Chapter 2643

"Your firepower is obviously much higher than expected. The other side can't maintain such a high damage ratio. This is a combined fleet, not a wholly-owned fleet, so they will certainly start to break up after suffering enough damage. If we want to test weapons, we should rush into the enemy's array as soon as possible before their confidence disappears, or we may not be able to test anything, not to mention the command system. "

"There's a point in that." Sophie nodded and ordered the fleet to start running at full speed, regardless of the enemy's interception.

The Cristina and the surrounding warships are all flying ships. Although the flight device has not been activated for the sake of confidentiality, the flying ship is a flying ship, and its speed is far from that of surface ships. Our warships have an absolute advantage in terms of acceleration and maximum speed.

When the opposite fleet found that Christina suddenly began to accelerate, they immediately understood the intention of our side. They were just stunned before. It's not that these people are really stupid. When they saw that the warships on our side rushed forward regardless of it, they immediately realized that our fleet did not take them seriously. In other words, their warships are not really a threat to us.

Thinking of this possibility, the cunning Higgs directly ordered the fleet to make adjustments.

"Strange. What are they doing? " Because the distance is close enough, the warships on our side can see the whole situation, so the formation adjustment of the other side is immediately discovered by us. Sophie was surprised by the adjustment. It is said that there are only two correct choices for the enemy fleet at this time. One is to resolutely resist and try to defeat our fleet. The other is to withdraw decisively. However, this huge hybrid fleet has adopted a very strange way to adjust their battle sequence.

Some of the large and medium-sized warships in this fleet are slowly moving towards the periphery of the battlefield, while the others are speeding forward, forming a C-shaped structure very quickly. This kind of structure is not so strange. After all, on the premise of quantity advantage, the other side forms a C-shaped fleet formation, which can completely surround our warships, and then give full play to their firepower advantage to attack us intensively. But if they want the heavy ships out, why?

The trajectory of naval guns is relatively straight. Now the distance between the two sides is quite close. With naked eyes, you can directly see the small black spots on the enemy's warships on the sea surface. At such a distance, the naval guns are almost firing against their heads. In this state, the warships on the periphery can't launch straddle fire, that is, they can't attack us through their own warships. Well, in the face of this, of course, we should put the most powerful warships in front of us, because only in this way can we give full play to our firepower superiority and fight to the death. However, the tactics used by the other side is to put the small and weak warships in front of the large warships, thus blocking the firing angle of the large warships on their side, and on the other hand, it is tantamount to pushing the small warships into a desperate situation.

"What are they doing?" Sophie asked suspiciously.

"That's it Although Christina was not a naval officer, she still had some basic knowledge. Looking at the enemy's arrangement on the sea, he said strangely, "are they using small warships as cannon fodder to consume our ammunition?"

Sophie didn't think about it. After all, she thought it was impossible. But she hesitated when she saw the colorful flag flying on the other side's fleet.

Of course, it is impossible for a normal fleet commander to consume enemy shells with his own warships, but this fleet I can't say it!

Warships are different from soldiers. Although it is obvious that people's lives are so important that they will not sacrifice any soldiers, in fact, is there any country's army that can not sacrifice soldiers' lives? No, no, all soldiers are weights in their hands and chess pieces in the game, just like those on the chessboard. There is no difference between them. If a pawn is eaten, he can kill an opponent's cannon or even a veteran. Which chess player will give up the exchange? The answer is No. Any chess player in this moment will consider giving up his pawn to exchange for the opponent's important pieces such as chariots and artillery. Of course, if the old marshal, not to mention, it's worth using the horse gun.

The same is true of soldiers in reality. In order to win the battle and gain the advantage of the overall situation, the choice commanders need to make is to choose to sacrifice some soldiers' lives to save more. This kind of thing is logical. Although it is quite unfair to those who have been sacrificed, this is the rule and the reality. The invention of the word cannon fodder shows that it has existed for a long time, so it is normal to be sacrificed.

However, in the fleet, this situation is slightly different.

