After new year's day, the time has moved forward to 2010.

In his previous life, this year, Fang zhe was very important, because this year, Fang zhe came to Yanjing for the first time.

In this life, this year is also crucial for Fang Zhe and Huizhong, because according to the Huizhong 2010 development plan formulated by Fang zhe before New Year's day, this year will be a crucial year for the development of wechat. If wechat planted seeds all over the world last year, this year is the time for wechat to take root and sprout.

Therefore, the core of Huizhong's development this year is also very simple, that is, the development of wechat.

On January 4, the first working day after new year's day, Huizhong held the first plenary high-level meeting of the new year.

At the meeting, Fang zhe summarized the development achievements of Huizhong in the past year and made arrangements for the development of Huizhong this year:

1、 The first is the mobile game started by Huizhong. With the development and growth of the global smartphone market, there are more and more smartphone users all over the world, and the scale of the mobile game market is becoming larger and larger. Many large companies such as Tencent and Netease and some small start-ups have begun to pay attention to and involve this industry.

Therefore, starting this year, Huizhong will not only continue to maintain its own self-research advantage in the field of mobile games, but also expand the proportion and weight of mobile game distribution and agency operation by relying on the previously released cocos2dx engine and mobile game industry solutions.

Last year, the only mobile game represented by Huizhong was angry birds released by multiple terminals. This year, Huizhong will find more high-quality games around the world for agent distribution and operation.

In addition, Huizhong's self-developed mobile game project can not be left behind. In more than half a month, Huizhong's first self-developed 3D mobile game Temple Escape, which took more than half a year, will be displayed and released at Apple's upcoming iPad global conference as an official cooperative game case.

In addition, another three consumer game candy Xiaole tailored for the European and American markets has also been put on the development agenda. Although the fruit Xiaole polished by Li Mengwei's group has achieved good results in the world, there is still a big gap from Fang Zhe's impression of the top three consumer game candy legend in his previous life.

After Fang zhe asked Li Mengwei to establish a user model and research and analysis, he found that in addition to the gap in playing methods, many European and American users love candy far more than ordinary fruits.

Candy represents the good memories and childhood of many Westerners. In contrast, Chinese people's love for candy is much worse. This is also one of the important reasons why the game candy legend is very popular abroad in the previous life, with hundreds of millions of active users every day, but very few users in China.

In addition to the above two games, Huizhong will also establish a horizontal version of Parkour game "cool running every day", another 3D Parkour game "subway Parkour" after "mysterious escape".

A tower defense game "defend Radish", a flying shooting game "thunder fighter", an upgraded version of "don't step on white block", "rhythm master", a mobile game version of "my world", and a mobile game version of a series of leisure games such as "happy landlords", "happy mahjong".

In general, Huizhong's mobile games this year are still dominated by mild and moderate mobile games. Medium and heavy games such as tribal conflict, legend of the turret, glory of the king and traditional MMO are still not considered by Huizhong at this stage. These games either have complex playing methods or have high requirements for mobile phone performance or network. Now even if they are made in advance, It is also difficult to open the market.

The second point is that another pillar of Huizhong, page tour, has the existence of Zhongle platform. Huizhong has little dependence on self-developed page tour. However, Fang zhe still hopes to be developed by his own R & D team in previous lives, including "Divine Comedy", "immortal road" and other popular page Tour projects that have been running for more than 100 million in recent months. Even if Fang Zhe's memory is a little vague, it is difficult to grasp the core play method of the game, Fang zhe also asked the business team to sign an agency contract with the company that developed the game in the previous life in advance.

With the current position of Zhongle platform in the domestic page tour industry, basically no one is unwilling to sign a contract. Even if there are a few missed fish, Fang zhe doesn't care very much. He can't drink any soup by himself.

Now 51wan they have a miserable life. They don't understand why they sign games as agents. The projects Huizhong looks for can always become hot money, and the games they look for can hardly catch fire even if they spend a lot of money on advertising.

To this end, 51wan even paid a bribe to a business executive of Huizhong. The answer from him was that many explosion projects were decided by the big boss Fang Zhe. They went directly to the company for discussion, and their screening was often just a process.

The supervisor has been found out and dismissed. If his old boss Li Yifei hadn't specifically begged Fang Zhe and asked him to spit out all the stolen money, I'm afraid he would be in prison now.

51wan people can only feel depressed that boss Fang of Huizhong really knows the beads. He can see whether he can be angry when he looks at the project, whether it's page tour, back-to-back tour or even stars.

Combined with Huizhong's miracle development history of just over a year, many people in the game industry, the Internet industry and even the entertainment industry have regarded Huizhong's boss Fang as a God with burning eyes, and even some funny people come to Fang zhe for fortune telling to see if they have the life of Huang Tengda.

In addition to mobile games and page games, another is the mobile Internet. Huizhong still continues last year's toolbox strategy. The mobile Internet business division continues to open several new projects, including WiFi master key, email assistant, mobile skin assistant, mobile ring tone assistant, mobile cloud synchronization assistant and cloud notes.

These new tool projects of the mobile Internet business division look a little messy, but they are all very practical tool applications.

WiFi master key is one of the tool applications that always ranked among the top in the application stores of major mobile platforms in the past. Although it only provides such a small function as cracking WiFi, it cuts deeply into the pain points of users. For many bow heads, it can be without TV, air conditioning or WiFi!

In previous lives, this app has nearly 1 billion users worldwide, with more than 500 million monthly active users, and its valuation is as high as $1 billion!

Email assistant, as its name implies, provides email service. The only difference from the computer is that it moves this service to the mobile phone. Users can log in to their commonly used mailbox through the mobile phone to receive and send email, which will be a powerful tool for many office workers.

Although there is a built-in email service on the iPhone, the user experience is really poor. Fang zhe believes that Huizhong can still make a difference in this field as long as the products are polished well.