1000, but this loss has little impact.

After the first round of shelling, the United Fleet finally realized that there was something wrong with their tactics.

Their plan was to consume our warship ammunition, but at the same time, they also expected those small warships to damage or sink our warships first. Then the British guilds mean to let our allies die, consume our shells, and keep our warships in a state of moderate or severe damage, so that they can use their large warships to encircle and annihilate us, and they can easily win. But now it seems that the plan is not the same as they thought. Our warship has two layers of protection system, so that the small warship's gun can't hurt our warship at all. If so, we can still consume our ammunition, but when they have only large warships left, our warships are still intact.

Although our warships will be short of ammunition by then, the problem is that the British are not sure that we can win a one-on-one showdown with us, even if we are short of shells. After all, our guild's warship attack methods are more diversified, and shells are only one of them. Even if our warships really don't have a shell left, it's not that they have no combat effectiveness at all. After all, our mobile angel is not a good one.

The British captains, who were aware of the problem, immediately responded to the problem. As a fleet commander, the British guild president, Higgs also understood that there was no way to win, and even if they did, they might not make any profit.

The other party is not a fool. They all planned before they came to Asia. First of all, they know that our cities in Indonesia have only basic defense forces, and the main defense forces are all from these warships on the sea. Therefore, as long as we defeat our fleet, the port will lose most of its defense capability. However, the loss of most of the defense does not mean that there is no defense, so even if their fleet defeats our fleet, they must keep at least 100 warships, otherwise, they will not be able to suppress the port at all.

Of course, the other side can send reinforcements from home. Can we wait for the problem? Our fleet is not all in Indonesia. The fleet here is just a sub fleet. We all know the communication ability of frost rose League. Once our fleet is attacked, the Guild Headquarters will know it immediately. Then we will definitely mobilize the fleet from Eisinger or Japan to reinforce us.

Compared with the European fleet that has crossed half the world, we must have arrived before them because of the geographical advantage. If they occupy the city immediately after defeating our sub fleet, they can also use the city defense to deal with us. If they can't defeat the city, when our reinforcements arrive, they will be under attack. By then, they will be hopeless.

Because of this, Higgs knew that they could not let the fleet lose too much. At least their own guild fleet should keep the lower half of the number. Otherwise, they would lose any hope in this battle.

Although they thought well, it was a pity that their wishes were doomed to be unfulfilled, because they had not even figured out the specific situation of the fleet in front of them so far.

The British had done a lot of intelligence preparation before gathering the small European companies to attack us. According to the information they collected, our guild has only one fleet in Indonesia. From time to time, this fleet will circle around several ports of our guild in Indonesia. As long as they intercept and rout the fleet, they can basically kill the actual existence of our guild in Indonesia, and then how to divide up our interests in Indonesia is their own business.Originally, the intelligence and plan were all OK, but these guys were unlucky. They didn't expect that our guild would upgrade their weapons at this time. As a result, there was suddenly an additional exchange fleet led by the Christina. That is to say, they think our fleet is the sub fleet responsible for guarding Indonesia, but they don't know that the sub fleet is still there. Even if they can kill all the Cristina and other warships here, they will encounter a complete sub fleet. So, whatever the outcome of this fight, it is completely impossible for them to try to influence our regional interests in India. Besides, it was impossible for them to defeat the fleet led by the Christina.

Although our guild's warships bombard their warships like swatting flies, it's all because our attack methods are too exaggerated. The mobile angel's attack is not to mention. The liquefied magic crystal steam shell used by those magic transformed electromagnetic railguns equipped on large warships is even more bug class weapons. This kind of thing attacks the warship basically is one ship, there is no suspense at all.

On the other hand, the other side's warships are equipped with only conventional shells. Although the power is not bad, the problem is that our fleet is all big guys above cruiser level, and the armor thickness is made of meters. These warships, even without a defense system, can carry for a long time on their own armor. Considering the speed advantage of our warships, we should find that the situation is unfavorable. As long as Sophie orders them to run at full speed, basically none of these warships will sink, and all of them can rush out. After all, battleships and cruisers are designed to be able to withstand the enemy's firepower. They are not thin skinned and crispy like destroyers or frigates. These guys are basically tortoises with very hard shells.