Warships are not soldiers. The construction period of a warship is often as long as several months or even several years. In order to make the ship really combat effective, the soldiers on board must gradually familiarize themselves with the ship's performance and really master the operation technology. This process often requires a longer time than building the ship. Of course, it can't really take months to build a boat in the game, and it's impossible for you to familiarize yourself with a boat for a few years. Everything here is accelerated. But even so, it's normal for a ship to take up to a week to build, and the speed at which the crew is familiar is usually no less than that.Although the time has been greatly shortened, the warships in the game are not in vain, and they also cost money to build. Moreover, it is not a crystal coin or two, but a mountain of crystal coins.

Because of the long construction period and high price of warships, even the fleet commander is not willing to lose even the smallest warship. In this case, the warships in the fleet are generally in a state of stability and treasure. Unless small warships are used to block shells for large warships, or there is no way out, the fleet commander can not deliberately sacrifice his own warships, and the use of his own warships to consume the other's shells is even more a matter of no consideration.

However, the above situation is only under normal conditions, and the problem is that the fleet in front of us is not normal at all.

As we have said before, we have heard each other's plans, and with some appropriate inferences, we have mastered the general situation of the other party. It can be said that the whole fleet is a tool for the British guild to make money, and it is not a real fleet at all.

If a warship in this fleet is lost, it is not the interests of the British guild. On the contrary, if the owner of the ship intends to rebuild the warship, the British guild will get another order. Under such circumstances, how do you think the other side can cherish the warship? Even if it was not for the sake of competing with our frost rose League for the interests of the Asian region, they might even take the initiative to find an opportunity to pit all the warships accompanying them, because this means that they will soon get a huge order of warships, and the warships among them will go out with them again, or even have a third order.

With such an idea, the commander of the other side will not take the loss of small warships in the fleet seriously at all, because these small warships are basically orders of others, and large warships are the warships of their own guild.

If we use this kind of thinking to infer, the decision of using warships to consume the enemy's shells, which would have been done only when the head was flooded, became reasonable.

After confirming such an idea, Sophie immediately understood that the other party might really have such an idea.

"It looks like we're in a bit of a mess." Sophie said.

Christina asked suspiciously, "even if the other side is going to consume our shells, there should be nothing wrong? Why bad? Can they really run out of our shells? "

Originally Christina thought Sophie would say something else, but Sophie nodded directly: "that's what I mean."

"Ah?" It's not easy to change Christina this time. "What did you say?" she asked in surprise? Do they really use energy to dry our shells? "

"Of course." "This guild stipulates that the conventional fleet will only store a standard number of shells in non cruise missions," Sophie explained

"Are our standards small?" Asked Christina.

"That's not true." Sophie shook her head and said, "we don't have a lot of standard quantities, but the problem is that this is for conventional shells, and our main guns are liquefied magic crystal steam shells. According to the safety regulations of the guild, all liquefied magic crystal steam ammunition should be managed in a unified way. That is to say, our fleet will not equip too many liquefied magic crystal steam ammunition on warships, but will concentrate all of them on special liquefied magic crystal steam transport ships, which will only be distributed to combat ships before encountering combat. The advantage of this is to avoid the danger of explosion caused by improper management of liquefied magic crystal steam. However, the disadvantage is that in case of emergency, our fleet only has one base of liquefied magic crystal steam ammunition. "

"Is one cardinal number not enough?" Asked Christina.

"Usually enough, but the problem is that we only have half a fleet here, and when we come out, we only bring a small amount of ammunition, and we can't even meet the rating standard. What I told you before is only limited requirements, not our actual carrying capacity. We don't even have half of the limit. "

"Isn't it? Did you promise to fall into the enemy's encirclement and have a scuffle with them? "

"If it's a scuffle, we won't be afraid!" Sophie explained: "first we just need to kill the big ships with liquid magic crystal steam shells, and then the rest can be used with conventional shells. Our ships are also equipped with conventional weapons. In addition, as a senior member of the guild, you should know that the warships in our guild are not only powerful with guns, are they

"I forgot about it."

