Chapter 2609

Since Eisinger mobile fortress is a war fortress, it is equipped with a lot of defense and offensive weapons, and the magic lock in gold coin is actually a kind of urban defense system. This thing is basically the same thing as the shield of the general system city. The only difference is that the shield is a little special.

Generally speaking, the city level protective cover can be divided into many different levels according to the size of the coverage, but this actually has no practical significance. In addition, the city shield can also be divided into four different levels: low level, ordinary level, high level and super level. Of course, this is only a general classification, not very accurate. This classification is directly related to the protection ability of urban protective cover. The low-level shield is easy to be broken down, and the high-level one is much better. Of course, the protection level is directly related to the energy consumption. Although you can reduce the energy consumption of advanced city shields by changing the design method of magic circle and installing auxiliary magic circle, just as high-power cars usually have a super high fuel consumption, you can reduce the fuel consumption of high-powered cars by means of turbocharging technology and lightweight car body, but how to reduce the fuel consumption of a medium-sized truck is absolutely impossible It's impossible to save more gas than a mini car.

The same is true. The advanced city shield has outstanding protection ability, but the energy consumption is also as high as frightening. Moreover, the high-level shield is not simply high energy consumption, high-energy consumption means high magic density, which requires magic protection to find the generator with ultra-high tolerance, and also must have a strong energy accumulation effect, otherwise it can not support such a shield.

In addition to the protection intensity classification, there are some other categories of urban protective covers, such as whether there is auxiliary energy. In addition, there are three more meaningful classifications: the first is to see whether the protective cover is active protection, the second is to see whether the protective cover is unidirectional protection, and the third is to see whether the protective cover has the ability to resist overload.

For a city hood, the active protection system is much better than the passive protection system, because the passive shield is manually opened, and once activated, it will always be on unless someone turns it off or runs out of energy. Although the shield will consume a lot of energy when resisting the attack, it does not mean that it will not consume energy when no one attacks it. It is just that the energy consumption is much lower in this case. However, as a kind of protective cover that can cover the whole city, you can easily think about it. Even if the energy consumption is not high, it is definitely a terrible number. It can't be really cheap enough to ignore it. If that's the case, the cities in the game should have their shields on all the time. In fact, unless there is a siege, no one will activate them.

Because the shield starts to consume energy as soon as it is started, the passive shield is obviously a money burning machine. In contrast, active shields are much better. The active protective cover is actually a two-layer protective cover close to each other. The outer layer is extremely weak. It is almost impossible to say that if there is one, it is always in the starting state. However, because its protective strength is nearly zero, its energy consumption is also negligible. Even if a common shaped energy array can automatically complete the energy cycle, there is no extra energy consumption.

This weak shield is the sensor of the active shield. When an external attack passes through the first shield, it will cause the second real strong shield to start instantly. This powerful shield is very fast to start, which basically ensures that even the beam attack can be intercepted in time. When the attack is over, the second shield will close immediately. In this way, the second layer of high-energy shield will only be activated at the moment of attack, and it will shut down as soon as the attack is over, and no more energy will be wasted.

Of course, everyone likes this kind of perfect design, but in fact, this kind of thing can't be owned by everyone. As for the reason The main thing is that we can't.

At present, only a few guilds, including our frost rose League, have the ability to make active city shields. Although the major system cities in various countries also sell them, you must first interact with the managers of those cities, and then brush the relationship between you. After the relationship status is upgraded to the state of "warmly welcomed", others may sell it to you. Of course, even if you have the ability to brush up the relationship, it doesn't mean that you can buy it. Because the system itself has restrictions on this, after the relationship degree is reached, it only means that NPC in the city will talk to you about this matter, not to say that you can get the active urban protective cover. Usually in this case, the NPC in the city will tell you that they have some difficulties in making this kind of city shield. Either they are lack of materials or need some kind of technology. In any case, they will send you a task. After finishing the task, you can buy active protective cover. If it fails, don't say anything. Finally, of course, there is a limit that you have to have enough money. The relationship belongs to the relationship, and the business belongs to the business. Even if people are willing to sell, the NPC of the system city will not give you credit.