Although the British plan is actually hopeless, they do not know it at this time. Haggs changed his strategy after discussing with several members of his guild, and began to order some large warships of his guild and other guilds in the United Fleet to maneuver to the inner circle, preparing to take advantage of the firepower advantage of the large warships to try and see if they could cause more serious damage to our warships.

Although we are doomed to fail this naval battle, Sophie's psychological pressure is very big now. It's not because she's mentally ill. The pilot ship out of which psychological quality is not bad, even if it was not good before, now also practice. The reason why she was nervous was that she had planned to test weapons before, but somehow she had become her virtue. It can be said that all these were her previous mistakes in decision-making. Therefore, for her, the victory is not to defeat the opponent and then leave with the fleet. For her, the so-called victory must be that no one of her warships is injured, and at most there can be a few slightly injured, but there must be no seriously injured warships, or she will be defeated. After all, if she did not let the fleet test weapons and command system, but in accordance with the guild's consistent fighting style, it would be possible to sink all the enemy's warships out of range. So, for her now, not to mention any warship sinking, as long as any warship is injured is her failure.

"Captain, there's a change in the battle line." The observer on the other side of the observation room found that the layout of the United Fleet had changed at the first time, and then called out directly to the bottom. Anyway, the driving and tactical control center of the warship was under the observation room, and there was a patio in the middle, which could be regarded as a room.

When Sophie heard the warning, she immediately asked, "what's the situation now?"

"Some of the large warships in the outer area of the other side are starting to break away from the formation and move towards the inner circle. Some of the warships in the inner circle seem to be making room for them."

"Do you finally realize that our defenses are too strong?" Sophie murmured to herself, and then suddenly ordered in a loud voice: "contact the mobile Angel troops, forget about the small warships, and knock down the heavy warships that sneak into the battle array for me. You don't have to sink them, just let them lose their fighting power. "

"Yes." The first mate quickly conveyed the order, while those mobile angels in the opposite warship group who were wantonly engaged in sabotage suddenly stopped.

Several French players are besieging a ship to ship mobile angel. As a result, when the mobile Angel kicks over a player and is preparing to make up for it, it suddenly stops as if someone has pressed the pause button.

Although the French players around did not know how the mobile angel suddenly stopped moving, they all knew that this was an opportunity, so without saying a word, a group of people directly rushed to prepare to dismantle the mobile angel. Unfortunately, only the two fastest of them rushed to the mobile angel's side, and they were attacked before coming and attacking. The mobile angel, which seemed to have been suspended, suddenly resumed its action at the moment when he was about to be attacked. He looked up and directly grasped the head of the player who was in front of him. With a horizontal wave of the chopper in his right hand, he pushed back other players who were ready to get close. The left hand lifted up the guy who had been pinched his head, and the other party's hands were dead against the fingers of the mobile angel, trying to get his head out, but no matter how hard he tried, it was just a waste of effort. Mobile Angel uses mechanical power, and human power is not at the same level. There are a lot of first-line players who can easily deal with mobile angels compared with combat effectiveness, but if it's pure strength In addition to the fact that most of the player's power is higher than that of a few players, the power of a few players is higher than that of a few players.After the guy was lifted up, the mobile Angel pointed directly with his fingers. With a thump, the guy's head was directly pinched by his bare hands. All the red and white ones gushed out from the fingers. The disgusting players covered their mouths and noses to prevent them from spitting out.

Taking advantage of the opportunity of those players retreating because of excessive blood, the mobile angel suddenly squatted down, followed the thruster behind, suddenly exerted force on his legs, and instantly ejected his whole body. Before those players responded, he had already flown to a height of more than 100 meters, and was still rising.

"Shit, what's that for?" Several players looked up at the mobile angel that rose from the sky and asked.

"It's not a good thing."

The comments on the deck here are not heard by people from other places. However, on the warships outside the British, many people saw the long white smoke pulled out from behind the mobile angels. Then, when these mobile angels landed on the next warship and took off again, they finally realized that the trouble was coming.

Although mobile angels use this frog leaping tactic to attack warships one by one, the problem is that after landing a warship, they will not leave without destroying the main fort and bridge. However, the mobile angels in front of them suddenly changed their previous habits. They used the warships under their feet as springboards, and then they went directly to these large warships outside.

The captains of the large warships who were still adjusting their positions suddenly did not respond to these mobile angels. However, after all, when they jumped several times in a row, the captains responded. After all, although the jumping routes of the mobile angels for the warship showed an irregular broken line state because of the need to choose the landing point, the general direction did not change So these captains understood that their goal was to build their own ships!