What Christina said about being forgotten actually refers to our guild's underwater and air combat units. The guild's fleet is not a mere gunboat. In fact, when two warships close to a certain distance and use cannons to bombard each other at a certain distance, it is very rare for us to enter the guild fleet. After all, as long as we enter the melee, we are bound to be shot. Even if the warships of frost rose league are all equipped with miniature magic defense system, this does not guarantee that the warships will not be damaged. Therefore, we usually do not really connect with each other for safety Close combat.

The tactics used by the guild's fleet are simple. Once we find the enemy, we immediately send the pilot ship to conduct ultra long range fire guidance, and then we start to bombard enemy warships with powerful firepower and range advantage. This process is usually enough to kill more than half of the enemy's warships, and if the remaining warships do not retreat, then we will enter the medium range battlefield with the enemy. Although this distance is defined as medium distance, it is still quite far away. At this distance, the opponent's artillery usually just reaches the limit range.As we all know, the naval gun itself is not accurate because the warship is affected by the waves, and this situation is more obvious when the distance is further away. When the naval gun enters the limit range, the accuracy of the gun will become very bad. Moreover, because the ammunition flying time of the traditional gun is very long, in this distance, it takes more than ten or twenty seconds from firing to hitting. In this time, the warship can make a certain maneuver, which can greatly reduce the target's hit rate. So, in this middle distance, although the opponent can start to fight back, but the hit rate is absolutely the same as winning the lottery. Moreover, although the mini shield used on the warship can not be as impregnable as the city level shield, it can at least block the first round of attack. With this hit rate, it's impossible for the other party to break through our shield unless they can step on the shit and run into the same ship many times in a row.

After entering the medium range, the enemy's counterattack will still be a dispensable state, while our warships will activate the second attack force, mobile Angel troops.

The guild's large warships are generally equipped with six or even hundreds of mobile angels. Most of them are air combat type mobile angels, mainly responsible for protecting the safety of our warships. After all, there are many flying Warcraft in the game, and there are also many flying players. Therefore, the air defense force must be indispensable. However, in addition to these air combat types, our warships will certainly have at least two ship to ship mobile angels.

This kind of mobile angel is a kind of large-scale mobile angel. Their height is often more than three meters, and they are quite huge. These guys usually have the ability to fight underwater and fly for a while. However, we generally don't let the mobile angels fly. Their thrusters are not used for flying, but for jumping.

Usually after entering the medium range combat, our warships will use special guns to fire the mobile angel of the ship type directly. This kind of special gun has a large caliber, which can insert the mobile angel of the opposite ship directly into the gun barrel, and then it can launch its own propulsion system to find the target and glide down in the air hundreds of meters high. Of course, we can also directly launch the anti ship type mobile angel to the other party's warship deck like a mortar. However, this method has a great burden on the ship type mobile Angel itself, and it is likely that the anti ship mobile angel will be stuck in the launch cabin and can not get out. Therefore, unless we encounter a warship with strong anti-aircraft firepower and can't glide close to it directly, we usually do It won't let the anti ship mobile Angel land directly on the enemy ship.

The huge body of these mobile angels determines their amazing strength, and their weapons are standard chopper blades. The huge chain saw blade uses a design similar to that of a chainsaw. Its huge size means that it can prepare a larger power source. Therefore, the lethality of this kind of weapon is very terrible. It can easily cut the armor of a warship several meters thick. It is precisely because of the great power of this chopper that it is called the chopper. Using this kind of weapon, the anti ship mobile angel can directly destroy the enemy's warship armor on the sea surface, and can also destroy the exposed warship weapons. After all, the fort and other things are not used in front of the chopper. Therefore, as long as the anti ship mobile Angel successfully pedals the ship, it usually means that the warship is doomed.

Another warship is not a mobile one. After all, they are mobile angels, not cannons, not disposable. After paralyzing their first target, the thrusters behind them can work. At this time, the mobile angel of the opposite ship can use the thruster to boost the takeoff, and then like a flea, it can directly cross a distance of hundreds of meters from one warship to another. It's enough to shift targets easily in a naval battle. Moreover, if the enemy's warships are far apart, they can also increase their flying distance with the help of gliders. In any case, as long as the target can be seen with the naked eye, it is usually impossible to escape their pursuit.