The second important classification of urban protective cover is whether it is one-way protection or not. The advantage of one-way protection is not two-way protection. It seems that two-way protection has one more protection direction than one-way protection, but in fact, you can understand by thinking about it. The shield, when activated, forms a complete enclosure, so the shield actually has only two sides - inside and outside. The so-called one-way protection means only external protection. When people outside attack the city, they will be intercepted by the protective cover, while the people in the city will not be affected in any way. But if your shield is bidirectional, it can be troublesome. Although the enemy's attack can't come in, your counterattack can't go out. And whether it's an attack inside or outside, it's an attack, and it's going to consume the energy of the shield. If it is an active protective cover, it is nothing if it is unidirectional. It can be controlled manually or installed with a control module so that the shield does not start when the internal attack is launched, and the external attack is not affected by the time difference. But if it's a passive shield, and it's two-way, it's too bad. Besides an enemy's big eyes and small eyes, it's really impossible to do anything.The last category is whether the protective cover has the ability to resist overload. This actually means whether the protective cover can remain intact after being punctured. After the protective cover with anti overload ability is punctured, it will only let the attack that breaks it through pass. As long as the energy core still has energy, it can protect the subsequent attack. Even some advanced anti overload protective cover can only lose the protection ability at the point where it is broken down at the same time, while the protection force of other positions still does not decline. You know, this kind of ability is very abnormal. Because a city has such a large area, there must be more than one attack point at the same time. Therefore, if a hole in one place causes the whole shield to collapse, even if it is repaired immediately, at that moment, the attack from other positions has already passed through, which will cause a protective loophole. Therefore, the best urban protective cover is the one that can resist overload and will not disintegrate after being punctured.

The maze shield of our mobile fortress equipment is a kind of multi protection fusion protective cover, which can not be seen as a kind of protective cover.

According to the above classification, our maze protection system can be regarded as a super protective cover with super large scale, ultra-high strength, active, unidirectional, anti overload and multi-point mixed protection. Moreover, in addition to so many features, it has a unique feature, that is, protection against proliferation.

The general protective cover, no matter what classification it belongs to, is a thin film of light at the moment of protection. But our magic lock does not have this layer of light film, but turns the light film with almost no thickness into a large fog covering the whole city and surrounding areas. The whole fog is our shield. It is not a thin layer. On the contrary, it is not only thick, but also terrible.

The general protective cover can only achieve one-way protection at most. Once the enemy enters the interior of the protective cover, the protective cover will lose its function, because there is no protection capability inside the protective cover. But our secret lock is not, it can not simply be said to be one-way or two-way protection, but should be said to be the protection of people. As long as it is an enemy attack, as long as it is shrouded in fog, no matter which direction you attack, it will be protected. If it is an attack by our own people, it will not be affected in any way. Therefore, the protection ability of the maze lock is simply against the weather, because it can still provide protection even in the case of urban street warfare.

Of course, because a thin layer of protective cover is spread over a large amount of fog, there is a defect in the magic lock, that is, the protection strength must be increased by distance.

If the enemy attacks outside the shield, no matter what kind of attack it is, as soon as it touches the shield, it will start to be weakened immediately. However, it will not be blocked as soon as it meets the general shield, but it will continue to move forward. However, the attack power will continue to decline until the attack power drops to zero, and the attack will be completely intercepted. However, this process is not instantaneous, so if you happen to stand on the edge of the shield, or if the enemy and you are both in the shield, and the other party is close to you to launch an attack, then the maze shield can only provide very limited protection. However, considering the advantages of the maze shield, this defect is nothing at all. In terms of the strength of the protection, it is beyond the crystal bubble like protective cover.

In fact, in addition to the protective power, the shield has two very good abilities. One of them is to disturb the sense of direction and block the line of sight, which is basically the same as ghost hitting a wall. Once any enemy enters the range of the enchanted lock, his sight will be seriously affected and his sense of direction will disappear. Therefore, most of the enemies will feel like they are in the enchantment array after they come in. Now the Siberian Protoss are wandering around there, and they are actually controlled by the ability of the enchanter to cover them.

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