Chapter 2434

The defense mother tree of the fulcrum city is quickly completed, and the remaining one is that the defense mother tree of the unfinished city has not been determined for the time being, but before that, the first thing to do is to build the city first.

Building a city is not a trivial matter, but at the scale of our guild, this kind of thing is really not a big deal. However, the current situation makes things a little more complicated.

For small and medium-sized guilds and even some large guilds, building a city is not a trivial matter, but for a guild like ours, building a city is not a big deal. The so-called: difficult people will not, will not be difficult. It's the same thing when it comes to building cities.

For most guilds, it is very difficult to build a city, so in their opinion, it is a big event. However, because top guilds like us have all the conditions to build a city, it is not an issue.

Other guilds have many difficulties in building cities. First of all, people. "Zero" has never been a pure game. It is simulating a world. Of course, it is impossible for you to click the building button and then a city will emerge out of thin air. Here, cities need to be built by hand. Of course, it's impossible to build a house for a month. In that case, a city can be built quickly after ten years. Players don't have that trustworthiness, and they can't wait that long. However, the city still needs to be built, and you can't save any process. What the system does is only to speed up the progress.

For most guilds, the manpower problem in the construction city is a big problem. If it's just to build a village, it's good to say that we can mobilize the members of the guild to chop wood and move stones, and a small town can be built in three or five days. But the problem is, what you want to build is not a small town, but a city. No matter how small a city is, it can't be the same as a small town. It doesn't mean that the members can move some stones and saw a few trees. This requires a large number of formal building materials, professional designers, and even construction workers.

Anyone can build a wooden house. Get the wood ready and hit it with a few hammers. At most, the wooden houses built by professionals are beautiful, beautiful, airtight, airtight and watertight, while the houses built by amateurs may not have the above advantages, even if it rains heavily outside and drizzles inside. But anyway, amateurs can build wooden houses. However, it is impossible for all the buildings in the city to be made of wood, and the buildings like the guard tower and the Lord's house are basically high-rise buildings. Don't think a three or five story building is not a high-rise building. Do you think it's reliable to let a group of ordinary people build a three or five story house with stones? There is no steel fine cement in the game. Don't think that the natural characteristics of the test materials can handle the three or five story house. The skyscrapers like Eisinger's buildings hardly use a few steel and nails. The whole building is completely assembled by riveting and tenoning between stones. Moreover, the built houses can not even find adhesives. The accuracy of the docking is almost equal to that of the precision instrument. Of course, ordinary cities don't need such exaggerated buildings as Eisinger. After all, Eisinger is a fortress city, and defense is the first requirement. But even ordinary cities also need defensive buildings, and even residential buildings should be safe. You can't build a city and collapse a building in three or five days?

In order to solve the above problems, you need to prepare players or NPCs with architectural skills to build guilds of cities. If you don't have a guild, you have to pay to hire from the system city or other guilds. However, this situation is limited to low-level guilds. Even if high-level guilds employ outside people to help build the city, they are generally only responsible for the construction of residential buildings, and the defensive buildings and guild functional buildings must be built by their own people. Not for the sake of others, just to rest assured. After all, the game is a world of constant fighting, which is not peaceful at all. If you even let someone else build the castle gate and the Lord's house for you, in case someone is a spy of a guild, he will cut off half of the gate bearing for you. It's OK at ordinary times. When fighting, the other party will smash it with a siege hammer. Or the other party will bury a bomb for you under the city Lord's house. If there is a siege, how can the city defend? Before the battle begins, the city Lord's house flies first, and the guards will collapse immediately. The city will be broken without fighting itself. So even if you pay people, you can only ask them to help build some worthless things, such as houses or streets, and the key parts have to come by themselves.

In addition to manpower, the second trouble with restricting the construction of cities by guilds is the problem of money.

First of all, a construction city needs to apply to the system, and then it needs to pay a certain amount of deposit. Then, in the process of building the city, they have to buy materials, hire labor, and pay for the staff consumption expenses of their guild. These are all big heads. It's not too much to say that money is flowing like water. After all, it's to build a city, not a house. This capital investment is indispensable.

In fact, the above two items are not the main problems of the problem. The most important thing is actually the third one - safety.

