Chapter 2562

The transformation ability of Guishou Xinchang enables him to obtain self-healing ability beyond the general standard, which means that the general attack is meaningless or ineffective without exceeding its endurance limit. Of course, although "zero" is generally a fantasy game, it is actually based on science. So, here, the law of conservation of energy holds in most cases, and if it doesn't, it must be that you haven't found some interfering factors that make it hold.

The self-healing ability of Jishou Xinchang can heal the damage, and this action will improve the combat effectiveness of players, because an immortal player is obviously stronger than those who will be killed, then the system will not allow such existence. So it needs a constraint. This restriction is actually very easy to find. According to the general limiting factors of the player's super skills, magic becomes the simplest restriction. In other words, this self-healing ability is likely to be at the expense of magic.

Of course, the so-called consumption of magic to produce self-healing does not mean that the damage is converted to magic. These are two different concepts. If the self-healing ability of Jishou Xinchang only converts the damage value to magic, it can only be a low-level skill. So the whole damage cancellation process should not be so simple. According to some of the situations I encountered, most of this healing ability is achieved by consuming magic power to produce healing effect. It's like a priest using divinity to cure others, but the difference is that Jishou Xinlong consumes his own magic power to produce healing effect for himself.

According to the healing skill of the priest, in this process, the consumption of magic and the supplement of health value are definitely not one to one structure. That is to say, let the player return blood a little, the consumption of magic can not be a little, but should be a lower value.

For example, the lowest level healing technique used by ordinary priestly players can cause 100 points of damage each time under standard conditions, that is to give players 100 points of blood back. Of course, this is the standard case. In some cases, the healing effect will increase or decrease, and the priest's skill level and other things will also affect the effect, but usually it is this value. This low-level cure has a healing effect of 100 blood points, but its magic cost is only 7 points. Of course, this is also the standard calculation. Many players do not use this number for healing. Like roses. She is a resurrected mage, not a sacrifice, but just like any mage of any department will definitely use magic missiles. No matter what type of auxiliary player, she will definitely master primary healing, which is basically the same as the chopping skill of a warrior. It belongs to the entry-level skill of the industry. All professions under this branch system must be able to use this move.

The primary cure of roses is a special case. Because her own skills have reached the full level, and she has all kinds of equipment that I have brought for her to increase the skill level, so the primary healing skill level of rose is actually as high as 37 levels, instead of the upper limit of 20 skills that the system allows to learn. Healing at level 37, plus Rose's resurrection mage has a series of passively weighted skills, such as: life analysis, medical reinforcement, life rescue and some other auxiliary skills, resulting in the primary healing effect of rose is the number of times weighted.

In fact, the primary healing technique of rose can restore 1376 HP for a single player each time without any interference effect on the opponent. This value has actually exceeded the intermediate healing effect of most priests. Moreover, in fact, the mana cost of primary healing of rose is not the usual 7 points, but 5 points, which is much lower than that of ordinary players. Of course, rose actually has a quick rescue attribute, that is, her healing technique will not return blood bit by bit like other people's healing skills, but will fill all the values at the moment it takes effect. This special effect can save the lives of front-line personnel in combat, so its effect can be said to be very strong.

If there is no accident, this transformation of Guishou Xinchang should be a very good skill, because I have read a very high energy value from his energy level, which means that his combat effectiveness is very terrible now. Well, if the combat effectiveness of this skill is so abnormal, its other abilities must be the same level or a little bit lower. It can be determined that the self-healing ability of Jishou Xinlong must be the ability of low consumption and high recovery. The only difference is that we don't know how much HP can be recovered by each magic point. But I think it should not be worse than Rose's low-level healing skill. After all, that healing skill is only the worst of Rose's healing skills, and ghost hand Xinlong is not a professional medical staff, But his ability is effective for himself, so the effect is certainly not too bad. In this way, the ghost hand letter long no magic, at least should be able to restore hundreds or even thousands of life.

My magic value has reached several million, and the strength of Jishou Xinchang is certainly not as exaggerated as I am. After all, I am a dual profession, and one of them is a legal profession. In this way, my magic value should be equal to the physical combat effectiveness of Jishou Xinchang, and the magic value of Jishou Xinchang will be only about 20% of mine.

According to this calculation, the magic value of Jishou Xinlong will not exceed one million. If the magic value is one to one thousand, it will recover one billion life points before the magic is exhausted.What is the concept of billion life? Even if it's according to my attack power, I'm afraid it will take hundreds of hits to generate, and Jishou Xinchang is not a wooden man. He can't stand there and let me chop. Therefore, it is not a problem to attack him once or twice, but to hit 100 or 200 times in a row, and each time it is a real injury, it is not impossible for me, but it is definitely not an easy job. What's more, the above figures are calculated without self reply from Jishou Xinchang. But in fact, it is impossible that the Jishou Xinchang will not automatically recover blood and demons. If all of these are included, I estimate that it will take at least seven or eight hours to kill the Jishou Xinchang, and the premise is that he can't escape during this period of time and must fight with me all the time.

At the thought of these terrible situations, I was even a little discouraged. It's not that I'm afraid of Jishou Xinchang, but that I don't want to fight meaninglessly. If what I thought before was correct, that is to say, I can't kill the Jishou Xinchang in this state. If it is, the final result will only be five or six hours of contact. Then the Jishou Xinchang realizes that he is not afraid of me and can't do anything about me, so he starts to run away. After that, we can only finish our fight. Now that we have mentioned it I know it's going to be like that. I farted with him? Why don't you just run?

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