Of course, considering that there are some guild warships equipped with extremely strong air-to-air firepower, it is very difficult to get close to the warships from the air, so our anti ship mobile angel also has underwater operation system.

Since it is a maneuvering angel for ship type, diving is naturally the basic ability. Because of their special design, these big guys can easily catch up with enemy warships, dive directly out of the range of local anti-aircraft fire, and then get close to the enemy ship from underwater and climb directly onto the deck to start damage. Of course, cutting the bottom of the ship directly is also a good way, but usually it is not necessary because What is required in naval warfare is efficiency. It takes a long time to cut the bottom of a ship and sink a ship. It's better to jump on the deck and stab all the turrets and then cut off the bridge. Anyway, there is no turret and command center, so even if the warship can run, it's useless.

In the process of this kind of attack in the middle distance, the shelling of our warships will not stop at this point. Because our mobile angels have special communication equipment, we can accurately know the position of each of our mobile angels, so that there will be no accidental injury. Therefore, our warships can attack the mobile angel of ship type At the same time, continue to bombard enemy ships to increase casualties.

More than half of the fleet, which is usually wiped out at a long distance, is so badly damaged at medium range that, if not collapsed, there should not be many warships left. Even if the last two or three warships could get close to our fleet, they would be basically targets and pose no threat at all. Of course, if the enemy's warships are strong and fast enough, we can use kite flying tactics to play catch-up games with each other in order to deliberately extend the fighting time in the middle and long distance. Even if the enemy's fleet is relatively large, there will be few ships left when it rushes to us.However, although this situation is rare, there are still some guilds that can build high-speed warships that are faster than our guild ships. Therefore, once encountering such warships, our speed advantage will be lost. In this case, the kite tactics can increase some enemy casualties. Eventually, the two sides will still have contact. Once this situation happens, our close combat system can start to participate in the battle.

The so-called close combat system of the guild is not a naval gun or a mobile angel, but a steel claw.

Steel claw, as the guardian beast of our guild, is somewhat different from the general Guardian beast. When they fight with players in a large number, they will also be centralized on some warships.

As an underwater combat creature, steel claw is actually very fast under the water. Although they can't do harm to the enemy fleet in a long distance due to the problem of endurance, this situation is completely different after the distance is tightened to within a few thousand meters.

The flexible and fast underwater movement of the steel claws ensures that they can quickly approach enemy warships, and then they can use our special bombs for the steel claws to destroy the enemy ships. The size of this kind of bomb is quite large. A steel claw can only carry five to six of these bombs without affecting the operation. However, the power of this bomb is absolutely terrible. As long as the paste position is appropriate, one can handle any kind of large warship, and directly destroy the main keel, so that the warship can be instantly broken in two. This kind of terror is powerful enough to pose a fatal threat to most warships. Moreover, the number of steel claws in our guild is very large. If two or three steel claws attack a warship in a battle, there is basically no possibility of losing.

Of course, we know that the enemy is not a fool if we use Warcraft in the sea to carry out a surprise war. Although the scientific and technological products in the game need certain strength to establish research institutes and develop them, Warcraft is everywhere in the game, so the general fleet will have a large group of sea Warcraft to protect their own fleet and attack enemy warships. However, there is a problem.

Although there are many things about Warcraft, Warcraft is not a dog. If you touch its fur with two bones, it will follow you. Warcraft's own combat effectiveness is very strong, and most of them are very aggressive, these things are not gentle small animals let you knead at will, let alone train. Therefore, there are only a few ways to get escorted Warcraft.

First, like us, we have a guild Guardian that can fight in the water. This method is the most practical and effective, because there are enough guild guardians, and they can be replenished slowly without fear of loss.

Second, use Warcraft.

There is a hidden attribute in the warship's attribute list, that is, it can recruit Warcraft escort. This is a task, and it is open to all ships, whether warships or civilian ships. Just as soon as the ship is built, you can go to any old sailor in the port to receive this kind of task. If you just chat for a few days and deliberately lead the topic to this aspect, the other party will tell you about it, and then you can do the task according to the other party's narration. Of course, the tasks of each port are different. After all, the map of "zero" is the map of the world. It is impossible for all the ships in the port to go to one place to do the task. Otherwise, the ships opposite the earth will be tired to death? Not all warships can play around the earth.