Where there are people, there are rivers and lakes. Although it is your business to build a city, others may not be able to watch you build the city. There are such a group of people in the world who just can't see others well. Of course, such people are not the mainstream of society, you may not meet them, but there is another kind of people that almost everyone will encounter, that is, competitors.If a guild is active in a certain area, there must not be only one guild in this area. If this guild wants to build a city, its strength will certainly increase sharply, and then the interests of other guilds will be compressed. After all, resources are limited. Unless you have the ability to open source, the rise of a guild will inevitably be accompanied by the fall of many guilds, which is unavoidable.

It's right that you want to rise, but others don't want to be dissolved like this. So Hu, each of the tricks, under the stumbling block thing came. For example, sneak attack on your construction workers, or just tear your face, and wage guild wars against you during urban construction. Even if you can win the other side, you must slow down the construction period of the city. But there is a problem. According to the system, the city will enter the countdown from the declaration of buildings, and the monster attack will start automatically on the seventh day after the declaration is completed. This time will not change because of your will. If you build fast enough, in seven days you will be defending a city in a complete city. Depending on the city defense, as long as your city is not just built in the high-level monster area, it can be carried in the past. But if you slow down the city's construction because of a guild war between you and other guilds, you may end up fighting monsters in the wild.

Monster siege is actually the system to check whether your city has the qualification to become a city. Therefore, in addition to the influence of geographical location, the strength of siege depends more on the size of your city and the strength of the builders. The system will arrange the project intensity according to these arrangements. Generally, as long as the city is completed and the guild members do not lose the chain, they can keep the city after a hard resistance. But the premise is that the city is finished. If the city is not completed, without the auxiliary bonus of urban buildings, the defense effect of city walls, and the strong support of city defense weapons, the result is needless to say.

Of course, players are all big living people. The so-called policy has countermeasures. Players are always good at finding various loopholes. For example, when many guilds build cities, they choose to build defense facilities first according to the situation. For example, the city walls, city defense weapons, the revival hall and drug stores in the city are built first. Of course, this method is feasible and can play a certain role. But the system is not stupid. In fact, the seven days given by the system is enough for you to build more ordinary buildings. However, if someone interferes, the progress may not be completed. In the end, you still have to fight with monsters.

In fact, if other players want to trouble you, they don't have to fight with you to delay the construction progress of your city. Attacking the transportation team of building materials is also a simple and effective method.

It's not clear how much material is needed to build a city, but if you think about it, you know that the amount is not small. Of course, it is impossible to transport all the materials in one breath. Of course, if you have a lot of money and you don't apply for building a city, you can stock up the materials first, and then apply for building a city with good luck at the construction site. However, this kind of thing is of little significance. Having that money shows that your guild is very strong. There is no need to hold down a large amount of development funds in advance. It is more useful to have this money to enhance the strength of the guild. And without money, naturally there is no way to stock up in advance. So, this method is almost meaningless. Those with money don't need it. Those without money can't do it.

In fact, there are many ways to interfere with the construction of a city in addition to starting a full-scale war and harassing the transportation team. If an individual player is strong enough to pull a senior boss out of the advanced monster area, the opponent will be in a hurry for a while. Of course, if you have the ability to pull out a large group of boss, it will be easier to directly cooperate with the monster to attack the city Just go. Although monsters attack the city if other guilds also attack the city, the monsters will attack both the city owner and the attacker, but if wild monsters are pulled to the city during this period, these monsters will not attack each other. Even if they are mortal enemies, they will give priority to attacking players when they attack cities.

For these reasons, it is not easy for most guilds to build a city. It requires the players of the guild to be ready to start.

Our guild didn't need to worry about this. In terms of manpower, the bank will have the largest construction team in the world, let alone seven days. The average city can do it in three days, even in a large city, it doesn't take six days. Of course, I mean building defense related facilities only.

Not to mention money. Our frost rose League is almost becoming the pronoun of the landlords. It's nothing to build a city.

The last security, not to mention this. We can even block the joint attack of Japan. There is no problem for the monster to attack the city.

It's a pity The situation is really. (to be continued. If you like this work, you are welcome to start( qidian.com )Your support is my biggest motivation to vote for recommendation and monthly tickets. )

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