Although these captains understood that the target of mobile angels for warships was themselves, all they could do was to report to the police and order to prepare for the battle.

Although after entering the era of armored ships, there are still some players with strong combat effectiveness who will jump to help and directly log into other's warships to attack the drivers of the other side. However, this situation is not the mainstream situation. Most of the time, there are still artillery battles between the warships, and there is very little real fight between the warships. After all, the guns of steel warships are very powerful, and they have sunk the ship before they are pasted. Therefore, there is no need or time for you to dock. However, although this kind of situation is very rare, after all, the players still know that there is such a situation, and there are indeed deck fighters on the warships, so immediately after receiving the order, a large group of fighters begin to rush on the deck.

The large warships of the United Fleet are preparing to fight, while the mobile angels are speeding up their attack. A shrewd Italian guild captain pointed directly at a mobile Angel rushing towards his warship and said, "prepare the main gun, aim at the forward deck position of the white lily in front of me, load armor piercing bullets, and fire when I order."

"Ah?" The first mate didn't direct the command, but was stunned. After all, he aimed at his own warship. However, he also quickly reflected that he understood the captain's intention, so he quickly gave orders.

Under the command of the captain, the front main gun of the warship immediately turned to the front deck of a United Fleet warship in front of it. At the same time, it loaded an armour piercing projectile and was ready to fire at any time.

"Captain, the baleen whale in the rear seems to be aiming its main gun at us."

The observer on the White Lily had sharp eyes, and soon found the ship in the rear aiming at itself. The captain of the white lily was a little stunned at the news, and then understood the purpose of the other side. After thinking about it for a while, she directly ordered, "don't worry about him, how to fight or how to fight. The communication room, send them a message and say they owe me one. "

The message was soon sent to the baleen whale. The first mate took the message and reported, "Captain, the white lily sent a message saying we owe them one."

The captain of the baleen whale smiles and nods, "the wise man's decision. All right, everyone, pay attention to the position of the mobile angel. We have only one chance to live up to the sacrifice of our allies

In fact, the captain's method is very simple, that is to use the jumping mode of mobile angel. Because of the thick armor, our mobile angels can't stay in the air for a long time. Therefore, the way they change targets is to jump from ship to ship like frogs. However, it is precisely because these mobile angels use the other's warships as a springboard, which gives them a chance to hit them.

Those mobile angels have propulsors and wings when they are in the air. Although they can't stay in the air for a long time, they can fly for a short time. Therefore, they are very fast in the air and can't be intercepted by large guns such as the main gun. The caliber of those small guns is too small. Even if they can keep up with the speed of the flying angel and just hit the target, the effect is to let the mobile angel fall directly from the sky, but even if they fall into the water, they can still lurk under the water. Although this will reduce the efficiency, it does not change anything in fact. Therefore, the effect of intercepting mobile angels in the air is very low. Unless the main gun can directly hit the target, the difference between hitting the target and not hitting the target is not big.In fact, the captain thought of a simple way, that is to target the warship that the mobile angel is going to settle down in advance. Although mobile angels are too fast in the sky and their main guns can't keep up with their speed, they have to settle on warships if they don't want to fall into the sea. In fact, only the front deck and rear deck of these warships can land, and other places are not smooth enough. In addition, the maneuver angels usually choose a wider front deck to ensure accurate landing and smooth landing And destroy the main turret of the front deck, the most powerful enemy firepower.

This habit determines that the forward deck of the warship on the forward route of mobile angels becomes the point they must pass by. Moreover, because the impact force of falling needs to be offset at the moment of landing, and the energy needs to be gathered for taking off again, the landing will not leave immediately, but there will be a pause of several seconds. Although the pause time is not long, it is enough to fine tune and launch when the target is well advanced.

Sure enough, this guy's choice of target is obviously right. The opposite ship, which was heading for them, took off from a warship with mobile angel, crossed the apex and began to fall. Looking at the parabola, the obvious target was the fore deck of the white lily.

Seeing this situation, all the people on the baleen whale watched each other's movement route nervously, preparing to calculate the lead time. Two seconds later, the mobile angel of the opposite ship hit the White Lily's front deck with a bang.

"Now. Fire The captain of the baleen whale himself yelled at the messenger.

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