This task is different with different ports. Each port has a special mission location, which is usually not too far away from the port, and certainly not near.

As long as you receive the task, you can participate in the task test, but the premise is that you can't be in company. This kind of task can only be picked up by the captain or the first mate, and then only one ship must set sail. You can't form a team with people on the way, otherwise the task will never be completed. The content of this kind of mission is usually not the same. Some tasks require you to attack some sea animals, and then the hostile sea animals will join your warship to become the escort of your warship, and some of them need personnel to go ashore to complete, which is usually an island. Then you can go up to do the task, and when the task is completed, Warcraft will join your warship to become the escort 。

This kind of marine Warcraft escort can be said to be a very good way to defend warships, but our fleet did not adopt this method. First, our guild has its own guardian beast steel claws, so it is not in urgent need of such a guardian creature. Secondly, we have too many warships. This kind of task must be done by each ship independently, which is quite troublesome, so it is inconvenient to operate. We will try not to use this method when possible. However, our guild is not without this kind of guardian creature, but it is all done by the captains of warships in their spare time. Our guild has not organized such things. In addition, the third reason why we don't use this kind of sea animal protection is that it is not free. Even if you have completed the task, you have to provide the other party with food consumption. Even if you don't go out to fight, sea animals still need food. Therefore, it is a very expensive behavior to keep such guards for a long time. Considering that our guild ships don't use these close combat creatures, we don't think about them at all.In addition to the above two ways or sea animal protection, there is another way to obtain marine Warcraft protection, which is magic pet.

Players in the fleet can carry magic pets, and if they can fight on water or under water, they can be used as guardians of warships. However, this method is more difficult to arrange than the first two. The demons in "zero" are very difficult to do, and they have to fight in the water. With this limitation, the scope will be much smaller. It's unlikely that a guild can come up with many such players, and not all of them like to hang out on warships. What's more, even if the crew of a ship all carry Warcraft, how many? In addition to the number of frigates in the Warcraft, I have heard that most of the frigates are in the bottom of the ship.

Because of this reason, there are many Warcraft ships in our guild. At present, our naval guns are upgraded very much. In addition, we have the midcourse defense against the mobile angel of the ship type, so the steel claws are free. In the era when we were still using wooden sailboats, the steel claw brigade of our guild was well-known. In particular, the original Japanese fleet did not suffer less from this.

Sophie's original intention was to suppress the enemy's fleet by means of our guild warship's three-stage attack, and then clean up the nearby enemy ships in the scuffle, and then the enemy will begin to rout. Under such conditions, our liquefied magic crystal steam shells are not very useful at all. If the number is small, it is nothing. However, the other side didn't use the melee mode, but directly put out a C-shaped array to consume our shells. In this way, after we cleaned up the enemy's internal fleet, the outer warships of the other side would just enter the attack distance and attack, instead of Sophie's originally expected state of following the enemy ship.

If it is a mixed battle mode, the fleet arrangement of the other side will be loose. In this state, we can use liquefied magic crystal steam shells to attack the enemy's important large warships first, playing an exemplary role. Now the other side is ready to use small warships as cannon fodder. Therefore, all large warships hide behind the small warships, and we do not shoot at all Angle.

If we attack these small warships with liquid magic crystal steam shells, we will eventually not have enough liquefied magic crystal steam shells to deal with large warships, so we will be forced to engage in a conventional war with each other. Although we are not afraid of conventional warfare, and have absolute firepower advantage, but can stand in the distance with sniper gun Yin people, who likes to play cowboy style face-to-face duel with each other?

On the other hand, if we leave the liquefied magic crystal vapor shells behind to deal with the large warships, it means that we can't make the other party lose a lot of staff in a short time. In this way, the other side will gain confidence and start to play a long-term war with us. In this case, although we are confident that we can win, we will certainly lose in the end. This is not what we want to see, especially if we had a chance to avoid it.

"No, they can't be satisfied." Sophie said categorically.

www.novelhold.com , the fastest update of the webnovel!