Chapter -3 - [Tohno Tetsuya Powers (As in 12) ]

[STATUS]

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Name : Tohno Tetsuya

Age : 5

Race : Half-Human/Half-Demon

Level : 28 (53.280/135.000)

Class : [Muramasa Descendant]

Title : [The one who will create a Legend]

HP : 19.500/19.500

Mana : 5.800/5.800

Strength : 115

Stamina : 110

Agility : 106

Intelligence : 150

Dexterity : 108

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[SKILL]

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[Active Skill]

▪ Fire Bolt (Lv. 28/99) (Mana Cost: 50) (Cooldown: None)

▪ White Room (Lv. 23/99) (Mana Cost: 100/Hour)

▪ Restraint (Lv. 1/99) (Cooldown: 300 seconds)

[Passive Skill]

▪ Muramasa Sword Art Technique (Lv. 1/99)

▪ Demon-Energy Manipulation (Lv. 31/99)

▪ Demon-Blood Manipulation (Lv. 21/99)

▪ Fusion Skill (Lv. 1/99)

▪ Sword-Mastery (Lv. 26/99)

▪ Spear-Mastery (Lv. 6/99)

▪ Gravity Magic - Beginner-Level (Lv. 27/99)

▪ Blacksmith (Lv. 1/99)

▪Weapon Appraisal (Lv. 1/99)

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TODAY OFFER

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▪Muramasa Pack 1 (3.000.000→1.500.000 System-Point)(50%)(Offer end within: 05:43:32)

◆ Blacksmith (450.000 System-Point)

◆ Weapon Appraisal (1.250.000 System-Point)

◆ [Random Skill] (550.000 System-Point)

◆ [Random Sword-type weapon] (750.000 System-Point)

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[EQUIPMENT]

[ITEM]

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[Incursio]

[Gravity Magic Grimoire for Intermediete-Level]

[Gravity Magic Grimoire for High-Level]

[Gram (Reforged)]

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Physical Training Level 11 (14.560/35.000)

��� Push-up (0/75)

◆ Sit-up (0/75)

◆ Squats (0/75)

◆ Running (0/7.5 km)

◉ Difficulty: -

◉ Clear Conditions: Complete all the tasks above.

▪ Obtained 100 EXP of Physical Training Level

▪ Obtained 120 EXP of [STATUS] Level

▪ Obtained 150 System-point

▪ Status Recovery

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Magic Training Level 12 (5.520/35.000)

◆Use a spell (0/100)

◆Circulate your body with Mana (0/10 minute)

◉ Difficulty: -

◉ Clear Conditions: Complete all the tasks above.

◉ Mission Reward:

▪ Obtained 140 EXP of Magic Training Level

▪ Obtained 170 EXP of [STATUS] Level

▪ Obtained 190 System-point

▪ Status Recovery

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[MISSION]

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Save Himejima Akeno and Himejima Shuri

◉Difficulty: C - (UNKNOWN)

In 5 months, a group of assassins who are sent by the Himejima Family to kill Himejima Akeno is going to attack the shrine when Baraqiel isn't around to protect the shrine. Rescue both Himejima Akeno and Himejima Shuri from the assassin, and Kill all the Assassin that was sent by Himejima Family.

◉Clear Conditions:

Kill all the Assassin that was sent by Himejima Family, and ensure the safety of both Himejima Akeno and Himejima Shuri.

◉Mission Reward:

▪ [UNKNOWN]

▪ The System-point depends on the enemy that you kill.

▪ The EXP of [STATUS] Level depends on the enemy that you kill.

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Muramasa Legacy

◉Difficulty: CLA.S.S MISSION

Senji Muramasa is a famed blacksmith within Ise Province. Legend says that he has forged a demon sword that antagonizes the Tokugawa clan. As a blacksmith, Senji Muramasa confident that his blacksmith skill has reached the territory of God. He displayed Territory Creation skill as his whole workshop just never stops following him. Learn all the skills required, so that the host of the system gain access to Muramasa Territory Creation.

◉Clear Conditions:

▪ 'Muramasa Sword Art Technique' reaches level 40.

▪ Learn 'Blacksmith' Skill.

▪ Learn ' Weapon Appraisal' Skill.

◉Mission Reward: Obtained Skill [Muramasa Territory Creation]

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[NOTIFICATION]

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[CLA.S.S]

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[Muramasa Descendant]

▪ If the Host of this system has an HP less than 25%, the Host Status will be increased 100% and the attack of [Muramasa Sword Art Technique] will be increased by 50% for 5 minutes. (Cool Down: 1 Day)

▪ [HIDDEN]

▪ [HIDDEN]

▪ [HIDDEN]

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[TITLE]

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[The one who will create a Legend]

▪ The Holder of this Title learning speed 5x faster when learning Skill.

▪ The Holder of this Title regenerates mana 5x faster than normal.

▪ The Holder of this Title will earn 2x of any kind of EXP the system has to offer.

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[NOBLE PHANTASM]

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▪ Bölverk Gram (Lv. 1/5)

Type: Anti-Fortress

Rank: A+

Deal significant damage to a single enemy, and 50% more damage to an enemy that has an attribute 'Dragon'.

The damage output of the Noble Phantasm based on the mana and strength that is used in the Noble Phantasm.

Noble Phantasm Usage Conditions: Gram, Gram (Reforged)

Noble Phantasm Mana Cost: (The strength of the Noble Phantasm is based on any amount of Mana that the Host of the system used, so you can use any amount of mana.)

Noble Phantasm Cooldown Time: 12 Hours

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