Chapter 1784

Although I don't think about it, the ice queen knows that it's impossible to stop our revenge. What she can fight for is nothing more than the final point of loss ratio.

As a world-class super guild, frost rose league's combat effectiveness is recognized in the world. Ice capped Banshee as the world's leading players, for this must be very clear. And I will revenge them here as the president of the frost alliance. Well, according to my prediction, our guild will soon launch an invasion against Russia, and Russian players on the defensive side, no matter how strong their fighting capacity, will not be able to gain any benefits in this war.

War is a kind of consumption. If economic invasion and resource plunder after the war are eliminated, the winners and losers in the war will only gain losses, but not profits. Of course, if this is a war of aggression, then if the aggressors win, they can plunder resources or invade the economy after the war, and the profits from these actions may benefit the victorious invaders. However, for ice banshees, this condition does not apply because they are the defenders. If our guild will launch an invasion, then the war must start on Russian territory. In the war, no matter what the fighting capacity of the Russians is, the loss of personnel and materials is inevitable. However, resource plunder and economic invasion can not be mentioned at all, because the war takes place in their own territory, and the things under their feet are their own, so they can't plunder them at all. Moreover, war is bound to cause more serious damage to the battlefield. Therefore, the defensive side has a natural defect that no matter what the battle damages, the defense side has to bear the losses. If the offensive side wins, even if it occupies a dilapidated city, it will be more simple to beat the bottom and leave. However, no matter whether the defender wins or defeats, he has to bear the war losses in the end, which is the defense's helplessness.

When the Russians invaded our country before, our guild coordinated various guilds to evacuate their important materials, and temporarily blew up the entrance of the mine cave. Even the mining equipment can be moved away. If it can't be moved, the core parts will be removed or the mine cave will be blown up together. Although this series of actions did not make the Russians gain any benefits in the war, in fact, it was just a desperate tactic for us to bite each other on the verge of death. In fact, our losses did not get much relief.

Although the destroyed mines and equipment were not used by the Russians, the cost of reopening the mines and manufacturing equipment after the war was quite high. If we did not destroy the equipment, the loss would not be much greater for us. That is to say, our original plan did not reduce much loss for our country. The only effect of that plan was to make the gang of Russian bandits busy in vain.

Of course, the plan itself is constructive. After all, the consumption of Russian players in launching such a large-scale invasion war is certainly not small, and they are driven back to the country without any benefits. Therefore, there will be many problems within them. Although we don't know what's going on inside the Russians, it's enough to know that this plan will upset Russian players.

It is precisely because the Russian invasion of our country caused huge losses, so retaliation is imperative. There can be virtues such as tolerance and understanding between natural people and natural persons. However, whether it is a country, an enterprise or a guild in a game, these organizations should be understood as interest groups. The core significance of their composition is to seek benefits for some or all of their members. So, since these organizations are interest groups, how can we expect any virtue among them? As an interest group, the significance of its existence is to obtain benefits as much as possible. Even if it shows some behaviors that seem to be paid without compensation, it must be for the sake of better obtaining benefits in the future. Therefore, as two independent interest groups, Russian players' invasion of our country is impossible to be forgiven. Even if our guild doesn't lead the way, sooner or later someone will come forward.

"Icebound banshee, don't feel aggrieved. Do, always have to pay back. You should have thought of such a day when you invaded us, and today is just the beginning. "

"I'm not going to argue with you. You'll have to speak on your own. If you dare to come, you should be prepared to be beaten back by us. "

"Ha ha ha ha This is the funniest joke I've heard recently. You'll have a chance to try it out soon, but I don't think you have a good chance. " After I finished, I waved my hand forward and said, "OK, let's get rid of all these guys. We still have a lot of things to do."

Although the battle after that can not be said to be a unilateral massacre, the war damage ratio of Russian players is definitely higher than that of us. In terms of level, there is no long-range weapon in the jungle environment. I was bombarded by Aurora beast with long-range advantage and my favorite demons. After that, when the defense line collapsed, the Russian players were not all killed, even if their strength was good.

The battle lasted from the evening until dawn. We had deliberately controlled the time of engagement when the war started. Aurora's psychic network can be used as a radar. In the dark night, the aurora beast's combat effectiveness is almost unaffected, but the Russian players' combat effectiveness needs to be discounted. Coupled with the previous reasons, even experts like ice capped Banshee are hard to play their own 100% strength in group warfare. What's more, they want to take advantage of it.The next day after dawn, because of the scattered personnel and the sight line, the advantage of Aurora's mind network was gradually offset. After a night's fighting, the scattered Russian players have mostly found out the tactical characteristics of Aurora beast, so their resistance ability has also greatly increased. Under such circumstances, it's no surprise that someone has succeeded in breaking through. Of course, one of the reasons why I didn't fight directly was that I would have spilled out all the death guards, enough to cover a large area of the surrounding forest. Although the level of death guard itself is not high, it is not very low. In addition, the death guard has a feature that its combat effectiveness will be greatly improved in the curse or desert environment. This is the forest of curses, which just belongs to the environment that death guards like. In such an environment, the death guard can fully play the fighting power of senior players, and want to keep all the elite players It's not impossible. However, leaving a few people for them to run out can produce a psychological hint, which makes it easier for the Russians to collapse in the next war. Therefore, instead of killing them all, I let the aurora beast and them fight according to their abilities. If they can't run away, they will be regarded as bad luck. If they run away, it is luck.

"There is no hostile life in the vicinity." When the sun almost all rose, the aurora beast queen sent me a reconnaissance report from her mind network. So many Aurora beasts around the detection signal can be said to be omni-directional, since they think there is no enemy, it should be really no more.

I nodded and issued an order through psychic network: "all Aurora beasts gather, we'll get out of here as soon as possible. If the Russians don't want to kill them again, it's our bad luck. " (to be continued, please visit www.qidian.com , more chapters, support authors, support legitimate reading! )

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